GOODBYE WORLD similar games & best alternatives

GOODBYE WORLD

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

"GOODBYE WORLD" is a narrative adventure game. Play through 12 stages of a puzzle platformer while following the two protagonists through 13 chapters of their story.

What works
  • Emotional and relatable narrative
  • Beautiful pixel art and music
  • Unique blend of visual novel and puzzle platformer
  • Optional puzzle difficulty with skip option
  • Short and impactful experience
Things to keep in mind
  • Short length may not justify full price
  • Puzzle platformer can be frustrating
  • Limited gameplay depth
  • Linear story with minimal replay value
  • Some players find the ending confusing or unsatisfying

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Florence

  • Draw

  • Endless Monday: Dreams and Deadlines

  • Pretentious Game

  • Venba

  • No Case Should Remain Unsolved

  • Goodnight Universe

  • Cabin Fever

  • One Dreamer

Hidden Gems

Less popular games with surprisingly high similarity

  • Pretentious Game

  • Goodnight Universe

  • Cabin Fever

If you liked…

Recommendations by what you enjoyed most

  • Story

    Under The Waves

  • Autonomy

    Cleo - a pirate's tale

  • Creativity

    Hello Charlotte EP3: Childhood's End

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

GOODBYE WORLD: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Fantasy, Exploration, Continuation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, solve puzzles, and choose actions within a narrative-driven adventure."

    Capsule for Cleo - a pirate's tale Cleo - a pirate's tale

    "Players experience a narrative-driven game with some freedom in how they engage with platforming sections (can skip or attempt puzzles), reflecting personal control over gameplay engagement."

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles and platforming provide moderate challenge with some skill and timing required, but overall accessible and not overly difficult."

    Capsule for Omno Omno

    "The puzzle platforming sections provide some skill challenge, though they are optional and not the main focus, offering moderate tests of player ability."

  • Competition

    Game with the same Competition vibe

    -4

    "The game is a single-player narrative experience with no competitive elements or comparison to others."

    Capsule for Psychonauts in the Rhombus of Ruin Psychonauts in the Rhombus of Ruin

    "The game is a single-player narrative experience without competitive elements or social comparison."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short playtime (~30-45 minutes) and limited replay value; players complete it in one or few sessions."

    Capsule for Cave Crawler Cave Crawler

    "Short playtime (about 1-2 hours) and limited replay value; players generally complete it once and move on."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player with no cooperative or multiplayer features."

    Capsule for Sherlock Holmes and The Hound of The Baskervilles Sherlock Holmes and The Hound of The Baskervilles

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity

    Game with the same Creativity vibe

    3

    "The game features unique art style, narrative structure, and puzzle design, encouraging players to interpret and engage creatively."

    Capsule for Hello Charlotte EP3: Childhood's End Hello Charlotte EP3: Childhood's End

    "Players engage with a unique pixel art style and a puzzle platformer that complements the narrative, reflecting creative presentation though limited player creation."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others; experience is personal and introspective."

    Capsule for GRIS GRIS

    "No elements of exerting control or superiority over others; experience is personal and introspective."

  • Escapism

    Game with the same Escapism vibe

    3

    "The game offers emotional immersion and distraction from real life through its story and atmosphere, though with a serious tone."

    Capsule for Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™

    "The game offers emotional immersion and narrative escape into the struggles of indie game development, providing psychological relief and reflection."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and enjoyment, often motivated by supporting the indie developer."

    Capsule for Tangy TD Tangy TD

    "Players engage voluntarily out of personal interest, often resonating with the themes of indie development and creativity."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Encourages exploration and trying different puzzle approaches, though within a fixed narrative framework."

    Capsule for Nancy Drew®: Ghost Dogs of Moon Lake Nancy Drew®: Ghost Dogs of Moon Lake

    "Some novelty in combining visual novel storytelling with puzzle platforming, encouraging players to try different approaches in puzzles."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Limited narrative exploration within a small, fixed setting; no open-world or discovery."

    Capsule for KARAKARA KARAKARA

    "Linear narrative with fixed environments; limited discovery or open-world exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Artistic expression is strong through visual style and narrative, though player customization is minimal."

    Capsule for Insomnia: Theater in the Head Insomnia: Theater in the Head

    "Strong artistic expression through pixel art and narrative style, though player customization is minimal."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Grounded in realistic scenarios about indie game development and personal struggles, with minimal fantasy elements."

    Capsule for One Dreamer One Dreamer

    "Grounded in realistic and relatable experiences of indie game developers; no fantasy or improbable elements."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Focus on individual experience and empathy; social connection is thematic but not interactive or community-based."

    Capsule for Wednesdays Wednesdays

    "Focus on individual experience; social connection is minimal and indirect through story empathy."

  • Growth

    Game with the same Growth vibe

    3

    "The story involves emotional growth and coming-of-age themes, providing personal development through narrative."

    Capsule for Fox Hime Fox Hime

    "Themes of personal development, struggle, and emotional growth are central to the narrative."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during puzzles and story; not designed for background or idle play."

    Capsule for Unhack Unhack

    "Requires focused attention during narrative and puzzle segments; not designed for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Emotional connection to story and characters fosters a sense of intimacy despite lack of social interaction."

    Capsule for Undusted: Letters from the Past Undusted: Letters from the Past

    "Emotional intimacy through story and character relationships, though no direct social interaction."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; purely individual narrative experience."

    Capsule for STEINS;GATE STEINS;GATE

    "No leadership or group management elements; purely personal narrative experience."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through narrative and puzzle completion, but no item collection or upgrades."

    Capsule for Dinner with an Owl Dinner with an Owl

    "Narrative progression through chapters and puzzle completion, but no item collection or upgrade systems."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally a calm experience with some tension from puzzles and occasional timed challenges."

    Capsule for Tales of the Neon Sea Tales of the Neon Sea

    "Generally a calm, reflective experience with some tension in puzzle challenges but overall balanced pacing."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art, music, and atmospheric effects provide sensory stimulation and emotional engagement."

    Capsule for Astalon: Tears of the Earth Astalon: Tears of the Earth

    "Appealing pixel art, music, and atmospheric effects provide sensory enjoyment and emotional engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition mechanics; experience is private and personal."

    Capsule for ATRI -My Dear Moments- ATRI -My Dear Moments-

    "No social status or recognition mechanics; experience is private and personal."

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional storytelling and character development central to the experience."

    Capsule for Under The Waves Under The Waves

    "Strong narrative focus with emotional storytelling and character development as the core of the experience."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some puzzle solving requires planning but mostly straightforward mechanics."

    Capsule for Papo & Yo Papo & Yo

    "Some puzzle-solving requires planning and problem solving, though limited in scope."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low risk and suspense; experience is more contemplative than thrilling."

    Capsule for Frame of Mind Frame of Mind

    "Minimal suspense or risk; emotional impact is more contemplative than thrilling."

  • Value

    Game with the same Value vibe

    0

    "Mixed player opinions on price versus length; some feel worth it for experience, others find it short for cost."

    Capsule for Bramble: The Mountain King Bramble: The Mountain King

    "Mixed player sentiment on price versus short length; some find it worth it for the experience, others find it expensive."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on narrative and puzzle solving."

    Capsule for Eternal Threads Eternal Threads

    "No combat or destructive gameplay; focus on narrative and puzzle platforming."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

    Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

    "No survival or threat avoidance mechanics; stable and safe gameplay environment."

Last update: 01/06/2026