GOODBYE WORLD similar games & best alternatives
GOODBYE WORLD
2022
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Quick resume
"GOODBYE WORLD" is a narrative adventure game. Play through 12 stages of a puzzle platformer while following the two protagonists through 13 chapters of their story.
Global score
85/100
Genres
Adventure, Indie, Platform, Visual Novel, Puzzle
Similar games
Pros
- Emotional and relatable narrative
- Beautiful pixel art and music
- Unique blend of visual novel and puzzle platformer
- Optional puzzle difficulty with skip option
- Short and impactful experience
Cons
- Short length may not justify full price
- Puzzle platformer can be frustrating
- Limited gameplay depth
- Linear story with minimal replay value
- Some players find the ending confusing or unsatisfying
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players experience a narrative-driven game with some freedom in how they engage with platforming sections (can skip or attempt puzzles), reflecting personal control over gameplay engagement."
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Competence2
"The puzzle platforming sections provide some skill challenge, though they are optional and not the main focus, offering moderate tests of player ability."
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Competition-4
"The game is a single-player narrative experience without competitive elements or social comparison."
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Continuation-3
"Short playtime (about 1-2 hours) and limited replay value; players generally complete it once and move on."
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Cooperation-5
"Entirely single-player with no cooperative or multiplayer features."
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Creativity3
"Players engage with a unique pixel art style and a puzzle platformer that complements the narrative, reflecting creative presentation though limited player creation."
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Domination-5
"No elements of exerting control or superiority over others; experience is personal and introspective."
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Escapism3
"The game offers emotional immersion and narrative escape into the struggles of indie game development, providing psychological relief and reflection."
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Expectation-4
"Players engage voluntarily out of personal interest, often resonating with the themes of indie development and creativity."
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Experimenting2
"Some novelty in combining visual novel storytelling with puzzle platforming, encouraging players to try different approaches in puzzles."
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Exploration-3
"Linear narrative with fixed environments; limited discovery or open-world exploration."
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Expression3
"Strong artistic expression through pixel art and narrative style, though player customization is minimal."
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Fantasy-4
"Grounded in realistic and relatable experiences of indie game developers; no fantasy or improbable elements."
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Fellowship-4
"Focus on individual experience; social connection is minimal and indirect through story empathy."
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Growth3
"Themes of personal development, struggle, and emotional growth are central to the narrative."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention during narrative and puzzle segments; not designed for background or idle play."
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Intimacy3
"Emotional intimacy through story and character relationships, though no direct social interaction."
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Leadership-5
"No leadership or group management elements; purely personal narrative experience."
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Progression2
"Narrative progression through chapters and puzzle completion, but no item collection or upgrade systems."
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Relaxation2
"Generally a calm, reflective experience with some tension in puzzle challenges but overall balanced pacing."
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Sensation3
"Appealing pixel art, music, and atmospheric effects provide sensory enjoyment and emotional engagement."
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Status-5
"No social status or recognition mechanics; experience is private and personal."
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Story5
"Strong narrative focus with emotional storytelling and character development as the core of the experience."
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Strategy1
"Some puzzle-solving requires planning and problem solving, though limited in scope."
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Thrill-2
"Minimal suspense or risk; emotional impact is more contemplative than thrilling."
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Value0
"Mixed player sentiment on price versus short length; some find it worth it for the experience, others find it expensive."
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Violence-5
"No combat or destructive gameplay; focus on narrative and puzzle platforming."
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Survival-5
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Where to buy
Last update: 29/04/2026