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Pretentious Game

Web browser, PC (Microsoft Windows), Mac • 2014

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Quick resume

Enjoy the uncluttered and peculiar aesthetics of Pretentious Game and plunge wholeheartedly into a poetic and deep story.

Global score

79/100

Genres

Casual, Indie, Platform, Puzzle, Adventure

Pros

  • Emotional and touching story
  • Creative integration of narrative and gameplay
  • Simple and accessible puzzles
  • Minimalistic art style
  • Calming music

Cons

  • Very short gameplay length
  • Some frustrating or unclear puzzles
  • Lack of replay value
  • No controller support
  • Perceived as overpriced by many players

Motivations

  • Autonomy
    3

    "Players direct a simple square through puzzles with some freedom in approach, but guided by narrative hints."

  • Competence
    2

    "Puzzles require some skill and problem solving but are generally simple and short."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is on personal experience."

  • Continuation
    1

    "Some players replayed early chapters and awaited new content, but overall short playtime limits habitual play."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative gameplay."

  • Creativity
    3

    "Creative use of narrative integrated with gameplay mechanics and puzzle design."

  • Domination
    -5

    "No elements of exerting control or superiority over others."

  • Escapism
    3

    "Players engage emotionally with story, using the game as a brief emotional escape."

  • Expectation
    -4

    "Players engage voluntarily for emotional and artistic interest, not obligation."

  • Experimenting
    2

    "Players try new mechanics and puzzle solutions, though within a limited scope."

  • Exploration
    -3

    "Gameplay is linear with known environments; limited discovery beyond narrative."

  • Expression
    -4

    "Minimalistic visuals with no character customization or player expression."

  • Fantasy
    -3

    "Story is grounded in realistic emotional experiences rather than imaginative fiction."

  • Fellowship
    -5

    "No social or community features; purely solo play."

  • Growth
    2

    "Players develop puzzle-solving skills and emotional understanding through gameplay."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    -3

    "Requires focused attention during short play sessions."

  • Intimacy
    1

    "Emotional engagement with story creates a sense of connection, but no social interaction."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Progression through levels and story chapters, but no item or upgrade accumulation."

  • Relaxation
    3

    "Generally relaxing gameplay and music, with some emotional tension from story."

  • Sensation
    1

    "Minimal sensory stimulation; simple visuals and calming music."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Strong narrative focus with emotional storytelling integrated into gameplay."

  • Strategy
    2

    "Requires some problem solving and planning to complete puzzles."

  • Thrill
    -3

    "Low risk and suspense; gameplay is calm and predictable."

  • Value
    -3

    "Many players felt the game was overpriced for its short length and content."

  • Violence
    -5

    "No violent or destructive gameplay elements."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026