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Eternal Threads

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2022

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Quick resume

Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.

Global score

86/100

Genres

Adventure, Indie, Puzzle

Pros

  • Engaging time travel narrative
  • Well-written characters and voice acting
  • Innovative timeline mechanic
  • Multiple branching story outcomes
  • Intuitive timeline interface

Cons

  • Slow start and pacing
  • Limited replay value after completion
  • Some clunky controls and walking mechanics
  • Character models and animations could be improved
  • Ending is a cliffhanger and somewhat unsatisfying

Motivations

  • Autonomy
    4

    "Players have freedom to explore the timeline non-linearly and choose how to influence events, with multiple branching choices affecting outcomes."

  • Competence
    2

    "Gameplay involves puzzle-like investigation and decision making, requiring understanding of cause-effect chains, but mechanical skill demands are low."

  • Competition
    -4

    "Focus is on personal exploration and narrative discovery without competitive elements or social comparison."

  • Continuation
    1

    "Some players find replay value in exploring all timeline branches and endings, but others note limited long-term engagement after completion."

  • Cooperation
    -5

    "Single-player experience focused on individual investigation and decision making without multiplayer or cooperative play."

  • Creativity
    3

    "Players experiment with timeline changes and explore different narrative outcomes, though within a fixed story framework."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are solitary and narrative-driven."

  • Escapism
    4

    "Players immerse in a fictional time travel narrative, escaping real life through story exploration and mystery solving."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and mechanics, with no external obligations or pressure."

  • Experimenting
    4

    "Encouraged to try different choices and explore multiple timeline branches to uncover all story possibilities."

  • Exploration
    3

    "Exploration of a single environment and extensive timeline events, discovering new scenes and secrets."

  • Expression
    -3

    "Limited customization; players interact with preset story and characters without avatar personalization."

  • Fantasy
    3

    "Time travel and timeline manipulation provide a speculative fiction setting, though grounded in realistic character drama."

  • Fellowship
    -5

    "Experience is solitary with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop understanding of complex cause-effect relationships and character motivations through investigation."

  • Health
    -5

    "Sedentary gameplay focused on narrative and puzzle solving."

  • Idle
    -3

    "Requires focused attention to follow story and timeline; not designed for casual or background play."

  • Intimacy
    2

    "Emotional engagement with characters and their personal stories fosters a sense of connection."

  • Leadership
    Insufficient data
  • Progression
    3

    "Progression through unlocking new timeline events, secrets, and achieving better endings."

  • Relaxation
    3

    "Slow-paced, contemplative gameplay encourages relaxed, thoughtful engagement."

  • Sensation
    1

    "Atmospheric audio and visuals provide moderate sensory stimulation, but not intense excitement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative focus with branching plots, character development, and player-driven story outcomes."

  • Strategy
    3

    "Requires logical thinking and planning to manipulate timeline events for optimal outcomes."

  • Thrill
    0

    "Some suspenseful moments but overall a calm, low-risk narrative experience."

  • Value
    0

    "Mixed player opinions on price versus content; generally considered worth it on sale."

  • Violence
    -5

    "No combat or destructive gameplay; focus on narrative and puzzle solving."

  • Survival
    2

    "Central goal is to prevent deaths by managing events, but no real-time survival mechanics."

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    Last update: 06/03/2026