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2015
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Quick resume
Experience the freedom of unbounded climbing as you take control of BUD, a procedurally animated robot on a quest to save his planet. Create your own path through an alien world as you control and ride a giant plant on a vertical journey to the stars.
Global score
92/100
Genres
Adventure, Casual, Indie, Platform
Similar games
Pros
- Unique climbing and plant-growing mechanics
- Relaxing and charming atmosphere
- Creative player expression through plant shaping
- No intrusive drm or uplay required
- Good value for price
Cons
- Short gameplay length
- Somewhat clunky and finicky controls
- Limited replayability beyond collectibles
- Minimal narrative depth
- No multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Exploration. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to direct their own climbing and plant-growing actions, choosing paths and strategies."
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Competence3
"Game involves mastering climbing mechanics and upgrading abilities, providing skill-based challenges."
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Competition-4
"Focus is on personal exploration and progression without player-vs-player or leaderboard competition."
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Continuation2
"Players show attachment through collecting crystals and achievements, though game is short and can be completed quickly."
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Cooperation-5
"Single-player experience with no cooperative or multiplayer elements."
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Creativity4
"Players create their own paths by growing plant shoots in different directions, shaping the environment."
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Domination-5
"No social dominance or power over others; interactions are solo and non-competitive."
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Escapism4
"Relaxing, whimsical world and gameplay provide a strong escape from real-life stress."
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Expectation-4
"Players engage voluntarily for intrinsic enjoyment and exploration, no obligation or external pressure."
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Experimenting4
"Encourages trying different climbing routes, plant growth patterns, and use of abilities."
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Exploration5
"Core motivation is discovering floating islands, caves, secrets, and collecting crystals."
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Expression3
"Players express themselves by shaping the plant’s growth and customizing robot skins."
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Fantasy4
"Set in an imaginative alien world with a robot protagonist and fantastical plant growth."
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Fellowship-5
"No social or community features; entirely solo play."
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Growth4
"Players learn and improve climbing skills and unlock new abilities through crystal collection."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention on climbing and exploration; not designed for background play."
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Intimacy-5
"No social or emotional relationship building; solitary experience."
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Leadership-5
"No leadership or group management roles; single-player only."
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Progression4
"Progression through collecting crystals, unlocking abilities, and growing the plant."
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Relaxation5
"Strongly relaxing and calming gameplay with ambient music and gentle pacing."
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Sensation3
"Enjoyable visual style and ambient sounds provide sensory pleasure without overstimulation."
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Status-5
"No social recognition or status systems present."
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Story1
"Minimal narrative; story is simple and mostly a backdrop to gameplay."
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Strategy2
"Some planning involved in growing plant shoots and choosing climbing routes."
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Thrill1
"Mild thrill from climbing high and risk of falling, but overall low tension experience."
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Value3
"Good value for price given unique gameplay and enjoyable experience despite short length."
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Violence-5
"No combat or destruction; gameplay is constructive and exploratory."
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Survival-2
"Some risk of falling and failure, but no survival mechanics or resource management."
Last update: 29/04/2026