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Seasons after Fall

Xbox One, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2016

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Quick resume

Seasons After Fall is a 2D platform-puzzler game that will let you dive into a captivating universe and explore a land governed by magic and nature.

Global score

81/100

Genres

Adventure, Indie, Platform, Role-playing (RPG), Puzzle

Pros

  • Beautiful hand-painted art style
  • Unique season-switching puzzle mechanic
  • Relaxing and meditative atmosphere
  • Pleasant soundtrack and voice acting
  • Charming and simple story

Cons

  • Lack of map and guidance causes navigation frustration
  • Some control and platforming imprecision
  • Backtracking can feel repetitive
  • Short game length
  • Some puzzles poorly explained or tedious

Motivations

  • Autonomy
    4

    "Players freely control the fox and can switch seasons at will to solve puzzles and explore."

  • Competence
    2

    "Puzzles require some thought but are generally simple; platforming is easy with some control quirks."

  • Competition
    -4

    "No competitive elements; focus is on personal exploration and puzzle solving."

  • Continuation
    3

    "Players often engage in extended sessions due to immersive atmosphere and desire to explore."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Season-switching mechanic allows creative puzzle solving and environmental interaction."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and peaceful tone."

  • Escapism
    4

    "Relaxing, meditative gameplay with beautiful visuals and music provides escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic enjoyment, not out of obligation or pressure."

  • Experimenting
    3

    "Players experiment with season changes to solve puzzles and explore new areas."

  • Exploration
    4

    "Exploration of large, multi-level maps with seasonal changes and hidden areas is central."

  • Expression
    1

    "Limited character customization; expression mainly through environmental interaction and story."

  • Fantasy
    3

    "Imaginative setting with magical forest, spirit possession, and mythical seasonal guardians."

  • Fellowship
    -5

    "Solo play with minimal social interaction or community involvement."

  • Growth
    2

    "Players develop puzzle-solving skills and understanding of seasonal mechanics."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention; platforming and puzzles need active engagement."

  • Intimacy
    -4

    "Limited emotional connections; story is simple and interactions minimal."

  • Leadership
    -5

    "No leadership or group management elements; single-player experience."

  • Progression
    3

    "Progression through unlocking seasonal powers and collecting flower patches and achievements."

  • Relaxation
    5

    "Highly relaxing and meditative experience with soothing music and gentle gameplay."

  • Sensation
    4

    "Enjoyable sensory experience from beautiful visuals, ambient sounds, and music."

  • Status
    -5

    "No social status or recognition mechanics; focus on personal experience."

  • Story
    2

    "Simple, charming narrative with voice acting; story is not deep but adds atmosphere."

  • Strategy
    2

    "Requires some planning and reasoning to solve puzzles using seasonal changes."

  • Thrill
    -4

    "No suspense or risk; calm and predictable gameplay."

  • Value
    2

    "Good value especially on sale; praised for art and music though short length noted."

  • Violence
    -5

    "No combat or destruction; peaceful and constructive gameplay."

  • Survival
    -5

    "No survival elements; no threats or resource management."

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    Last update: 06/03/2026