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Guards

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2016

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Quick resume

Four heroes are facing a horde of evil! Ultimate abilities, magic artifacts, hero upgrades and clever tactics... All these will help to defeat the Boss.

Global score

85/100

Genres

Adventure, Indie, Strategy, Turn-based strategy (TBS), Puzzle

Pros

  • Unique and engaging turn-based combat mechanic
  • Strategic depth with hero upgrades and team composition
  • Pleasant graphics and music
  • Challenging difficulty with multiple modes
  • Responsive developer and regular updates

Cons

  • Grind-heavy progression
  • Repetitive levels and limited variety
  • No multiplayer or social features
  • Lack of mid-run save system
  • Some minor ui and control issues

Motivations

  • Autonomy
    4

    "Players have freedom to choose heroes, upgrade them, and decide positioning each turn, indicating high control over actions."

  • Competence
    4

    "Game requires strategic thinking, planning moves ahead, and mastering hero abilities to overcome challenging levels."

  • Competition
    -3

    "Focus is on personal progression and overcoming AI challenges; no multiplayer or ranked modes mentioned."

  • Continuation
    4

    "Players report addiction and long play sessions despite grind; game encourages repeated playthroughs for progression."

  • Cooperation
    -5

    "Single-player only with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players experiment with different hero combinations and strategies, but gameplay follows fixed mechanics and maps."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are single-player and non-competitive."

  • Escapism
    3

    "Players use the game as a relaxing distraction and stress relief, enjoying its music and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."

  • Experimenting
    3

    "Players try different hero lineups and upgrade paths to find effective strategies."

  • Exploration
    -3

    "Game has limited levels and maps with repetitive environments; discovery is minimal."

  • Expression
    1

    "Some customization through hero upgrades and item choices, but no avatar personalization or cosmetic changes."

  • Fantasy
    4

    "Set in a fantasy world with heroes, magic, and monsters, providing an imaginative experience."

  • Fellowship
    -5

    "No social or community features; purely single-player experience."

  • Growth
    4

    "Players develop skills and knowledge to master tactics and improve heroes through upgrades."

  • Health
    -5

    "No physical activity involved; typical sedentary gameplay."

  • Idle
    -3

    "Requires focused attention and planning; not suitable for casual or background play."

  • Intimacy
    -5

    "No social or emotional connections formed within the game."

  • Leadership
    Insufficient data
  • Progression
    5

    "Strong emphasis on upgrading heroes, unlocking new characters, and improving stats to advance."

  • Relaxation
    3

    "Players find the game relaxing with pleasant music and a balance of challenge and flow."

  • Sensation
    2

    "Visuals and sounds are simple but enjoyable; not highly stimulating but pleasant."

  • Status
    -5

    "No social recognition or ranking systems present."

  • Story
    -3

    "Minimal narrative; focus is on gameplay rather than story immersion."

  • Strategy
    5

    "Core gameplay revolves around tactical positioning, planning moves, and managing hero abilities."

  • Thrill
    2

    "Some tension from challenging battles and risk of game over, but overall controlled experience."

  • Value
    4

    "Players report good value especially on sale, with hours of engaging gameplay for the price."

  • Violence
    3

    "Combat involves attacking monsters with heroes using special abilities and attacks."

  • Survival
    4

    "Game requires careful resource and health management to avoid losing heroes and restarting."

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    Last update: 06/03/2026