Guards similar games & best alternatives
Guards
2016
Related articles
Quick resume
Four heroes are facing a horde of evil! Ultimate abilities, magic artifacts, hero upgrades and clever tactics... All these will help to defeat the Boss.
Global score
85/100
Genres
Adventure, Indie, Strategy, Turn-based strategy (TBS), Puzzle
Similar games
Pros
- Unique and engaging turn-based combat mechanic
- Strategic depth with hero upgrades and team composition
- Pleasant graphics and music
- Challenging difficulty with multiple modes
- Responsive developer and regular updates
Cons
- Grind-heavy progression
- Repetitive levels and limited variety
- No multiplayer or social features
- Lack of mid-run save system
- Some minor ui and control issues
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Exploration, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose heroes, upgrade them, and decide positioning each turn, indicating high control over actions."
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Competence4
"Game requires strategic thinking, planning moves ahead, and mastering hero abilities to overcome challenging levels."
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Competition-3
"Focus is on personal progression and overcoming AI challenges; no multiplayer or ranked modes mentioned."
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Continuation4
"Players report addiction and long play sessions despite grind; game encourages repeated playthroughs for progression."
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Cooperation-5
"Single-player only with no cooperative or multiplayer elements."
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Creativity2
"Players experiment with different hero combinations and strategies, but gameplay follows fixed mechanics and maps."
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Domination-5
"No evidence of exerting control over others; interactions are single-player and non-competitive."
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Escapism3
"Players use the game as a relaxing distraction and stress relief, enjoying its music and atmosphere."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, not due to obligation or pressure."
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Experimenting3
"Players try different hero lineups and upgrade paths to find effective strategies."
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Exploration-3
"Game has limited levels and maps with repetitive environments; discovery is minimal."
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Expression1
"Some customization through hero upgrades and item choices, but no avatar personalization or cosmetic changes."
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Fantasy4
"Set in a fantasy world with heroes, magic, and monsters, providing an imaginative experience."
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Fellowship-5
"No social or community features; purely single-player experience."
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Growth4
"Players develop skills and knowledge to master tactics and improve heroes through upgrades."
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Health-5
"No physical activity involved; typical sedentary gameplay."
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Idle-3
"Requires focused attention and planning; not suitable for casual or background play."
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Intimacy-5
"No social or emotional connections formed within the game."
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LeadershipInsufficient data
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Progression5
"Strong emphasis on upgrading heroes, unlocking new characters, and improving stats to advance."
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Relaxation3
"Players find the game relaxing with pleasant music and a balance of challenge and flow."
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Sensation2
"Visuals and sounds are simple but enjoyable; not highly stimulating but pleasant."
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Status-5
"No social recognition or ranking systems present."
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Story-3
"Minimal narrative; focus is on gameplay rather than story immersion."
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Strategy5
"Core gameplay revolves around tactical positioning, planning moves, and managing hero abilities."
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Thrill2
"Some tension from challenging battles and risk of game over, but overall controlled experience."
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Value4
"Players report good value especially on sale, with hours of engaging gameplay for the price."
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Violence3
"Combat involves attacking monsters with heroes using special abilities and attacks."
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Survival4
"Game requires careful resource and health management to avoid losing heroes and restarting."
Last update: 29/04/2026