Legion TD 2 - Multiplayer Tower Defense similar games & best alternatives

Legion TD 2 - Multiplayer Tower Defense

PC (Microsoft Windows), Mac • 2021

Should you play it?

An infinitely replayable multiplayer and single-player tower defense. Defend against waves of enemies and destroy the enemy's king before they destroy yours. Legion TD 2 is a one-of-a-kind game of tactics, teamwork, and prediction. Party as 1-8 players.

What works
  • Deep strategic gameplay
  • Active and supportive developers
  • Strong community and teamwork
  • Frequent updates and balance patches
  • High replayability and learning curve
Things to keep in mind
  • Small player base causing queue times
  • Steep learning curve for new players
  • Some community toxicity reported
  • Lack of extensive single-player content
  • Price may be high for casual players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Element TD 2 - Tower Defense

  • Circle Empires Rivals

  • Rise of Legions

  • Dota Underlords

  • Sol Survivor

  • TDS - Tower Defense Strategy

  • Rusted Warfare - RTS

  • Perfect Heist 2

  • Eximius: Seize the Frontline

Hidden Gems

Less popular games with surprisingly high similarity

  • TDS - Tower Defense Strategy

  • Sky Knights

  • Heroes of Valor

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Frozen Synapse

  • Competition

    Quake Live

  • Cooperation

    Crystal Clash

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Legion TD 2 - Multiplayer Tower Defense: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Domination, Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players choose their own units, upgrades, and strategies each run with randomized options, allowing high personal control and decision-making."

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  • Competence

    Game with the same Competence vibe

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    "High skill ceiling with complex tactics, planning, and prediction required; players report a steep learning curve and mastery."

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    "High skill ceiling with complex strategy, unit synergies, positioning, and economic management; players report learning curve and mastery challenges."

  • Competition

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    "Strongly competitive with ranked modes, ELO systems, and a focus on player vs player skill comparison."

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    "Strong emphasis on ranked 2v2 mode, leaderboards, and tournaments; players compete against others and strive to improve ELO."

  • Continuation

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    "Players report hundreds to thousands of hours played, with ongoing updates and expansions encouraging long-term engagement."

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    "Many players report hundreds to thousands of hours played, frequent updates keep the game fresh and engaging."

  • Cooperation

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    "Core gameplay is 2v2 cooperative matches; players emphasize teamwork, synergy, and playing with friends."

    Capsule for Crystal Clash Crystal Clash

    "Core gameplay is team-based 2v2 or 4v4 with strong need for coordination and communication between teammates."

  • Creativity

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    "Players experiment with unit combinations, traits, items, and build unique runs."

    Capsule for Tales & Tactics Tales & Tactics

    "Players create unique unit combinations from random drafts and experiment with positioning and strategies each game."

  • Domination

    Game with the same Domination vibe

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    "Community is described as mostly cooperative and supportive with some toxicity; no strong evidence of domination or power imposition."

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  • Escapism

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    "Players report immersion and nostalgia, using the game as a fun distraction and stress relief."

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  • Expectation

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    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

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    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting

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    "Game encourages trying new strategies, roles, and adapting to different situations each match."

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    "Game encourages trying new unit combinations, strategies, and adapting to opponents; high variability each match."

  • Exploration

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    "The game map and mechanics are fixed; exploration is limited to strategic discovery rather than new areas."

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  • Expression

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    "Customization through skins and cosmetic items, with some player-driven content creation and sharing."

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    "Customization via unit skins and player icons available; some cosmetic personalization but limited."

  • Fantasy

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    "Set in a unique fantasy world with imaginative creatures and lore, players experience a fictional narrative with magical elements."

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    "Fantasy setting with imaginative units and lore; players experience a fictional world with mythical elements."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Active community with guilds, social events, and long-lasting friendships; players feel part of a group identity."

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    "Active community, guilds, and social features foster group identity and shared achievements."

  • Growth

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    "Players report significant learning, skill acquisition, and personal development."

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    "Players report significant learning and skill development; game rewards knowledge and strategic thinking."

  • Health

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    "No physical activity involved; typical sedentary gameplay."

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  • Idle

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    "Requires continuous attention and strategic decision-making; not suited for idle or background play."

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  • Intimacy

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    "Some social interaction and teamwork, but limited evidence of close emotional relationships."

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  • Leadership

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    "Some players take leadership roles coordinating team actions and strategies."

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  • Progression

    Game with the same Progression vibe

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    "Players accumulate units, upgrades, and unlockables; progression through story, achievements, and side content."

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    "Players accumulate units, upgrades, and cosmetic items; ranked progression and achievements available."

  • Relaxation

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    "Some players find the game relaxing and fun, though competitive tension is also present."

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  • Sensation

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    "Visual and auditory feedback is pleasant but not intense; focus is on strategic and creative engagement."

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    "Visual and auditory feedback is pleasant but not extreme; some excitement from strategic victories."

  • Status

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    "Ranked play and leaderboards provide social recognition; players seek appreciation and visibility in competitive scene."

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    "Leaderboards and ranked play provide social recognition; some players value visibility and ranking."

  • Story

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    "No narrative or lore focus; gameplay centers on competitive matches without story immersion."

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    "Minimal narrative focus; gameplay centers on strategic matches rather than story immersion."

  • Strategy

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    "Highly strategic gameplay requiring planning, problem solving, and adaptation to enemy waves."

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    "Highly strategic gameplay requiring planning, reasoning, and adaptation to opponents and waves."

  • Thrill

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    "Competitive matches provide suspense and excitement; clutch mechanics add moments of tension and relief."

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    "Competitive tension and suspense in matches; thrill from close games and clutch plays."

  • Value

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    "Players feel the game offers good value for time and money, especially with frequent updates."

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  • Violence

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    "Combat and destruction are central to gameplay, but stylized and not graphic."

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    "Combat and destruction are part of gameplay but stylized and fantasy-themed rather than graphic."

  • Survival

    Game with the same Survival vibe

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    "Core gameplay involves surviving waves by building effective defenses and managing resources."

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    "Core gameplay involves defending against waves and managing resources to survive and outlast opponents."

Last update: 01/06/2026