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Half Dead

Nintendo Switch, PC (Microsoft Windows) • 2016

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Quick resume

Half dead is a multiplayer sci-fi game about a violent TV show. The players' goal is to survive in a network of rooms full of traps.

Global score

78/100

Genres

Action, Adventure, Puzzle

Pros

  • Low price and great value
  • Fun cooperative multiplayer
  • Unique concept inspired by cube movie
  • Randomized traps and rooms
  • Engaging suspense and strategy

Cons

  • Limited trap variety
  • Small player base for multiplayer
  • Can become repetitive after few hours
  • Minimal narrative and character customization
  • Some bugs and optimization issues

Motivations

  • Autonomy
    4

    "Players freely choose which rooms to enter and when to throw shoes to test traps, allowing personal decision-making and exploration."

  • Competence
    3

    "Players must use logic, timing, and observation to avoid traps and survive, requiring skill and learning of trap patterns."

  • Competition
    2

    "Multiplayer modes exist with some competitive elements, but much of the gameplay focuses on cooperative survival rather than direct competition."

  • Continuation
    1

    "Game sessions are short and replayable due to randomization, but some reviews mention it can become repetitive after a few hours."

  • Cooperation
    4

    "Strong emphasis on cooperative play with friends to share shoes and survive traps; multiplayer is recommended and more fun."

  • Creativity
    2

    "Players can strategize and explore different paths, but the game structure and traps are predefined with limited customization."

  • Domination
    -3

    "Interactions are mostly cooperative with some trolling (e.g. pushing players into traps), but no strong dominance or authority mechanics."

  • Escapism
    3

    "Provides a tense, immersive experience inspired by the Cube movie, allowing players to escape real life through suspenseful gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and social interaction, with no indication of obligation or pressure to play."

  • Experimenting
    3

    "Players experiment with throwing shoes, testing rooms, and different strategies to find safe paths and survive traps."

  • Exploration
    4

    "Game involves discovering safe and trapped rooms in a maze-like environment, with randomized layouts encouraging exploration."

  • Expression
    -2

    "Limited character customization exists but mostly players use default avatars; self-expression is minimal."

  • Fantasy
    3

    "Inspired by a sci-fi/horror movie with imaginative traps and scenarios, providing a fictional survival experience."

  • Fellowship
    4

    "Strong community and multiplayer focus, with players sharing experiences, cooperating, and enjoying social play."

  • Growth
    2

    "Players learn trap patterns and strategies over time, improving skill and knowledge to survive longer."

  • Health
    -5

    "No physical activity involved; gameplay is sedentary."

  • Idle
    -3

    "Requires active attention and quick reactions to traps; not a casual or background game."

  • Intimacy
    1

    "Some social interaction and teamwork, but no deep emotional or intimate connections described."

  • Leadership
    1

    "Some players may guide or coordinate in multiplayer, but no formal leadership mechanics."

  • Progression
    1

    "Progression is limited to surviving and advancing through rooms; no item upgrades or long-term accumulation."

  • Relaxation
    -2

    "Gameplay is tense and suspenseful, with moments of stress and urgency rather than relaxation."

  • Sensation
    2

    "Visual and auditory effects create excitement and tension, enhancing sensory engagement."

  • Status
    -3

    "Little emphasis on social recognition or status; achievements exist but community is small."

  • Story
    1

    "Minimal narrative, mostly implied from inspiration by the Cube movie; no deep story immersion."

  • Strategy
    4

    "Players use logic, deduction, and planning to avoid traps and find the exit, requiring strategic thinking."

  • Thrill
    4

    "High suspense and tension from unknown traps and risk of death create a thrilling experience."

  • Value
    5

    "Highly praised for low price and entertainment value; considered a great bargain."

  • Violence
    3

    "Contains combat and deadly traps causing player deaths; violence is a core gameplay element."

  • Survival
    5

    "Core gameplay revolves around avoiding death and surviving traps to reach the exit."

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    Last update: 06/03/2026