Heads Will Roll: Reforged similar games & best alternatives

Heads Will Roll: Reforged

PC (Microsoft Windows), Nintendo Switch, Linux, Mac • 2023

Should you play it?

Hardcore survival RPG with non-linear story that lets you play as a young medieval soldier who over the course of battles and adventures becomes the most formidable and respected knight of his era. Or, if he’s not lucky enough, perishes in the chaos of the Hundred Years' War.

What works
  • Deep and challenging combat system
  • Branching storylines with meaningful choices
  • High replayability with roguelike progression
  • Immersive medieval setting and atmosphere
  • Active developer support and updates
Things to keep in mind
  • Poor english writing and numerous typos
  • Clunky ui and inventory management
  • Repetitive early game grind
  • Some unbalanced difficulty spikes
  • Limited polish and amateurish presentation

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Legend of Heroes: Trails in the Sky

  • The Legend of Heroes: Trails through Daybreak

  • Baldur's Gate: Enhanced Edition

  • Monster Hunter Stories 3: Twisted Reflection

  • Planet Alcatraz 2

  • The Legend of Heroes: Trails beyond the Horizon

  • 侠客风云传(Tale of Wuxia)

  • Dead In Vinland

  • UNDYING - "KINGDOM"

Hidden Gems

Less popular games with surprisingly high similarity

  • Planet Alcatraz 2

  • The Legend of Heroes: Trails beyond the Horizon

  • A House of Many Doors

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Hero's Adventure: Road to Passion

  • Escapism

    Kingdom Come: Deliverance

  • Growth

    Spelunky

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Heads Will Roll: Reforged: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Story. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have extensive freedom in character creation, party composition, exploration order, and tactical combat decisions."

    Capsule for Wizardry 8 Wizardry 8

    "Players have significant freedom in decision-making, branching storylines, character builds, and combat strategies, supporting high autonomy."

  • Competence

    Game with the same Competence vibe

    4

    "The game features challenging combat mechanics and strategic management that reward skill and mastery."

    Capsule for Mount & Blade: Warband Mount & Blade: Warband

    "Challenging combat and strategic gameplay with skill checks and progression reward player competence and mastery."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and survival rather than direct competition or leaderboards."

    Capsule for Darkest Dungeon® Darkest Dungeon®

    "Focus is on personal progression and survival rather than direct competition or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    5

    "High replayability with meta progression encourages multiple long playthroughs and habitual engagement."

    Capsule for Hero's Adventure: Road to Passion Hero's Adventure: Road to Passion

    "High replayability with roguelike progression encourages repeated playthroughs and long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some cooperation with NPCs and faction allies possible, but primarily a single-player experience with limited multiplayer interaction."

    Capsule for Caves of Qud Caves of Qud

    "Some squad management and NPC interactions exist but mostly single-player focused with limited cooperation."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize gear, skills, and playstyle; exploration and approach to combat allow creative choices."

    Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

    "Players can customize characters, equipment, and combat styles, allowing creative approaches within structured systems."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize shared storytelling rather than exerting control or superiority over others."

    Capsule for AI Roguelite AI Roguelite

    "Interactions emphasize shared narrative and balanced challenges rather than exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong immersion in a detailed medieval world provides a deep escape from real life."

    Capsule for Kingdom Come: Deliverance Kingdom Come: Deliverance

    "Strong immersion in medieval setting and story provides escape from real life through roleplay and fantasy."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

    "Players engage voluntarily driven by intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new builds, unit combinations, and strategies with each run, fostering experimentation."

    Capsule for Super Fantasy Kingdom Super Fantasy Kingdom

    "Multiple builds, branching paths, and equipment encourage experimentation and trying new strategies."

  • Exploration

    Game with the same Exploration vibe

    3

    "Multiple branching storylines and endings promote discovery of new narrative paths and secrets."

    Capsule for The Bottom of the Well The Bottom of the Well

    "Branching storylines and multiple endings encourage discovery of new content and narrative paths."

  • Expression

    Game with the same Expression vibe

    2

    "Character builds and equipment customization allow some self-expression, though characters are predefined."

    Capsule for Tower of Time Tower of Time

    "Character customization and equipment choices allow some self-expression, though within predefined options."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Fantasy elements like magic, mythical enemies, and medieval setting provide imaginative fiction experience."

    Capsule for Castle Craft Castle Craft

    "Medieval setting with some supernatural elements offers an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community interaction exists, but the experience is largely solitary with limited social connection."

    Capsule for ELDEN RING ELDEN RING

    "Some social interactions and relationships exist but primarily a solo experience with limited community focus."

  • Growth

    Game with the same Growth vibe

    5

    "Strong emphasis on learning, skill acquisition, and personal improvement through repeated play."

    Capsule for Spelunky Spelunky

    "Strong emphasis on learning, skill acquisition, and meta-progression through repeated play."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and strategic planning; not designed for casual or background play."

    Capsule for Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

    "Requires focused attention and strategic planning; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Romance options and character relationships provide some emotional connection, though limited depth."

    Capsule for Mass Effect™: Andromeda Deluxe Edition Mass Effect™: Andromeda Deluxe Edition

    "Romance options and character relationships provide some emotional connection beyond surface-level interactions."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead a small squad and make strategic decisions, but no large group management."

    Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

    "Players lead a small squad and make strategic decisions, but leadership is limited in scope."

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression system with unlockables, upgrades, and roguelike meta-progression motivating continued play."

    Capsule for Battle Talent Battle Talent

    "Roguelike meta-progression and character development are core motivators driving gameplay."

  • Relaxation

    Game with the same Relaxation vibe

    -1

    "Gameplay can be tense and challenging, with moments of flow but also frustration and pressure."

    Capsule for Ancestors Legacy Ancestors Legacy

    "Gameplay can be tense and challenging, especially on hardest difficulty, with some flow moments."

  • Sensation

    Game with the same Sensation vibe

    1

    "Visual and auditory elements are pleasant but understated; focus is on narrative and strategy."

    Capsule for King of Dragon Pass King of Dragon Pass

    "Visual and auditory elements are modest but effective; focus is more on narrative and strategy."

  • Status

    Game with the same Status vibe

    -3

    "Limited social recognition or visibility; achievements are personal rather than publicly ranked."

    Capsule for Touhou Fuujinroku ~ Mountain of Faith. Touhou Fuujinroku ~ Mountain of Faith.

    "Minimal social recognition or visibility; achievements are personal rather than publicly ranked."

  • Story

    Game with the same Story vibe

    5

    "Narrative immersion is a major strength with meaningful choices, character development, and branching plots."

    Capsule for Path Of Wuxia Path Of Wuxia

    "Narrative immersion with branching plots, character development, and meaningful choices is a major focus."

  • Strategy

    Game with the same Strategy vibe

    5

    "Turn-based combat requires tactical planning, resource management, and problem solving."

    Capsule for Stoneshard Stoneshard

    "Turn-based combat and resource/time management require careful planning and tactical thinking."

  • Thrill

    Game with the same Thrill vibe

    3

    "High stakes battles and permadeath create suspense and excitement."

    Capsule for Eador: Genesis Eador: Genesis

    "High stakes permadeath and challenging combat create suspense and tension."

  • Value

    Game with the same Value vibe

    4

    "High replayability and content volume provide strong value for price."

    Capsule for Sorcery! Parts 1 and 2 Sorcery! Parts 1 and 2

    "Strong content volume, replayability, and developer support provide good value for price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves realistic medieval warfare with killing and destruction."

    Capsule for Mount & Blade Mount & Blade

    "Combat involves medieval weaponry, injuries, and brutal battles with graphic descriptions."

  • Survival

    Game with the same Survival vibe

    5

    "Core gameplay revolves around managing resources, avoiding death, and overcoming threats."

    Capsule for Subterrain: Mines of Titan Subterrain: Mines of Titan

    "Core gameplay revolves around managing resources, avoiding death, and overcoming threats."

Last update: 01/06/2026