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ELEX II similar games & best alternatives

ELEX II

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

In this sequel to the vintage Open World RPG ELEX, Jax must once again unite the free people of the Science-Fantasy world of Magalan against a new threat - the Skyands, who want to change the face of the planet forever.

Global score

73/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Large, detailed open world with rewarding exploration
    • Complex story with meaningful choices and factions
    • Improved combat and jetpack mechanics
    • Character progression and skill customization
    • Challenging and engaging gameplay

    Cons

    • Clunky combat and animations
    • Camera issues and limited fov options
    • Some repetitive quests and filler content
    • Performance and graphical glitches reported
    • Limited social and relationship depth

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Intimacy, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose factions, explore open world, and make impactful decisions affecting the game world"

    • Competence
      3

      "Combat requires skill and strategy, with challenging enemies and character progression rewarding player effectiveness"

    • Competition
      -3

      "Focus is on personal progression and exploration rather than competing against other players"

    • Continuation
      4

      "Players report long play sessions, extensive content, and high engagement with exploration and quests"

    • Cooperation
      1

      "Companions fight alongside player and have quests, but gameplay is largely individual-focused"

    • Creativity
      2

      "Players can customize character skills and upgrade jetpack, but base-building and world modification are limited"

    • Domination
      -4

      "Interactions emphasize mutual respect and shared decision-making rather than exerting control over others"

    • Escapism
      5

      "Strong immersion in a detailed fantasy world provides escape from real-life stress and responsibilities"

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure"

    • Experimenting
      3

      "Players explore different factions, combat styles, and jetpack upgrades, encouraging experimentation"

    • Exploration
      5

      "Large open world with rewarding exploration, hidden items, and secrets strongly motivates discovery"

    • Expression
      2

      "Character development and skill customization allow some self-expression, though cosmetic options are limited"

    • Fantasy
      5

      "Imaginative sci-fi fantasy setting with jetpacks, magic, and alien threats creates strong fictional immersion"

    • Fellowship
      1

      "Some social elements through companions and factions, but mostly single-player experience"

    • Growth
      4

      "Character leveling, skill acquisition, and strategic combat provide meaningful personal development"

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity or health-related features"

    • Idle
      -3

      "Requires focused attention and continuous engagement rather than casual or background play"

    • Intimacy
      -3

      "Limited emotional connections; companion interactions exist but lack deep relationship building"

    • Leadership
      1

      "Player leads companions and factions to some extent but mostly in a collaborative rather than authoritative role"

    • Progression
      5

      "Strong emphasis on accumulating skills, items, and upgrades to increase character power"

    • Relaxation
      2

      "Exploration and progression provide flow and enjoyment, though combat can be tense and challenging"

    • Sensation
      2

      "Visual and auditory elements are atmospheric but not highly stimulating or intense"

    • Status
      -3

      "Achievements and faction ranks exist but social recognition is minimal and not a primary focus"

    • Story
      4

      "Complex narrative with character development, faction politics, and meaningful choices"

    • Strategy
      4

      "Combat and faction decisions require planning, tactical thinking, and problem solving"

    • Thrill
      3

      "Combat and exploration include suspenseful moments and risk, though not extreme or constant"

    • Value
      4

      "Players report many hours of gameplay and content, providing good return on investment"

    • Violence
      4

      "Combat against enemies is a core gameplay element involving weapons, magic, and destruction"

    • Survival
      3

      "Players must manage resources, stamina, and avoid threats to survive challenging encounters"

    Last update: 29/04/2026