ELEX II similar games & best alternatives

ELEX II

Mac, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

In this sequel to the vintage Open World RPG ELEX, Jax must once again unite the free people of the Science-Fantasy world of Magalan against a new threat - the Skyands, who want to change the face of the planet forever.

What works
  • Large, detailed open world with rewarding exploration
  • Complex story with meaningful choices and factions
  • Improved combat and jetpack mechanics
  • Character progression and skill customization
  • Challenging and engaging gameplay
Things to keep in mind
  • Clunky combat and animations
  • Camera issues and limited fov options
  • Some repetitive quests and filler content
  • Performance and graphical glitches reported
  • Limited social and relationship depth

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • No Rest for the Wicked

  • The Outer Worlds 2

  • RAIDOU Remastered: The Mystery of the Soulless Army

  • The Last Hero of Nostalgaia

  • Atlas Fallen: Reign Of Sand

  • Ys IX: Monstrum Nox

  • FATE: The Cursed King

  • Dying Light 2 Stay Human: Reloaded Edition

  • A Plague Tale: Requiem

Hidden Gems

Less popular games with surprisingly high similarity

  • Planet Alcatraz 2

  • 9th Dawn III

  • Summoner

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

ELEX II: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Exploration. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore the open world, choose factions, and decide their own path, but must adapt to the game's challenging mechanics and consequences."

    Capsule for Gothic 1 Gothic 1

    "Players have freedom to choose factions, explore open world, and make impactful decisions affecting the game world"

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skill, strategy, and preparation, especially on higher difficulties; some players find it challenging and rewarding."

    Capsule for The Witcher 2: Assassins of Kings Enhanced Edition The Witcher 2: Assassins of Kings Enhanced Edition

    "Combat requires skill and strategy, with challenging enemies and character progression rewarding player effectiveness"

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and exploration rather than competing against other players."

    Capsule for Maneater Maneater

    "Focus is on personal progression and exploration rather than competing against other players"

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, addictive exploration, and ongoing engagement with quests and world discovery."

    Capsule for Salt Salt

    "Players report long play sessions, extensive content, and high engagement with exploration and quests"

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Companions assist in combat and some story interactions but have limited depth; game is primarily single-player focused."

    Capsule for Encased: A Sci-Fi Post-Apocalyptic RPG Encased: A Sci-Fi Post-Apocalyptic RPG

    "Companions fight alongside player and have quests, but gameplay is largely individual-focused"

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can customize character builds and choose different skills, but the game world and structures are predefined with limited player modification."

    Capsule for Stygian: Outer Gods Stygian: Outer Gods

    "Players can customize character skills and upgrade jetpack, but base-building and world modification are limited"

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize shared decision-making and mutual respect rather than exerting control over others."

    Capsule for Star Trek™: Bridge Crew Star Trek™: Bridge Crew

    "Interactions emphasize mutual respect and shared decision-making rather than exerting control over others"

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong immersion in a rich fantasy world offers escape from real life; players report deep involvement and stress relief."

    Capsule for The Elder Scrolls III: Morrowind® Game of the Year Edition The Elder Scrolls III: Morrowind® Game of the Year Edition

    "Strong immersion in a detailed fantasy world provides escape from real-life stress and responsibilities"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."

    Capsule for Deep Rock Galactic Deep Rock Galactic

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure"

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different traversal techniques, combat styles, and faction choices, encouraging experimentation."

    Capsule for Dying Light 2 Stay Human: Reloaded Edition Dying Light 2 Stay Human: Reloaded Edition

    "Players explore different factions, combat styles, and jetpack upgrades, encouraging experimentation"

  • Exploration

    Game with the same Exploration vibe

    5

    "Large open world with many hidden secrets, collectibles, and diverse areas encourages discovery and curiosity."

    Capsule for Wobbly Life Wobbly Life

    "Large open world with rewarding exploration, hidden items, and secrets strongly motivates discovery"

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and skill choices allow some self-expression, though cosmetic options are limited."

    Capsule for Death Trash Death Trash

    "Character development and skill customization allow some self-expression, though cosmetic options are limited"

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong sci-fi fantasy setting with imaginative alien enemies, space warfare, and exaggerated cinematic action."

    Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

    "Imaginative sci-fi fantasy setting with jetpacks, magic, and alien threats creates strong fictional immersion"

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some social connection through companions and faction interactions, but primarily a single-player experience."

    Capsule for Exiled Kingdoms Exiled Kingdoms

    "Some social elements through companions and factions, but mostly single-player experience"

  • Growth

    Game with the same Growth vibe

    4

    "Character leveling, skill acquisition, and strategic combat promote learning and personal development."

    Capsule for Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

    "Character leveling, skill acquisition, and strategic combat provide meaningful personal development"

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features"

    Capsule for Death Road to Canada Death Road to Canada

    "Primarily sedentary gameplay with no physical activity or health-related features"

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement rather than casual or background play."

    Capsule for RoadCraft RoadCraft

    "Requires focused attention and continuous engagement rather than casual or background play"

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Limited emotional or close relationship building; companions have some depth but no deep social or emotional connections."

    Capsule for Fallout: New Vegas Fallout: New Vegas

    "Limited emotional connections; companion interactions exist but lack deep relationship building"

  • Leadership

    Game with the same Leadership vibe

    1

    "Player leads companions and influences factions but no multiplayer leadership"

    Capsule for ELEX ELEX

    "Player leads companions and factions to some extent but mostly in a collaborative rather than authoritative role"

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, upgrades, skills, and leveling to increase character power."

    Capsule for Dark Bestiary Dark Bestiary

    "Strong emphasis on accumulating skills, items, and upgrades to increase character power"

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find exploration relaxing, but combat can be tense and challenging."

    Capsule for Risen 3 - Titan Lords Risen 3 - Titan Lords

    "Exploration and progression provide flow and enjoyment, though combat can be tense and challenging"

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory elements are pleasant and atmospheric but not intense or highly stimulating."

    Capsule for Martial Law Martial Law

    "Visual and auditory elements are atmospheric but not highly stimulating or intense"

  • Status

    Game with the same Status vibe

    -3

    "Achievements and ranks exist but social recognition is minimal and mostly personal."

    Capsule for Valkyria Chronicles 4 Complete Edition Valkyria Chronicles 4 Complete Edition

    "Achievements and faction ranks exist but social recognition is minimal and not a primary focus"

  • Story

    Game with the same Story vibe

    4

    "Engaging narrative arcs and dynamic storylines that evolve with player choices and faction politics."

    Capsule for Star Traders: Frontiers Star Traders: Frontiers

    "Complex narrative with character development, faction politics, and meaningful choices"

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and quest decisions require planning, tactical thinking, and problem solving."

    Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

    "Combat and faction decisions require planning, tactical thinking, and problem solving"

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat and exploration provide moments of suspense and excitement, though not extreme or constant."

    Capsule for Divinity: Original Sin - Enhanced Edition Divinity: Original Sin - Enhanced Edition

    "Combat and exploration include suspenseful moments and risk, though not extreme or constant"

  • Value

    Game with the same Value vibe

    4

    "Players report many hours of engaging content and good return on investment for time and money."

    Capsule for Queen's Wish: The Conqueror Queen's Wish: The Conqueror

    "Players report many hours of gameplay and content, providing good return on investment"

  • Violence

    Game with the same Violence vibe

    4

    "Combat with various weapons, including guns and melee, and destruction of enemies is a core gameplay element."

    Capsule for Sword of the Stars: The Pit Sword of the Stars: The Pit

    "Combat against enemies is a core gameplay element involving weapons, magic, and destruction"

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, stamina, and resources to survive challenging encounters."

    Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

    "Players must manage resources, stamina, and avoid threats to survive challenging encounters"

Last update: 01/06/2026