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In Between similar games & best alternatives

In Between

PC (Microsoft Windows) • 2015

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Quick resume

In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics.

Global score

85/100

Genres

Indie

Similar games

    Pros

    • Emotional and meaningful story
    • Unique gravity-based puzzle mechanics
    • Beautiful hand-painted art style
    • Challenging but fair gameplay
    • Excellent narration and soundtrack

    Cons

    • Some levels can be frustratingly difficult
    • Lack of checkpoints initially (later updated)
    • Controls may feel twitchy or imprecise
    • Short overall playtime
    • No multiplayer or social features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players control character movement and gravity direction independently, allowing personal decision-making in puzzle solving."

    • Competence
      4

      "Challenging puzzles requiring skillful timing and problem solving with increasing difficulty."

    • Competition
      -4

      "Focus is on personal progression and story; no evidence of player-vs-player or leaderboard competition."

    • Continuation
      2

      "Players report addictive gameplay with desire to complete story and optional achievements, though some frustration with difficulty."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity
      4

      "Unique gravity manipulation mechanics and level design reflecting stages of grief encourage creative problem solving."

    • Domination
      -5

      "No social dominance or power over others; focus on individual experience."

    • Escapism
      4

      "Players use the game to engage with heavy emotional themes and escape real-life stress through immersive narrative and gameplay."

    • Expectation
      -4

      "Players engage voluntarily driven by interest in story and puzzles, not external pressure or obligation."

    • Experimenting
      3

      "Game introduces new mechanics progressively, encouraging players to explore and adapt to novel gameplay elements."

    • Exploration
      2

      "Players explore new puzzle layouts and narrative fragments, though within a fixed level structure."

    • Expression
      -3

      "Limited customization; players experience a fixed narrative and character presentation."

    • Fantasy
      1

      "Game blends realistic themes of terminal illness with imaginative gravity mechanics, creating a semi-fantastical experience."

    • Fellowship
      -5

      "No social or community features; solitary gameplay."

    • Growth
      4

      "Players develop skills in timing, gravity control, and puzzle solving, with increasing challenge."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and precise input; not suitable for casual or background play."

    • Intimacy
      -4

      "Emotional narrative fosters personal reflection but no social intimacy or relationship building."

    • Leadership
      -5

      "No leadership or group management roles; purely individual experience."

    • Progression
      3

      "Progression through levels and story chapters with optional achievements and collectibles."

    • Relaxation
      -2

      "Game can be tense and frustrating due to difficulty, though some find it cathartic and emotionally rewarding."

    • Sensation
      3

      "Artistic visuals, music, and sound design provide emotional and sensory engagement."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      5

      "Strong narrative immersion with emotional storytelling integrated into gameplay."

    • Strategy
      4

      "Requires planning and problem solving to navigate puzzles and obstacles."

    • Thrill
      2

      "Some suspense from timing challenges and avoiding hazards, but overall controlled environment."

    • Value
      2

      "Generally perceived as good value especially during sales; some consider price high for length."

    • Violence
      -4

      "No combat or destruction; focus on puzzle solving and narrative."

    • Survival
      3

      "Avoiding hazards and death is core gameplay, requiring careful resource (timing and movement) management."

    Last update: 29/04/2026