In Between similar games & best alternatives
In Between
2015
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Quick resume
In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics.
Global score
85/100
Genres
Indie
Pros
- Emotional and meaningful story
- Unique gravity-based puzzle mechanics
- Beautiful hand-painted art style
- Challenging but fair gameplay
- Excellent narration and soundtrack
Cons
- Some levels can be frustratingly difficult
- Lack of checkpoints initially (later updated)
- Controls may feel twitchy or imprecise
- Short overall playtime
- No multiplayer or social features
Motivations
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Autonomy3
"Players control character movement and gravity direction independently, allowing personal decision-making in puzzle solving."
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Competence4
"Challenging puzzles requiring skillful timing and problem solving with increasing difficulty."
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Competition-4
"Focus is on personal progression and story; no evidence of player-vs-player or leaderboard competition."
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Continuation2
"Players report addictive gameplay with desire to complete story and optional achievements, though some frustration with difficulty."
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Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer elements."
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Creativity4
"Unique gravity manipulation mechanics and level design reflecting stages of grief encourage creative problem solving."
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Domination-5
"No social dominance or power over others; focus on individual experience."
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Escapism4
"Players use the game to engage with heavy emotional themes and escape real-life stress through immersive narrative and gameplay."
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Expectation-4
"Players engage voluntarily driven by interest in story and puzzles, not external pressure or obligation."
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Experimenting3
"Game introduces new mechanics progressively, encouraging players to explore and adapt to novel gameplay elements."
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Exploration2
"Players explore new puzzle layouts and narrative fragments, though within a fixed level structure."
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Expression-3
"Limited customization; players experience a fixed narrative and character presentation."
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Fantasy1
"Game blends realistic themes of terminal illness with imaginative gravity mechanics, creating a semi-fantastical experience."
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Fellowship-5
"No social or community features; solitary gameplay."
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Growth4
"Players develop skills in timing, gravity control, and puzzle solving, with increasing challenge."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires focused attention and precise input; not suitable for casual or background play."
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Intimacy-4
"Emotional narrative fosters personal reflection but no social intimacy or relationship building."
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Leadership-5
"No leadership or group management roles; purely individual experience."
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Progression3
"Progression through levels and story chapters with optional achievements and collectibles."
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Relaxation-2
"Game can be tense and frustrating due to difficulty, though some find it cathartic and emotionally rewarding."
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Sensation3
"Artistic visuals, music, and sound design provide emotional and sensory engagement."
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Status-5
"No social recognition or status systems present."
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Story5
"Strong narrative immersion with emotional storytelling integrated into gameplay."
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Strategy4
"Requires planning and problem solving to navigate puzzles and obstacles."
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Thrill2
"Some suspense from timing challenges and avoiding hazards, but overall controlled environment."
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Value2
"Generally perceived as good value especially during sales; some consider price high for length."
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Violence-4
"No combat or destruction; focus on puzzle solving and narrative."
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Survival3
"Avoiding hazards and death is core gameplay, requiring careful resource (timing and movement) management."
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Last update: 06/03/2026