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In Between

PC (Microsoft Windows) • 2015

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Quick resume

In Between is set inside the mind of a man hit by a cruel twist of fate. Together you are on a journey through the protagonist's head, a world that doesn’t obey the laws of physics.

Global score

85/100

Genres

Indie

Pros

  • Emotional and meaningful story
  • Unique gravity-based puzzle mechanics
  • Beautiful hand-painted art style
  • Challenging but fair gameplay
  • Excellent narration and soundtrack

Cons

  • Some levels can be frustratingly difficult
  • Lack of checkpoints initially (later updated)
  • Controls may feel twitchy or imprecise
  • Short overall playtime
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players control character movement and gravity direction independently, allowing personal decision-making in puzzle solving."

  • Competence
    4

    "Challenging puzzles requiring skillful timing and problem solving with increasing difficulty."

  • Competition
    -4

    "Focus is on personal progression and story; no evidence of player-vs-player or leaderboard competition."

  • Continuation
    2

    "Players report addictive gameplay with desire to complete story and optional achievements, though some frustration with difficulty."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    4

    "Unique gravity manipulation mechanics and level design reflecting stages of grief encourage creative problem solving."

  • Domination
    -5

    "No social dominance or power over others; focus on individual experience."

  • Escapism
    4

    "Players use the game to engage with heavy emotional themes and escape real-life stress through immersive narrative and gameplay."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story and puzzles, not external pressure or obligation."

  • Experimenting
    3

    "Game introduces new mechanics progressively, encouraging players to explore and adapt to novel gameplay elements."

  • Exploration
    2

    "Players explore new puzzle layouts and narrative fragments, though within a fixed level structure."

  • Expression
    -3

    "Limited customization; players experience a fixed narrative and character presentation."

  • Fantasy
    1

    "Game blends realistic themes of terminal illness with imaginative gravity mechanics, creating a semi-fantastical experience."

  • Fellowship
    -5

    "No social or community features; solitary gameplay."

  • Growth
    4

    "Players develop skills in timing, gravity control, and puzzle solving, with increasing challenge."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and precise input; not suitable for casual or background play."

  • Intimacy
    -4

    "Emotional narrative fosters personal reflection but no social intimacy or relationship building."

  • Leadership
    -5

    "No leadership or group management roles; purely individual experience."

  • Progression
    3

    "Progression through levels and story chapters with optional achievements and collectibles."

  • Relaxation
    -2

    "Game can be tense and frustrating due to difficulty, though some find it cathartic and emotionally rewarding."

  • Sensation
    3

    "Artistic visuals, music, and sound design provide emotional and sensory engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative immersion with emotional storytelling integrated into gameplay."

  • Strategy
    4

    "Requires planning and problem solving to navigate puzzles and obstacles."

  • Thrill
    2

    "Some suspense from timing challenges and avoiding hazards, but overall controlled environment."

  • Value
    2

    "Generally perceived as good value especially during sales; some consider price high for length."

  • Violence
    -4

    "No combat or destruction; focus on puzzle solving and narrative."

  • Survival
    3

    "Avoiding hazards and death is core gameplay, requiring careful resource (timing and movement) management."

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    Last update: 06/03/2026