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Space Pilgrim Episode II: Epsilon Indi

PC (Microsoft Windows) • 2016

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Quick resume

One year after the events of Episode I, Captain Pilgrim is once again carrying a shipload of passengers between star systems. This time her guests include a mysterious priestess, a wayward youth and a robotics genius.

Global score

85/100

Genres

Adventure, Indie

Pros

  • Engaging and humorous story
  • Affordable price
  • Short, accessible gameplay
  • Charming characters
  • Good puzzle design

Cons

  • Short game length
  • Limited graphics and sound
  • Some clunky controls
  • Linear gameplay
  • Lack of replay value

Motivations

  • Autonomy
    3

    "Players direct their own actions in a point-and-click adventure style with item use and puzzle solving, allowing personal decision-making within the story."

  • Competence
    2

    "Puzzles require some thought and item combinations, with a few challenging moments, but overall gameplay is straightforward and accessible."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on single-player narrative experience."

  • Continuation
    4

    "Players often replay episodes, follow the series, and engage in habitual play to experience the ongoing story."

  • Cooperation
    -5

    "Single-player game with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Some experimentation with item combinations and puzzle solving, but within predefined story and game structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; cooperative and narrative focus."

  • Escapism
    4

    "Players use the game as a relaxing, immersive sci-fi narrative to escape real-life stress and enjoy humor and story."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

  • Experimenting
    2

    "Encourages trying different item uses and puzzle approaches, though within a linear adventure framework."

  • Exploration
    3

    "Players explore new areas on the ship and planets, discovering story elements and interacting with environments."

  • Expression
    -4

    "Limited customization; players follow preset characters and story without avatar personalization."

  • Fantasy
    4

    "Set in a sci-fi universe with fictional characters and space adventure themes."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction."

  • Growth
    2

    "Players develop problem-solving skills and learn story details, though no character leveling or skill progression."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventure games."

  • Idle
    -3

    "Requires focused attention to progress through puzzles and story; not designed for idle play."

  • Intimacy
    -4

    "Limited social connection; interactions are with NPCs in a narrative context rather than forming close relationships."

  • Leadership
    -5

    "No leadership or group management elements; player controls single characters."

  • Progression
    1

    "Some item collection and puzzle progression, but no character upgrades or power accumulation."

  • Relaxation
    3

    "Generally a relaxing experience balancing light challenge and story engagement."

  • Sensation
    1

    "Simple graphics and sound provide moderate sensory stimulation appropriate for the genre."

  • Status
    -5

    "No social recognition or ranking systems; focus is on personal story experience."

  • Story
    5

    "Strong narrative focus with engaging plot, character development, and humor driving player immersion."

  • Strategy
    1

    "Requires some problem solving and logical thinking for puzzles, but no complex strategic planning."

  • Thrill
    1

    "Some suspenseful moments and plot twists, but overall low risk and tension."

  • Value
    4

    "Players perceive good value due to low price, short playtime, and enjoyable story."

  • Violence
    -4

    "Minimal combat or destruction; focus on puzzle solving and story."

  • Survival
    0

    "Some moments of threat in story but no gameplay mechanics focused on survival or resource management."

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    Last update: 06/03/2026