Journey similar games & best alternatives

Journey

PlayStation 4, PC (Microsoft Windows), PlayStation 3, iOS • 2020

Should you play it?

Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.

What works
  • Beautiful art and music
  • Unique anonymous co-op
  • Emotional and immersive experience
  • Exploration and discovery
  • Short and replayable
Things to keep in mind
  • Very short gameplay length
  • Limited communication options
  • Some technical issues in pc port
  • Lack of traditional gameplay depth
  • Low player population at times

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • A Hat in Time

  • Steven Universe: Save the Light

  • Arise: A Simple Story

  • Winds of Change

  • In Other Waters

  • Starstruck Vagabond

  • MareQuest: An Interactive Tail

  • Garbanzo Quest

  • Trine 2: Complete Story

Hidden Gems

Less popular games with surprisingly high similarity

  • Winds of Change

  • Starstruck Vagabond

  • MareQuest: An Interactive Tail

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Journey: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Violence, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore, choose their own pace, and decide how to interact socially without strict objectives or forced progression."

    Capsule for Sky: Children of the Light Sky: Children of the Light

    "Players have freedom to explore, choose pace, and interact with environment and companions with minimal constraints."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves light puzzles and platforming that require some skill and problem solving but are generally accessible and not highly challenging."

    Capsule for GRIS GRIS

    "Gameplay involves light puzzle solving and platforming with some skill elements, but overall accessible and not highly challenging."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on cooperative and personal experience without rankings or PvP."

    Capsule for Sky: Children of the Light Sky: Children of the Light

    "No competitive elements; focus is on cooperative and personal experience without rankings or comparisons."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players often replay the game multiple times to explore different outcomes and secret words, showing habitual engagement."

    Capsule for The Horrorscope: Fatal Awakening The Horrorscope: Fatal Awakening

    "Players often replay the game multiple times to experience different journeys and discover secrets."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Core mechanic is cooperative deduction; players work together to solve the mystery and must all succeed."

    Capsule for Mysterium: A Psychic Clue Game Mysterium: A Psychic Clue Game

    "Core mechanic involves cooperating silently with anonymous players to progress and share the journey."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in exploration and puzzle solving with some freedom to discover secrets and interact with the environment creatively."

    Capsule for NAIAD NAIAD

    "Players can explore hidden areas and discover secrets; some freedom in how to approach exploration and interaction."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over other players; interactions are individual and respectful."

    Capsule for Progressbar95 Progressbar95

    "Interactions with other players are equal and supportive, no power or superiority expressed."

  • Escapism

    Game with the same Escapism vibe

    5

    "Highly immersive and emotional experience providing escape through story, music, and atmosphere."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Strong emotional and immersive experience providing escape from real life through beautiful world and music."

  • Expectation

    Game with the same Expectation vibe

    -5

    "Players engage voluntarily out of intrinsic interest and emotional connection."

    Capsule for Until Then Until Then

    "Players engage voluntarily driven by intrinsic interest and emotional connection."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players experiment with flight mechanics and exploration paths, but puzzles and gameplay are straightforward."

    Capsule for AER Memories of Old AER Memories of Old

    "Players explore mechanics and secrets, experimenting with flight and interaction, though within a designed framework."

  • Exploration

    Game with the same Exploration vibe

    5

    "Large, diverse open world with many secrets and areas to discover; exploration is a key motivator."

    Capsule for DYSMANTLE DYSMANTLE

    "Exploration of vast, beautiful environments and hidden areas is a key motivation."

  • Expression

    Game with the same Expression vibe

    3

    "Players can customize masks and character appearances, allowing self-expression."

    Capsule for PAYDAY™ The Heist PAYDAY™ The Heist

    "Players can customize their scarf length and interact with others through nonverbal signals, allowing personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a sci-fi desert world with mystical elements and a coming-of-age narrative, evoking imaginative fiction."

    Capsule for Sable Sable

    "Set in a mystical desert world with spiritual and symbolic themes, offering an imaginative fictional experience."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong sense of community and shared experience among anonymous players offering mutual support."

    Capsule for Kind Words (lo fi chill beats to write to) Kind Words (lo fi chill beats to write to)

    "Strong sense of community and connection through shared journey with anonymous players."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn game mechanics and story progression through repeated play and puzzle solving."

    Capsule for Confess My Love Confess My Love

    "Players learn game mechanics, flight techniques, and uncover story elements through repeated play."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during sessions."

    Capsule for Dark Hours: Prologue Dark Hours: Prologue

    "Requires focused attention and continuous engagement during the journey."

  • Intimacy

    Game with the same Intimacy vibe

    4

    "Anonymous but emotionally intimate exchanges foster feelings of connection and understanding."

    Capsule for Kind Words (lo fi chill beats to write to) Kind Words (lo fi chill beats to write to)

    "Emotional bonding with anonymous companions through shared silent communication and mutual support."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead companions and coordinate strategies, though leadership is informal and cooperative."

    Capsule for Far Cry® 5 Far Cry® 5

    "Players sometimes lead or guide companions, but interactions are collaborative and balanced."

  • Progression

    Game with the same Progression vibe

    3

    "Unlocking masks, weapons, and achievements provides a sense of progression."

    Capsule for Hotline Miami Hotline Miami

    "Collecting scarf extensions and unlocking abilities provides a sense of progression."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calming, emotionally soothing experience with gentle pacing and music."

    Capsule for Florence Florence

    "Calming, meditative experience with soothing music and gentle pacing."

  • Sensation

    Game with the same Sensation vibe

    4

    "Beautiful visuals and music provide strong sensory and emotional stimulation."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "Beautiful visuals and evocative soundtrack provide strong sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social status or recognition mechanics; focus is on private personal experience."

    Capsule for Emily is Away Too Emily is Away Too

    "No social status or recognition mechanics; focus is on anonymous shared experience."

  • Story

    Game with the same Story vibe

    4

    "Narrative is conveyed through environmental storytelling and player discovery rather than direct exposition."

    Capsule for Umurangi Generation Umurangi Generation

    "Narrative is conveyed through environmental storytelling, music, and player interpretation."

  • Strategy

    Game with the same Strategy vibe

    1

    "Light puzzle solving and some planning required, but overall straightforward gameplay."

    Capsule for SCP: Secret Files SCP: Secret Files

    "Some light puzzle solving and timing challenges, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense and mystery elements create moments of tension."

    Capsule for Firewatch Firewatch

    "Moments of suspense and tension occur, especially in storm and guardian sections."

  • Value

    Game with the same Value vibe

    3

    "Highly praised for emotional and narrative value despite short length and simple gameplay."

    Capsule for To the Moon To the Moon

    "Highly praised for emotional and artistic value despite short playtime."

  • Violence

    Game with the same Violence vibe

    -5

    "No violence; gameplay focuses on exploration and movement."

    Capsule for Snake Pass Snake Pass

    "No violence; gameplay focuses on exploration and cooperation."

  • Survival

    Game with the same Survival vibe

    1

    "Some avoidance of hazards and resource management, but low risk overall."

    Capsule for Alwa's Legacy Alwa's Legacy

    "Some avoidance of threats and hazards, but low risk overall."

Last update: 01/06/2026