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Oxenfree

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2016

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Quick resume

Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. You are Alex, and you’ve just brought your new stepbrother Jonas to an overnight island party gone horribly wrong.

Global score

92/100

Genres

Adventure, Indie, Role-playing (RPG)

Pros

  • Engaging narrative with meaningful choices
  • Realistic and well-voiced characters
  • Atmospheric art and soundtrack
  • Multiple endings and replayability
  • Unique dialogue system with real-time choices

Cons

  • Slow walking speed and backtracking
  • Dialogue options sometimes fade too quickly
  • No option to adjust music volume
  • Some minor bugs and pacing issues
  • Requires good english comprehension

Motivations

  • Autonomy
    4

    "Players have meaningful dialogue choices that shape character relationships and endings, allowing personal expression and control over story progression."

  • Competence
    1

    "Gameplay is simple with minimal puzzles and exploration; skill is not heavily tested but players engage in decision-making and radio tuning mechanics."

  • Competition
    -5

    "No competitive elements; focus is on personal narrative experience without comparison to others."

  • Continuation
    3

    "Players often replay the game to explore different endings and story branches, showing attachment and desire to continue playing."

  • Cooperation
    -5

    "Single-player narrative experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players creatively shape the story through dialogue choices and character interactions, though within a predefined narrative structure."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism
    4

    "The supernatural story, atmospheric setting, and immersive narrative provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story and characters, not obligation or external pressure."

  • Experimenting
    3

    "Encouraged to replay with different dialogue choices and explore alternate endings, fostering experimentation."

  • Exploration
    2

    "Exploration of the island and discovery of collectibles and clues is part of the experience, though limited in scale."

  • Expression
    3

    "Dialogue choices allow players to express personality and influence relationships, supporting self-expression."

  • Fantasy
    4

    "Supernatural thriller elements and paranormal storylines create a strong imaginative and fictional experience."

  • Fellowship
    -5

    "Focus on single-player experience with minimal social interaction or community involvement."

  • Growth
    2

    "Players learn about characters and story through multiple playthroughs, gaining deeper understanding and insight."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires continuous attention to dialogue and story; walking segments require focus despite slow pace."

  • Intimacy
    3

    "Emotional connections with characters and relationship building through dialogue foster intimacy."

  • Leadership
    Insufficient data
  • Progression
    2

    "Progression through story and unlocking multiple endings and collectibles provides a sense of advancement."

  • Relaxation
    3

    "Atmospheric and slow-paced gameplay creates a relaxing, immersive experience with moments of tension."

  • Sensation
    2

    "Visual style, soundtrack, and voice acting provide sensory stimulation, though not intense or overwhelming."

  • Status
    -5

    "No social status or recognition systems; focus is on individual experience."

  • Story
    5

    "Narrative-driven game with rich characters, branching dialogue, multiple endings, and strong story immersion."

  • Strategy
    1

    "Limited strategic challenge; decision making in dialogue affects outcomes but no complex problem solving."

  • Thrill
    3

    "Supernatural and suspenseful elements create moments of tension and mild thrills."

  • Value
    3

    "Players find good value in story depth, replayability, and atmosphere relative to game length and price."

  • Violence
    -5

    "No combat or destructive gameplay; focus on dialogue and exploration."

  • Survival
    2

    "Story involves avoiding supernatural threats and solving mysteries to escape the island."

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    Last update: 06/03/2026