Tales of the Black Forest similar games & best alternatives

Tales of the Black Forest

PC (Microsoft Windows) • 2019

Should you play it?

In a world filled with yōkai, a surging dark power has overshadowed a Japanese town. A group of 2 developers have produced a Japanese pixel adventure game to tell a tale that dates back to the Heisei era...In the name of dreams and passion.

What works
  • Engaging and emotional story
  • Beautiful pixel art and music
  • Blend of japanese folklore and real events
  • Accessible gameplay with mild puzzles
  • Excellent value for price
Things to keep in mind
  • Linear and guided gameplay
  • Some awkward translations
  • Limited gameplay depth
  • Short game length
  • Lack of fullscreen option in menu

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Alicemare

  • The Forgotten City

  • The Count Lucanor

  • Ann

  • Neo Cab

  • Greyfox RPG

  • My Big Sister

  • Zelle

  • An Octave Higher

Hidden Gems

Less popular games with surprisingly high similarity

  • My Big Sister

  • Zelle

  • An Octave Higher

If you liked…

Recommendations by what you enjoyed most

  • Story

    Mundaun

  • Value

    While We Wait Here

  • Escapism

    Xuan-Yuan Sword: The Gate of Firmament

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tales of the Black Forest: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Survival, Intimacy. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to explore, interact with objects, and choose endings, though gameplay is mostly linear and guided."

  • Competence

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    "Gameplay involves exploration, item collection, and chase sequences that require some skill but are generally straightforward."

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  • Competition

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    "No competitive elements; experience is personal and narrative-driven without comparison to others."

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  • Continuation

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    "Players report habitual play, returning for story expansions, endless mode, and character interactions, indicating sustained engagement."

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  • Cooperation

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  • Creativity

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    "Players can explore and uncover story elements in different ways; however, gameplay follows a linear structure with limited creative input."

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  • Domination

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    "No elements of exerting control or superiority over others; cooperative and equal narrative experience."

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  • Escapism

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    "Strong immersion in Chinese mythology and story provides escape from real life."

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    "Strong immersion in a fictional world blending Japanese folklore and real events provides escape from reality."

  • Expectation

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    "Players engage voluntarily out of interest in story, art, and atmosphere rather than obligation or external pressure."

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    "Players engage voluntarily out of interest in story, folklore, and atmosphere rather than obligation or pressure."

  • Experimenting

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    "Some exploration and puzzle solving encourage trying new approaches, but overall gameplay is linear and guided."

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    "Some exploration and puzzle solving encourages trying new things, but overall gameplay is guided and linear."

  • Exploration

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    "Players explore different environments and uncover secrets and story elements."

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    "Players explore different environments and uncover hidden story elements and lore throughout the game."

  • Expression

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    "Limited customization; players experience preset characters and environments without personal modification."

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    "Limited customization; players experience preset characters and environments without personal modification."

  • Fantasy

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    "Strong fantasy elements with yokai, magic, and historical mythological themes dominate the game experience."

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  • Fellowship

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    "Primarily a solo experience focused on individual narrative engagement with minimal social connection."

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  • Growth

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    "Players develop understanding of story and characters; some learning through puzzle solving."

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  • Health

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  • Idle

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    "Requires focused attention on puzzles and story; not designed for background or casual intermittent play."

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  • Intimacy

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    "Emotional connection to characters and story creates a sense of closeness despite lack of direct social interaction."

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  • Leadership

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    "No leadership or group management elements; purely single-player narrative experience."

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  • Progression

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    "Progression through story chapters and unlocking different endings; no item or upgrade accumulation."

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    "Progression through story chapters and unlocking endings; minimal item or upgrade accumulation."

  • Relaxation

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    "Atmospheric music and art create a contemplative, immersive experience that some find relaxing."

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    "Atmospheric music and art create a soothing experience balanced with some suspenseful moments."

  • Sensation

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    "Enjoyable pixel art and soundtrack provide sensory stimulation and emotional engagement."

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  • Status

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  • Story

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    "Strong narrative focus with multiple endings, character development, and folklore-driven plot."

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  • Strategy

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    "Puzzles require some problem solving but overall mental challenge is moderate and straightforward."

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    "Simple puzzles and some problem solving present mild mental challenge but no complex strategy."

  • Thrill

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    "Includes suspenseful chase sequences and eerie moments that create tension and occasional thrills."

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  • Value

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    "Highly praised for excellent value given low price and quality storytelling."

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  • Violence

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    "Minimal violence; gameplay focuses on puzzle-solving and story rather than combat or destruction."

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  • Survival

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    "Some chase and escape sequences present, but not a core survival mechanic."

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Last update: 01/06/2026