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Broken Age

Xbox One, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), Linux, iOS, Ouya, Mac, PlayStation 4, Android • 2014

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Quick resume

A family friendly, hand-animated, puzzle-filled adventure game with an all-star cast, including Elijah Wood, Jack Black and Masasa Moyo. Funded by a record breaking crowdfunding campaign and designed by industry legend Tim Schafer, Broken Age is a timeless coming-of-age story.

Global score

84/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Pros

  • Beautiful hand-painted art style
  • Strong narrative with memorable characters
  • Excellent voice acting and soundtrack
  • Humorous and clever writing
  • Engaging puzzles with increasing difficulty

Cons

  • Short game length, especially act 1
  • Episodic release with delayed act 2
  • Linear gameplay with limited replayability
  • Some puzzles can be obscure or frustrating
  • Limited player agency and customization

Motivations

  • Autonomy
    3

    "Players can switch between two protagonists and explore different storylines, showing some freedom in directing actions within a linear narrative."

  • Competence
    2

    "Puzzles require logical thinking and problem solving, with difficulty increasing in Act 2, providing a moderate challenge."

  • Competition
    -5

    "The game is a single-player narrative adventure with no competitive elements."

  • Continuation
    2

    "Players report being engaged and wanting to continue to see story progression despite the short length and cliffhanger."

  • Cooperation
    -5

    "The game is designed for solo play with no multiplayer or cooperative features."

  • Creativity
    4

    "Highly creative art style, unique storylines, and inventive puzzles encourage creative problem solving."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven and cooperative in spirit."

  • Escapism
    4

    "The immersive fantasy world and engaging story provide strong escapism from real life."

  • Expectation
    -3

    "Players engage out of intrinsic interest and enjoyment rather than obligation; some frustration with episodic release but overall voluntary play."

  • Experimenting
    3

    "Players experiment with item combinations and dialogue options to solve puzzles and explore story reactions."

  • Exploration
    2

    "Exploration of varied and unique environments occurs, though within a linear progression and limited map size."

  • Expression
    -2

    "Limited character customization or environmental modification; focus is on narrative and puzzle solving."

  • Fantasy
    5

    "Strong fantasy elements with imaginative worlds, characters, and scenarios far from realistic experiences."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop problem-solving skills and engage with story-driven character growth."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventures with no physical activity."

  • Idle
    -3

    "Requires focused attention to solve puzzles and follow story; not designed for casual or background play."

  • Intimacy
    -4

    "Limited social or emotional connection beyond narrative empathy; no player-to-player intimacy."

  • Leadership
    -5

    "No leadership or management roles; gameplay is individual and narrative-focused."

  • Progression
    2

    "Progression through story and puzzle completion with some item collection and usage."

  • Relaxation
    3

    "Generally relaxing gameplay with balanced challenge and engaging story, though some puzzles may cause frustration."

  • Sensation
    3

    "Enjoyable visual and auditory experience with charming art and music providing sensory pleasure."

  • Status
    -5

    "No social status or recognition systems; focus is on personal narrative experience."

  • Story
    5

    "Strong narrative immersion with well-written characters, voice acting, and intertwining storylines."

  • Strategy
    2

    "Puzzles require some logical thinking and planning, but overall gameplay is straightforward."

  • Thrill
    1

    "Some suspense and surprise in story twists, but low risk and minimal tension in gameplay."

  • Value
    0

    "Mixed player opinions on value due to short length and episodic release; quality praised but price questioned."

  • Violence
    -5

    "No violent gameplay; focus on puzzle solving and narrative."

  • Survival
    -5

    "No survival or threat mechanics; stable, low-risk gameplay environment."

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    Last update: 06/03/2026