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The Cubicle.

SteamVR, PC (Microsoft Windows) • 2016

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Quick resume

The Cubicle is a short VR experience about your regular everyday job in an office, or is it?

Global score

87/100

Genres

Action, Adventure, Casual, Free To Play, Indie, Simulator

Pros

  • Immersive vr experience
  • Unique psychological and surreal narrative
  • Free to play
  • Excellent sound design
  • Short and accessible for vr newcomers

Cons

  • Very short duration
  • Limited interactivity
  • Single controller support only
  • Possible motion sickness for sensitive players
  • Low replay value

Motivations

  • Autonomy
    3

    "Players can manipulate objects in the environment and explore at their own pace, though the experience is somewhat linear and scripted."

  • Competence
    1

    "Minimal skill required; interaction is simple and intuitive, focusing more on immersion than challenge."

  • Competition
    -5

    "No competitive elements; experience is single-player and personal without comparison to others."

  • Continuation
    -4

    "Very short experience (~5-15 minutes) with limited replay value; players often try it once or twice."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    -3

    "Limited creative freedom; players interact with predefined objects but cannot create or modify content."

  • Domination
    -5

    "No social or power dynamics; experience is solitary and non-competitive."

  • Escapism
    4

    "Strong escapism through immersive VR environment and surreal, psychological themes."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity or interest in VR, not due to obligation or pressure."

  • Experimenting
    2

    "Some exploration of VR mechanics and environment triggers, but within a limited scripted framework."

  • Exploration
    2

    "Players look around and discover subtle environmental changes, though space is confined and scripted."

  • Expression
    -5

    "No character or environment customization; presentation is fixed and standardized."

  • Fantasy
    3

    "Surreal and psychological elements create an imaginative, non-realistic experience despite mundane setting."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    1

    "Some learning about VR interaction and narrative cues, but limited skill or knowledge development."

  • Health
    -5

    "Sedentary VR experience with no physical activity or health-related gameplay."

  • Idle
    -3

    "Requires focused attention during short playtime; not designed for background or idle play."

  • Intimacy
    -5

    "No social or emotional connections formed; purely individual experience."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    -4

    "No item collection or upgrades; experience is static and linear."

  • Relaxation
    1

    "Some players find it immersive and atmospheric, but it also induces tension and unease."

  • Sensation
    3

    "Strong sensory immersion through VR visuals and sound design, creating emotional and perceptual impact."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Narrative-driven experience with psychological and surreal storytelling elements."

  • Strategy
    -4

    "No strategic or problem-solving gameplay; interactions are straightforward and scripted."

  • Thrill
    3

    "Creates suspense and unease through atmosphere and psychological horror rather than jump scares."

  • Value
    5

    "Free, short, and highly praised for quality and immersion; excellent value for time invested."

  • Violence
    -5

    "No violence or combat; focus on interaction and psychological experience."

  • Survival
    -5

    "No survival or threat mechanics; environment is controlled and safe."

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    Last update: 06/03/2026