A Game About similar games & best alternatives
A Game About
2018
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Quick resume
A Game About is a free, short, lo-fi point & click adventure that tasks the player with living with their daily routine. Through day to day choices, life changes in imperceptibles and unexpected ways.
Global score
90/100
Genres
Free To Play, Indie, Puzzle
Pros
- Deep and meaningful narrative
- Unique hand-drawn art style
- Free and accessible
- Multiple narrative paths and achievements
- Thought-provoking mental health themes
Cons
- Very short gameplay
- Text and animation can cause discomfort
- Lack of gameplay depth or challenge
- No social or multiplayer features
- Some find pacing slow and repetitive
Motivations
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Autonomy3
"Players choose daily activities from expanding options, influencing the protagonist's routine and mood, indicating some control over actions."
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Competence-2
"Gameplay involves simple point-and-click choices without skill challenges or technical mastery; predictable outcomes with some variation."
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Competition-5
"No evidence of competitive elements or comparison to others; focus is on personal experience and narrative."
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Continuation1
"Short playtime but some players replay to explore different choices and achievements, showing mild habitual engagement."
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Cooperation-5
"Single-player experience focused on individual choices; no multiplayer or cooperative gameplay."
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Creativity2
"Players explore different narrative paths and unlock new options, but within predefined storylines and limited modification."
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Domination-5
"No elements of exerting control or superiority over others; interactions are solitary and introspective."
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Escapism4
"Players use the game to reflect on depression and life struggles, providing emotional distraction and immersion in a mental health narrative."
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Expectation-4
"Engagement driven by personal interest and intrinsic motivation to explore the story and message; voluntary play."
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Experimenting3
"Encouraged to try different choices and explore alternative narrative branches to discover new content."
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Exploration2
"Players discover new story options and achievements through repeated play, though environment is static and minimal."
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Expression-3
"No character customization or personalization; art style is fixed and minimalistic without player modification."
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Fantasy-4
"Focus on realistic depiction of depression and daily life; no fantastical or improbable elements beyond symbolic art."
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Fellowship-5
"No social or community features; solitary experience without social connection."
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Growth2
"Players learn about mental health and reflect on personal development through narrative, though gameplay skill growth is minimal."
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Health-4
"Sedentary gameplay with no physical activity; addresses mental health but does not promote physical health."
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Idle3
"Short sessions with some waiting during cutscenes; some players replay multiple times but overall casual engagement."
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Intimacy-4
"Limited emotional connection focused on self-reflection rather than forming relationships with others."
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Leadership-5
"No leadership or group management elements; purely individual experience."
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Progression2
"Progression through unlocking new narrative options and achievements, but no accumulation of items or power."
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Relaxation1
"Some players find the experience calming or thought-provoking, though the subject matter is often heavy and emotionally intense."
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Sensation-2
"Minimal sensory stimulation; simple visuals and audio with some players finding text animation uncomfortable."
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Status-5
"No social recognition or status systems; personal and private experience."
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Story5
"Strong narrative focus on mental health and depression with multiple story paths and emotional impact."
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Strategy-3
"Simple choice-based gameplay with limited strategic depth; decisions affect narrative but no complex problem solving."
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Thrill-4
"No suspense or risk elements; steady emotional tone focused on reflection rather than excitement."
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Value5
"Free to play with meaningful message and emotional impact; players perceive high value for time invested."
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Violence-5
"No violence or destructive gameplay; focus on mental health and daily life."
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Survival1
"Themes of coping with depression and daily struggles imply survival elements, but gameplay is low risk and stable."
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Last update: 06/03/2026