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Lara Croft and the Guardian of Light

Xbox 360, PlayStation 3, Nintendo Switch, PC (Microsoft Windows), iOS, Android • 2010

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Quick resume

Take control of Lara and her new partner Totec, a Mayan tribesman, and uncover the ancient artifact known as the "Mirror of Smoke" in this all new action adventure game.

Global score

91/100

Genres

Action, Adventure, Platform, Shooter, Puzzle

Pros

  • Excellent local co-op gameplay
  • Engaging puzzles and level design
  • Variety of weapons and upgrades
  • Good replay value with challenges and collectibles
  • Accessible and fun combat

Cons

  • Shallow and predictable story
  • Buggy online co-op experience
  • Limited enemy variety
  • Camera issues in co-op
  • Some puzzles are too easy

Motivations

  • Autonomy
    3

    "Players can choose between two characters with unique abilities and solve puzzles cooperatively, allowing for personal decision-making and varied approaches."

  • Competence
    3

    "The game offers a mix of combat, platforming, and puzzle solving with some skill involved, though puzzles are generally not very difficult."

  • Competition
    -2

    "Focus is primarily on cooperative play and personal challenge rather than competing against others; some scoring challenges exist but are optional."

  • Continuation
    2

    "The game has replay value through collectibles, challenges, and different experiences in single and co-op play, encouraging repeated sessions."

  • Cooperation
    5

    "Designed around local and online co-op with puzzles and gameplay requiring teamwork and complementary character abilities."

  • Creativity
    2

    "Players engage in puzzle solving and use a variety of weapons and relics, but within predefined level designs and mechanics."

  • Domination
    -3

    "Interactions emphasize cooperation and shared goals rather than exerting control or superiority over others."

  • Escapism
    3

    "Provides a fun, immersive adventure with action and puzzles that offer distraction and enjoyment away from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

  • Experimenting
    2

    "Players can try different weapons, relics, and cooperative strategies, though the core gameplay loop is consistent."

  • Exploration
    2

    "Levels contain collectibles and hidden tombs encouraging exploration, though environments are mostly linear and familiar."

  • Expression
    1

    "Some character customization through unlockable outfits exists, but limited to predefined skins."

  • Fantasy
    4

    "Set in a mythical Aztec-inspired world with gods, ancient artifacts, and supernatural enemies, offering strong fantasy elements."

  • Fellowship
    4

    "Strong community and social experience through cooperative gameplay, shared achievements, and multiplayer interaction."

  • Growth
    3

    "Players improve their characters by unlocking weapons, relics, and upgrades, and develop skills through puzzles and combat."

  • Health
    -5

    "Primarily a sedentary video game experience with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and active participation during puzzles and combat; not designed for idle or background play."

  • Intimacy
    3

    "Cooperative play with friends or loved ones fosters closer social interaction and shared experiences."

  • Leadership
    -2

    "Gameplay encourages equal participation and teamwork rather than hierarchical leadership roles."

  • Progression
    4

    "Players collect weapons, relics, and upgrades that enhance abilities and combat effectiveness."

  • Relaxation
    2

    "Balanced challenge with satisfying puzzle solving and combat provides enjoyable flow without excessive tension."

  • Sensation
    3

    "Engaging audiovisual effects, explosions, and dynamic combat offer stimulating sensory feedback."

  • Status
    -2

    "Focus is on cooperative play and personal achievement rather than social recognition or ranking."

  • Story
    0

    "Story is present but shallow and predictable, serving mainly as a backdrop to gameplay."

  • Strategy
    2

    "Players use logic and planning to solve puzzles and manage combat tactics, though complexity is moderate."

  • Thrill
    2

    "Some suspense and excitement from combat and timed challenges, but overall controlled and accessible gameplay."

  • Value
    3

    "Offers good entertainment value especially on sale, with replayability and cooperative features enhancing return."

  • Violence
    3

    "Combat involves shooting and destroying enemies with a variety of weapons, emphasizing action and destruction."

  • Survival
    1

    "Players must avoid death and manage health during combat and traps, but difficulty is generally moderate."

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    Last update: 06/03/2026