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Last Word

Mac, PC (Microsoft Windows), Linux • 2015

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Quick resume

In a society where having the last word means having power over others, a small party is disrupted by a gentleman who politely issues orders via one-way intercom.

Global score

82/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Visual Novel, Puzzle

Pros

  • Unique and strategic verbal combat system
  • Engaging and witty story with memorable characters
  • Creative setting and concept
  • Pleasant art style and music
  • Short and replayable

Cons

  • Some grinding required for progression
  • Limited exploration and linear story
  • Combat tutorial can be confusing
  • Repetitive dialogue and interactions
  • Minimal customization and social features

Motivations

  • Autonomy
    3

    "Players direct their own investigation and choose topics to discuss, but within a linear story and limited dialogue options."

  • Competence
    4

    "The discourse battle system is strategic and challenging, requiring skillful resource and tone management."

  • Competition
    4

    "Verbal combat pits players against NPCs in turn-based battles with a rock-paper-scissors mechanic."

  • Continuation
    2

    "Some grinding is required to level up for battles, encouraging repeated play but the game is short."

  • Cooperation
    -4

    "Gameplay is focused on individual discourse battles and personal investigation, with no multiplayer or teamwork."

  • Creativity
    4

    "Unique battle system based on conversation tactics and resource management; creative narrative setting."

  • Domination
    3

    "The theme centers on gaining power through having the last word, implying social dominance over others."

  • Escapism
    3

    "Players immerse in a fictional Victorian-esque world with mystery and social intrigue."

  • Expectation
    -4

    "Players engage voluntarily out of interest in unique gameplay and story, not obligation."

  • Experimenting
    3

    "Players explore different conversation topics and battle strategies to progress and unlock secrets."

  • Exploration
    2

    "Exploration is limited to a mansion with some puzzle elements and item discovery."

  • Expression
    1

    "Some customization via skills and bow ties, but character appearance is fixed and minimal."

  • Fantasy
    3

    "Set in an alternate reality where words have literal power, with a stylized aristocratic setting."

  • Fellowship
    -3

    "Focus on solo play and individual interaction with NPCs, minimal social connection."

  • Growth
    4

    "Players learn and improve discourse tactics and unlock new skills and topics."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention during battles and investigation, not suited for idle play."

  • Intimacy
    -3

    "Interactions are mostly surface-level conversations with NPCs, no deep emotional bonding."

  • Leadership
    -4

    "Player acts individually without leading or managing others."

  • Progression
    4

    "Leveling up, unlocking skills and topics, and collecting bow ties drive progression."

  • Relaxation
    1

    "The game balances challenge and flow but some grinding and complexity may cause mild tension."

  • Sensation
    2

    "Stylized pixel art and music provide pleasant sensory experience, but not intense stimulation."

  • Status
    2

    "In-game social status is a theme, but player achievements are mostly personal."

  • Story
    4

    "Strong narrative focus with mystery, character development, and plot twists."

  • Strategy
    4

    "Combat and investigation require planning, resource management, and tactical decision-making."

  • Thrill
    1

    "Some suspense in mystery and battles, but overall moderate emotional intensity."

  • Value
    3

    "Short but unique experience with replay value and engaging story justifies price, especially on sale."

  • Violence
    -5

    "Combat is verbal and abstract, no physical violence or destruction."

  • Survival
    1

    "Battles involve avoiding defeat but overall low risk and stable environment."

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    Last update: 06/03/2026