Alicemare similar games & best alternatives

Alicemare

PC (Microsoft Windows) • 2016

Should you play it?

Alicemare is a somehow familiar yet totally unique adventure game infused with subtle hints of horror, created by △○□× (Miwashiba) using the WOLF RPG Editor.

What works
  • Engaging and emotional story
  • Beautiful pixel art and music
  • Multiple endings and replay value
  • Thought-provoking puzzles
  • Atmospheric and unique fairy tale setting
Things to keep in mind
  • Short game length
  • Some puzzles can be obscure or frustrating
  • Linear progression with limited player choice
  • Lack of combat or varied gameplay mechanics
  • Minimal social or multiplayer features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Tales of the Black Forest

  • Luto

  • Dreamfall Chapters

  • Space Pilgrim Episode III: Delta Pavonis

  • An Octave Higher

  • OXENFREE II: Lost Signals

  • Title_Pending

  • Space Pilgrim Episode I: Alpha Centauri

  • Port of Call

Hidden Gems

Less popular games with surprisingly high similarity

  • An Octave Higher

  • Title_Pending

  • My Big Sister

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Botanicula

  • Story

    Changed

  • Escapism

    Ikenfell

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Alicemare: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Expression, Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players explore large environments with freedom to choose paths and solve puzzles, though progression is linear."

    Capsule for The Land of Pain The Land of Pain

    "Players explore multiple worlds and solve puzzles with some freedom, though progression is mostly linear"

  • Competence

    Game with the same Competence vibe

    2

    "Puzzles are generally easy to moderate, providing satisfying but not highly challenging skill tests."

    Capsule for Monument Valley Monument Valley

    "Puzzles and riddles provide moderate challenge and skill testing, but some are straightforward or brute-forceable"

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements; focus is on personal story progression and puzzle solving."

    Capsule for The Rewinder The Rewinder

    "No competitive elements; focus is on personal story exploration and puzzle solving"

  • Continuation

    Game with the same Continuation vibe

    3

    "Multiple endings and achievements encourage replay and extended engagement."

    Capsule for My Big Sister My Big Sister

    "Multiple endings and achievements encourage replay and extended engagement"

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative gameplay"

    Capsule for Dex Dex

    "Single-player experience with no multiplayer or cooperative gameplay"

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage in creative problem solving through puzzles and exploration in a unique fantasy setting."

    Capsule for NAIRI: Tower of Shirin NAIRI: Tower of Shirin

    "Players solve puzzles and explore different fairy tale inspired worlds, encouraging creative problem solving"

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control or superiority over others"

    Capsule for ISLANDERS ISLANDERS

    "No elements of exerting control or superiority over others"

  • Escapism

    Game with the same Escapism vibe

    4

    "Game offers immersive fantasy setting with emotional story and diverse characters, providing strong real-life escape."

    Capsule for Ikenfell Ikenfell

    "Game offers a dark fantasy world and emotional story that provides escape from real life"

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and intrinsic motivation to solve puzzles and experience the story."

    Capsule for Resonance Resonance

    "Players engage voluntarily out of interest and intrinsic motivation for story and puzzles"

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players explore multiple endings and puzzle solutions, encouraging some experimentation."

    Capsule for Into The Gloom Into The Gloom

    "Players try different puzzle solutions and explore multiple endings, encouraging experimentation"

  • Exploration

    Game with the same Exploration vibe

    3

    "Exploration of diverse environments, puzzles, and hidden areas is part of gameplay."

    Capsule for Breath of Fire IV Breath of Fire IV

    "Exploration of different dream worlds and hidden scenes is a key part of gameplay"

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; players experience preset characters and story presentation."

    Capsule for Asphyxia Asphyxia

    "Limited customization; players experience preset story and character designs"

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with imaginative creatures, surreal settings, and a fairy-tale style narrative."

    Capsule for Botanicula Botanicula

    "Strong fantasy and fairy tale themes with surreal and imaginative settings"

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Primarily a solo experience with minimal social interaction"

    Capsule for Ember Ember

    "Primarily a solo experience with minimal social interaction"

  • Growth

    Game with the same Growth vibe

    2

    "Players develop puzzle-solving skills and learn story details through multiple playthroughs."

    Capsule for Into The Gloom Into The Gloom

    "Players develop puzzle-solving skills and gain understanding of story through multiple playthroughs"

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity elements"

    Capsule for Tropico 3 Tropico 3

    "Sedentary gameplay with no physical activity elements"

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention to progress story and solve puzzles."

    Capsule for Shardlight Shardlight

    "Requires focused attention to solve puzzles and progress story"

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Emotional connection to characters and story, but no direct social interaction or relationship building"

    Capsule for One Thousand Lies One Thousand Lies

    "Emotional connection to characters and story, though no direct social relationships"

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements"

    Capsule for ISLANDERS ISLANDERS

    "No leadership or group management elements"

  • Progression

    Game with the same Progression vibe

    3

    "Progression through story and unlocking multiple endings and achievements."

    Capsule for BAD END BAD END

    "Progression through story, unlocking endings and achievements"

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Atmospheric music and art create a melancholic but calming experience, though some puzzles cause frustration."

    Capsule for The Whispered World Special Edition The Whispered World Special Edition

    "Atmospheric music and art create a calming yet melancholic experience"

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory elements create atmosphere and emotional engagement, but sensory stimulation is moderate and consistent."

    Capsule for Dreamfall: The Longest Journey Dreamfall: The Longest Journey

    "Visual and auditory elements provide emotional and sensory engagement"

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems"

    Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

    "No social recognition or ranking systems"

  • Story

    Game with the same Story vibe

    5

    "Strong narrative focus with emotional storytelling and multiple endings."

    Capsule for Changed Changed

    "Strong narrative focus with multiple endings and emotional depth"

  • Strategy

    Game with the same Strategy vibe

    2

    "Puzzle solving requires logical thinking and planning, though not highly complex."

    Capsule for Decay: The Mare Decay: The Mare

    "Puzzle solving requires reasoning and analytical thinking"

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense and eerie moments but no intense thrills or jump scares."

    Capsule for Firework Firework

    "Some suspenseful and eerie moments but minimal jump scares or high tension"

  • Value

    Game with the same Value vibe

    4

    "Good perceived value for price with substantial content and replayability."

    Capsule for Frogun Frogun

    "Good perceived value for price given story, music, and replayability"

  • Violence

    Game with the same Violence vibe

    -3

    "Minimal violence; focus on puzzle solving and story rather than combat or destruction."

    Capsule for Deponia Doomsday Deponia Doomsday

    "Minimal violence; focus on story and puzzles rather than combat or destruction"

  • Survival

    Game with the same Survival vibe

    -4

    "Low risk environment; no survival mechanics or threat avoidance."

    Capsule for Wheel World Wheel World

    "No survival mechanics or threat avoidance; low risk environment"

Last update: 01/06/2026