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Those Who Rule

PC (Microsoft Windows) • 2025

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Quick resume

Join three fresh recruits caught in a web of betrayal as war looms over the land. Lead your band of heroes through tactical turn-based battles, master unique abilities, and forge powerful gear to turn the tide of battle. Will you unravel the conspiracy driving the conflict—or be consumed by it?

Global score

90/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Pros

  • Deep and challenging tactical combat
  • Extensive character customization and class promotions
  • Engaging and mature story with meaningful choices
  • Active and responsive solo developer
  • Good value and replayability

Cons

  • Lack of mid-battle save or restart option
  • Some ui and inventory management clunkiness
  • Linear progression with limited exploration
  • Minor bugs and technical issues at launch
  • Limited character personalization and social features

Motivations

  • Autonomy
    4

    "Players have freedom to choose character classes, promotions, equipment, and tactical approaches, with meaningful choices affecting gameplay and story."

  • Competence
    4

    "Challenging tactical combat requiring skillful positioning, class synergy, and resource management; rewarding mastery and strategic thinking."

  • Competition
    -3

    "Focus is on single-player experience with no mention of ranked modes or direct player-vs-player competition; emphasis on personal challenge."

  • Continuation
    4

    "Players report long play sessions, multiple playthroughs, and high engagement with the game and its progression systems."

  • Cooperation
    -4

    "Single-player tactical RPG with no multiplayer or cooperative gameplay elements; players engage independently."

  • Creativity
    4

    "Extensive character customization through class promotions, equipment forging, and tactical loadouts encourages creative strategies."

  • Domination
    -4

    "No evidence of player dominance over others; gameplay centers on balanced tactical challenges and personal progression."

  • Escapism
    4

    "Players appreciate the immersive story and tactical gameplay as a form of engaging distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

  • Experimenting
    4

    "Players enjoy trying different class combinations, strategies, and equipment setups, with encouragement for experimentation."

  • Exploration
    2

    "Some exploration of story and tactical options, but mostly linear progression through maps and chapters."

  • Expression
    2

    "Character customization through classes and equipment allows some expression, though no avatar personalization or cosmetic mods noted."

  • Fantasy
    -2

    "Story is grounded, realistic medieval setting without magic or fantasy elements, focusing on political and military conflict."

  • Fellowship
    -4

    "No multiplayer or social community features; players experience the game individually."

  • Growth
    4

    "Strong emphasis on character development, learning tactical skills, and mastering class promotions and equipment."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement during tactical battles and management."

  • Intimacy
    -3

    "Limited character interactions and support conversations, but no evidence of forming close social relationships."

  • Leadership
    3

    "Players lead a squad of characters, making strategic decisions and managing team composition and tactics."

  • Progression
    5

    "Strong focus on accumulating experience, items, class upgrades, and equipment enhancements throughout the game."

  • Relaxation
    2

    "Gameplay balances challenge and flow, providing satisfying tactical engagement without excessive frustration."

  • Sensation
    2

    "Enjoyable art style, music, and sound effects contribute to sensory pleasure, though not highly intense stimulation."

  • Status
    -4

    "No social recognition or ranking systems; achievements and progress are personal and not publicly evaluated."

  • Story
    4

    "Engaging narrative with character development and meaningful choices that impact gameplay and outcomes."

  • Strategy
    5

    "Deep tactical gameplay requiring planning, positioning, and problem solving to succeed in battles."

  • Thrill
    3

    "Tension from permadeath and challenging battles creates suspense and excitement during gameplay."

  • Value
    4

    "Players feel the game offers good return on investment through content, replayability, and developer support."

  • Violence
    3

    "Combat involves tactical battles with attacks and damage, but violence is stylized and not gratuitous."

  • Survival
    4

    "Permadeath and tactical challenges emphasize avoiding failure and managing resources to keep units alive."

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    Last update: 06/03/2026