MADiSON similar games & best alternatives

MADiSON

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

MADiSON is a first person psychological horror game that delivers an immersive and terrifying experience. With the help of an instant camera, connect the human world with the beyond, take pictures and develop them by yourself. Solve puzzles, explore your surroundings and most importantly, survive.

What works
  • Intense horror atmosphere
  • Challenging and creative puzzles
  • Immersive story and narrative
  • High quality graphics and sound design
  • Effective jump scares
Things to keep in mind
  • Some puzzles are obscure or frustrating
  • Camera sway and head bob can cause discomfort
  • Game length considered short by some
  • Lack of customization and accessibility options
  • Price perceived as high by some players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Home Sweet Home

  • Zoonomaly

  • Rewind Or Die

  • DARK NIGHT WITH FLOPPA

  • Stay Out of the House

  • Apsulov: End of Gods

  • Dungeon Nightmares II : The Memory

  • The Divine Invasion

  • Do Not Feed the Monkeys

Hidden Gems

Less popular games with surprisingly high similarity

  • Rewind Or Die

  • DARK NIGHT WITH FLOPPA

  • Dungeon Nightmares II : The Memory

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

MADiSON: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Relaxation, Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to explore the house, solve puzzles in various ways, and choose different escape routes, indicating control over actions."

    Capsule for Granny Remake Granny Remake

    "Players have freedom to explore the house, solve puzzles in various ways, and use the camera creatively, though some puzzles require specific actions."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players with difficult puzzles requiring skillful research, logical deduction, and puzzle-solving abilities."

    Capsule for Ahnayro: The Dream World Ahnayro: The Dream World

    "The game challenges players with difficult puzzles and problem solving, requiring skill and thought to progress."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive elements; focus is on personal experience and individual puzzle solving."

    Capsule for Strangeland Strangeland

    "No evidence of competitive elements; focus is on personal experience and puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report being engaged and wanting to continue playing despite some frustrations."

    Capsule for They Always Run They Always Run

    "Players report being engaged and wanting to continue playing despite some frustration with puzzles; some replayability noted."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no cooperative gameplay or social collaboration."

    Capsule for Confidential Killings - A Detective Game Confidential Killings - A Detective Game

    "Single-player experience with no cooperative gameplay or social collaboration."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players engage with environmental puzzles and use various tools creatively; the game world and story are imaginative."

    Capsule for GYLT GYLT

    "Players creatively use the camera mechanic and explore environmental interactions, though within a designed narrative and puzzle framework."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of exerting control over others; experience is individual and contemplative."

    Capsule for The Cat and the Coup The Cat and the Coup

    "No elements of exerting control over others; experience is individual and atmospheric."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong immersion in a psychological horror atmosphere provides escape from reality."

    Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

    "Strong immersion in a psychological horror world provides escape from reality and intense emotional engagement."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic interest in horror and puzzle exploration."

    Capsule for Skinfreak Skinfreak

    "Players engage voluntarily out of interest and intrinsic motivation, enjoying the horror and puzzle experience."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with camera angles and puzzle solutions; some trial and error involved."

    Capsule for DreadOut DreadOut

    "Players experiment with camera mechanics and puzzle solutions, exploring different approaches."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of changing house layouts, forest, and discovery of hidden notes and story fragments is central to gameplay."

    Capsule for Knock-knock Knock-knock

    "Exploration of a detailed, eerie house and shifting environments is central to gameplay."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or player-driven aesthetic expression."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "No character customization or player-driven aesthetic expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural creatures, paranormal themes, and horror fiction elements."

    Capsule for White Noise 2 White Noise 2

    "Game features supernatural themes, demonic possession, and surreal horror elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Experience is solitary with minimal social interaction."

    Capsule for Poppy Playtime Poppy Playtime

    "Experience is solitary with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

    Capsule for Leisure Suit Larry - Wet Dreams Dry Twice Leisure Suit Larry - Wet Dreams Dry Twice

    "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement to solve puzzles and progress."

    Capsule for SILENT HILL 2 SILENT HILL 2

    "Requires focused attention and continuous engagement to solve puzzles and progress."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social or emotional relationships formed within gameplay."

    Capsule for Rain World Rain World

    "No close social or emotional relationships formed within gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles present."

    Capsule for Half-Life: Alyx Half-Life: Alyx

    "No leadership or group management roles present."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock new areas, progressing through story and puzzles."

    Capsule for Left Alone Left Alone

    "Players collect items and unlock new areas, progressing through story and puzzles."

  • Relaxation

    Game with the same Relaxation vibe

    -3

    "Sustained tension and suspense dominate the experience rather than relaxation."

    Capsule for Folklore Hunter Folklore Hunter

    "Sustained tension and suspense dominate the experience rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from atmospheric visuals, sound design, and jump scares."

    Capsule for CRYO CRYO

    "Strong sensory stimulation through atmospheric audio, visuals, and jump scares."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems involved."

    Capsule for Riddle Joker Riddle Joker

    "No social recognition or status systems involved."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with psychological horror story, multiple endings, and character development."

    Capsule for Total Chaos Total Chaos

    "Narrative immersion with a psychological horror plot and unfolding story elements."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players engage in problem solving and planning to overcome puzzles and avoid threats."

    Capsule for ROUTINE ROUTINE

    "Players engage in problem solving and puzzle strategy to advance."

  • Thrill

    Game with the same Thrill vibe

    5

    "High thrill from jump scares, suspense, and horror atmosphere."

    Capsule for Ghost Town Mine Ride & Shootin' Gallery Ghost Town Mine Ride & Shootin' Gallery

    "High suspense and intense thrills from jump scares and horror moments."

  • Value

    Game with the same Value vibe

    0

    "Mixed player opinions on game length and content versus price; some feel short for full price, others find it worth it."

    Capsule for Cat Quest III Cat Quest III

    "Mixed player opinions on price versus content; some find it worth it, others find it expensive for length."

  • Violence

    Game with the same Violence vibe

    3

    "Includes supernatural threats and some violent scenes consistent with horror genre."

    Capsule for Supernormal Supernormal

    "Includes horror violence and supernatural threats, with some death sequences."

  • Survival

    Game with the same Survival vibe

    3

    "Resource management and fear mechanics require players to avoid threats and manage limited supplies."

    Capsule for Amnesia: Rebirth Amnesia: Rebirth

    "Elements of avoiding threats and managing limited resources like inventory space."

Last update: 01/06/2026