Field of Glory II similar games & best alternatives
Field of Glory II
2017
Related articles
Quick resume
Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Global score
82/100
Genres
Simulator, Strategy, Turn-based strategy (TBS), Tactical
Similar games
Pros
- Deep and realistic tactical gameplay
- Historical accuracy and variety of armies
- Active multiplayer community and tournaments
- Extensive campaigns and custom battles
- Good value with ongoing dlc and mod support
Cons
- Campaign system lacks strategic map and depth
- Some ui and visual presentation could improve
- Steep learning curve for new players
- Limited cooperative gameplay
- No physical activity component
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Leadership, Violence. It leans lower than usual among comparable games on Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have control over unit placement, movement, and tactical decisions, with meaningful choices affecting battle outcomes."
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Competence5
"High skill ceiling with complex mechanics requiring understanding of unit types, terrain, morale, and tactics to succeed."
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Competition3
"Includes multiplayer with PBEM and tournaments, encouraging comparison and competition with others."
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Continuation4
"Players report long play sessions, high replayability, and habitual engagement with campaigns, battles, and multiplayer."
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Cooperation-3
"Focus is primarily on individual tactical command; multiplayer is competitive rather than cooperative."
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Creativity3
"Players can customize armies, create custom battles and campaigns, and experiment with different tactics and unit compositions."
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Domination-4
"Multiplayer emphasizes balanced, respectful competition rather than domination or trash talk."
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Escapism3
"Players use the game as an immersive historical simulation and distraction from real life."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
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Experimenting4
"Players explore different armies, tactics, and scenarios, learning through trial and error and adapting strategies."
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Exploration2
"Players discover new historical battles, campaigns, and user-created content, though maps are somewhat fixed."
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Expression2
"Some customization of units and armies is possible, but visual expression is limited to preset models and skins."
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Fantasy-4
"Strong focus on historical accuracy and realistic ancient warfare rather than imaginative or fictional elements."
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Fellowship3
"Active multiplayer community and tournaments foster a sense of belonging and shared interest."
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Growth4
"Players learn complex rules, improve tactical skills, and deepen historical knowledge through gameplay."
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Health-4
"Primarily sedentary gameplay with no physical activity component."
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Idle-4
"Requires focused attention and strategic thinking; not suited for passive or background play."
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Intimacy-3
"Social interactions are mostly competitive and surface-level rather than close or emotional."
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Leadership4
"Players act as commanders directing armies and making strategic decisions."
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Progression2
"Campaigns allow unit veterancy and reinforcements, but no RPG-style leveling or item collection."
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Relaxation1
"Turn-based pace allows thoughtful play, but battles can be tense and challenging."
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Sensation2
"Visuals and sound effects provide moderate sensory stimulation appropriate to a tactical wargame."
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Status2
"Multiplayer and tournaments provide recognition and social status within the community."
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Story1
"Campaigns have narrative context but lack deep story immersion or character interaction."
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Strategy5
"Core gameplay centers on deep tactical and strategic problem solving and planning."
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Thrill2
"Battles have suspense and tension from uncertain outcomes and critical decisions."
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Value3
"Players find good value in extensive content, replayability, and ongoing DLC support."
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Violence4
"Combat and destruction of enemy units are central to gameplay and player satisfaction."
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Survival3
"Morale and routing mechanics emphasize avoiding failure and preserving forces."
Last update: 29/04/2026