Field of Glory II similar games & best alternatives

Field of Glory II

PC (Microsoft Windows) • 2017

Should you play it?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.

What works
  • Deep and realistic tactical gameplay
  • Historical accuracy and variety of armies
  • Active multiplayer community and tournaments
  • Extensive campaigns and custom battles
  • Good value with ongoing dlc and mod support
Things to keep in mind
  • Campaign system lacks strategic map and depth
  • Some ui and visual presentation could improve
  • Steep learning curve for new players
  • Limited cooperative gameplay
  • No physical activity component

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Strategic Command WWII: World at War

  • Field of Glory: Empires

  • Total War: PHARAOH DYNASTIES

  • Cossacks II: Battle for Europe

  • Combat Mission Shock Force 2

  • Age of History II

  • Fire & Maneuver

  • Rising Lords

  • Oriental Empires

Hidden Gems

Less popular games with surprisingly high similarity

  • Strategic Command WWII: World at War

  • Falcon 4.0

  • Pike and Shot : Campaigns

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Cogmind

  • Strategy

    Commander: The Great War

  • Autonomy

    Supreme Commander 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Field of Glory II: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. It leans lower than usual among comparable games on Fantasy, Cooperation, Domination.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over base building, unit production, research choices, and tactical decisions in large-scale battles."

    Capsule for Supreme Commander 2 Supreme Commander 2

    "Players have control over unit placement, movement, and tactical decisions, with meaningful choices affecting battle outcomes."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with complex mechanics, tactical combat, and strategic decision making."

    Capsule for Cogmind Cogmind

    "High skill ceiling with complex mechanics requiring understanding of unit types, terrain, morale, and tactics to succeed."

  • Competition

    Game with the same Competition vibe

    3

    "Includes multiplayer modes such as PBEM and direct IP play, encouraging comparison and competition with other players."

    Capsule for Combat Mission Black Sea Combat Mission Black Sea

    "Includes multiplayer with PBEM and tournaments, encouraging comparison and competition with others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long play sessions, habitual engagement, and replayability with campaigns and multiplayer."

    Capsule for Legends of Callasia Legends of Callasia

    "Players report long play sessions, high replayability, and habitual engagement with campaigns, battles, and multiplayer."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Focus is primarily on individual tactical control; multiplayer is competitive rather than cooperative."

    Capsule for Lock 'n Load Tactical Digital: Core Game Lock 'n Load Tactical Digital: Core Game

    "Focus is primarily on individual tactical command; multiplayer is competitive rather than cooperative."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players customize armies, equip units with items, and experiment with different tactics and unit builds."

    Capsule for Age of Fear: The Free World Age of Fear: The Free World

    "Players can customize armies, create custom battles and campaigns, and experiment with different tactics and unit compositions."

  • Domination

    Game with the same Domination vibe

    -4

    "Multiplayer emphasizes cooperation and shared success rather than domination or power over others."

    Capsule for Ryse: Son of Rome Ryse: Son of Rome

    "Multiplayer emphasizes balanced, respectful competition rather than domination or trash talk."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a nostalgic escape and immersive historical simulation, detaching from real life."

    Capsule for Sid Meier's Colonization (Classic) Sid Meier's Colonization (Classic)

    "Players use the game as an immersive historical simulation and distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    Capsule for ICARUS ICARUS

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players explore different tactics, unit combinations, and battle setups; the game encourages trying new strategies and learning."

    Capsule for Pike and Shot : Campaigns Pike and Shot : Campaigns

    "Players explore different armies, tactics, and scenarios, learning through trial and error and adapting strategies."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore new maps, user-generated content, and random missions, though core maps are known."

    Capsule for Creeper World 4 Creeper World 4

    "Players discover new historical battles, campaigns, and user-created content, though maps are somewhat fixed."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of hero skills, equipment, and army composition allows some self-expression, though visual customization is limited."

    Capsule for King's Bounty: Warriors of the North King's Bounty: Warriors of the North

    "Some customization of units and armies is possible, but visual expression is limited to preset models and skins."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Strong focus on historical accuracy and realistic medieval warfare rather than imaginative or fictional elements."

    Capsule for Field of Glory II: Medieval Field of Glory II: Medieval

    "Strong focus on historical accuracy and realistic ancient warfare rather than imaginative or fictional elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Active Discord community and tournaments foster a sense of belonging and shared interest among players."

    Capsule for HYPERFIGHT HYPERFIGHT

    "Active multiplayer community and tournaments foster a sense of belonging and shared interest."

  • Growth

    Game with the same Growth vibe

    4

    "Players learn complex mechanics, improve strategic skills, and deepen historical knowledge through gameplay and community resources."

    Capsule for Strategic Command WWII: World at War Strategic Command WWII: World at War

    "Players learn complex rules, improve tactical skills, and deepen historical knowledge through gameplay."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity component."

    Capsule for Satisfactory Satisfactory

    "Primarily sedentary gameplay with no physical activity component."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and strategic thinking; not suited for passive or background play."

    Capsule for Slay the Spire Slay the Spire

    "Requires focused attention and strategic thinking; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly competitive and surface-level rather than close emotional bonds."

    Capsule for Quake III Arena Quake III Arena

    "Social interactions are mostly competitive and surface-level rather than close or emotional."

  • Leadership

    Game with the same Leadership vibe

    4

    "Players act as commanders directing squads and making strategic decisions."

    Capsule for Praetorians Praetorians

    "Players act as commanders directing armies and making strategic decisions."

  • Progression

    Game with the same Progression vibe

    2

    "Some progression through unlocking or customizing units, but no traditional leveling or item collection."

    Capsule for Ultimate Epic Battle Simulator 2 Ultimate Epic Battle Simulator 2

    "Campaigns allow unit veterancy and reinforcements, but no RPG-style leveling or item collection."

  • Relaxation

    Game with the same Relaxation vibe

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    "Turn-based pace allows for thoughtful play and some flow, though some find battles slow or tedious."

    Capsule for Age of Wonders Age of Wonders

    "Turn-based pace allows thoughtful play, but battles can be tense and challenging."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory effects provide moderate stimulation; gameplay excitement from combat."

    Capsule for Quintet Quintet

    "Visuals and sound effects provide moderate sensory stimulation appropriate to a tactical wargame."

  • Status

    Game with the same Status vibe

    2

    "Multiplayer tournaments and community recognition provide opportunities for social status and appreciation."

    Capsule for Field of Glory II: Medieval Field of Glory II: Medieval

    "Multiplayer and tournaments provide recognition and social status within the community."

  • Story

    Game with the same Story vibe

    1

    "Campaign mode provides narrative scenarios, but overall game lacks deep story immersion."

    Capsule for Parkitect Parkitect

    "Campaigns have narrative context but lack deep story immersion or character interaction."

  • Strategy

    Game with the same Strategy vibe

    5

    "Core gameplay centers on deep strategic planning, resource management, and tactical problem solving."

    Capsule for Commander: The Great War Commander: The Great War

    "Core gameplay centers on deep tactical and strategic problem solving and planning."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from challenging fights and strategic decisions, but not focused on suspense or risk."

    Capsule for Vault of the Void Vault of the Void

    "Battles have suspense and tension from uncertain outcomes and critical decisions."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good value from extensive content, replayability, and ongoing DLC support."

    Capsule for Panzer Corps 2 Panzer Corps 2

    "Players find good value in extensive content, replayability, and ongoing DLC support."

  • Violence

    Game with the same Violence vibe

    4

    "Combat and destruction of enemy units are central to gameplay."

    Capsule for Wargame: European Escalation Wargame: European Escalation

    "Combat and destruction of enemy units are central to gameplay and player satisfaction."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage unit morale and cohesion to avoid routs and defeat, emphasizing survival tactics."

    Capsule for Pike and Shot : Campaigns Pike and Shot : Campaigns

    "Morale and routing mechanics emphasize avoiding failure and preserving forces."

Last update: 01/06/2026