Field of Glory II similar games & best alternatives
Field of Glory II
2017
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Quick resume
Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Global score
82/100
Genres
Simulator, Strategy, Turn-based strategy (TBS), Tactical
Pros
- Deep and realistic tactical gameplay
- Historical accuracy and variety of armies
- Active multiplayer community and tournaments
- Extensive campaigns and custom battles
- Good value with ongoing dlc and mod support
Cons
- Campaign system lacks strategic map and depth
- Some ui and visual presentation could improve
- Steep learning curve for new players
- Limited cooperative gameplay
- No physical activity component
Motivations
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Autonomy4
"Players have control over unit placement, movement, and tactical decisions, with meaningful choices affecting battle outcomes."
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Competence5
"High skill ceiling with complex mechanics requiring understanding of unit types, terrain, morale, and tactics to succeed."
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Competition3
"Includes multiplayer with PBEM and tournaments, encouraging comparison and competition with others."
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Continuation4
"Players report long play sessions, high replayability, and habitual engagement with campaigns, battles, and multiplayer."
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Cooperation-3
"Focus is primarily on individual tactical command; multiplayer is competitive rather than cooperative."
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Creativity3
"Players can customize armies, create custom battles and campaigns, and experiment with different tactics and unit compositions."
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Domination-4
"Multiplayer emphasizes balanced, respectful competition rather than domination or trash talk."
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Escapism3
"Players use the game as an immersive historical simulation and distraction from real life."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."
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Experimenting4
"Players explore different armies, tactics, and scenarios, learning through trial and error and adapting strategies."
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Exploration2
"Players discover new historical battles, campaigns, and user-created content, though maps are somewhat fixed."
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Expression2
"Some customization of units and armies is possible, but visual expression is limited to preset models and skins."
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Fantasy-4
"Strong focus on historical accuracy and realistic ancient warfare rather than imaginative or fictional elements."
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Fellowship3
"Active multiplayer community and tournaments foster a sense of belonging and shared interest."
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Growth4
"Players learn complex rules, improve tactical skills, and deepen historical knowledge through gameplay."
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Health-4
"Primarily sedentary gameplay with no physical activity component."
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Idle-4
"Requires focused attention and strategic thinking; not suited for passive or background play."
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Intimacy-3
"Social interactions are mostly competitive and surface-level rather than close or emotional."
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Leadership4
"Players act as commanders directing armies and making strategic decisions."
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Progression2
"Campaigns allow unit veterancy and reinforcements, but no RPG-style leveling or item collection."
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Relaxation1
"Turn-based pace allows thoughtful play, but battles can be tense and challenging."
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Sensation2
"Visuals and sound effects provide moderate sensory stimulation appropriate to a tactical wargame."
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Status2
"Multiplayer and tournaments provide recognition and social status within the community."
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Story1
"Campaigns have narrative context but lack deep story immersion or character interaction."
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Strategy5
"Core gameplay centers on deep tactical and strategic problem solving and planning."
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Thrill2
"Battles have suspense and tension from uncertain outcomes and critical decisions."
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Value3
"Players find good value in extensive content, replayability, and ongoing DLC support."
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Violence4
"Combat and destruction of enemy units are central to gameplay and player satisfaction."
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Survival3
"Morale and routing mechanics emphasize avoiding failure and preserving forces."
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Last update: 06/03/2026