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Magicka

PC (Microsoft Windows), Linux • 2011

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Quick resume

Magicka is a satirical action-adventure game set in a rich fantasy world based on Norse mythology. The player assumes the role of a wizard from a sacred order tasked with stopping an evil sorcerer who has thrown the world into turmoil, his foul creations besieging the forces of good.

Global score

86/100

Genres

Action, Role-playing (RPG), Indie, Strategy, Adventure

Pros

  • Innovative and creative spellcasting system
  • Strong cooperative multiplayer experience
  • Humorous and lighthearted fantasy setting
  • Variety of spells and combinations
  • Engaging challenge and boss fights

Cons

  • Frequent crashes and bugs reported
  • Many paid dlcs with some short content
  • Poor multiplayer netcode and matchmaking
  • Steep learning curve for spellcasting
  • Limited single-player experience

Motivations

  • Autonomy
    5

    "Players have full freedom to combine elements and create their own spells on the fly without restrictions like mana or cooldowns."

  • Competence
    4

    "The game requires skillful spellcasting, quick thinking, and mastery of complex combinations, especially in co-op and challenge modes."

  • Competition
    2

    "There is a versus mode and PvP elements, but the main appeal is cooperative play rather than intense competition."

  • Continuation
    3

    "Players often return to the game for its unique spell system and co-op fun, though some mention limited long-term content."

  • Cooperation
    5

    "Strong emphasis on cooperative multiplayer; many reviews stress that playing with friends is much more fun and recommended."

  • Creativity
    5

    "Core gameplay revolves around creative experimentation with elemental spell combinations and tactical use."

  • Domination
    -3

    "Friendly fire and accidental team kills are common, fostering chaotic but equal interactions rather than dominance."

  • Escapism
    4

    "Humorous fantasy setting with many pop culture references provides a fun escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for fun and social experience, not out of obligation or pressure."

  • Experimenting
    5

    "Experimentation with spell combinations and tactics is a central and encouraged part of gameplay."

  • Exploration
    2

    "There are secrets and easter eggs to discover, but the game is mostly linear in level design."

  • Expression
    3

    "Players can customize robes and weapons, adding some personal expression though limited to cosmetic and ability variations."

  • Fantasy
    5

    "Strong fantasy theme with wizards, magic, mythical creatures, and a humorous fictional world."

  • Fellowship
    4

    "Community and group identity form around co-op play and shared humorous experiences."

  • Growth
    2

    "Players learn and improve spellcasting skills and strategies, though character progression is minimal."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires active attention and quick reactions during combat and spellcasting."

  • Intimacy
    1

    "Social interactions occur mainly through cooperative gameplay, but emotional closeness is limited."

  • Leadership
    -2

    "Players cooperate as equals with shared decision-making rather than clear leadership roles."

  • Progression
    2

    "Some item and robe collection and unlocking spells, but no deep RPG-style progression system."

  • Relaxation
    1

    "Gameplay can be chaotic and challenging, but humor and co-op fun provide moments of flow and relaxation."

  • Sensation
    3

    "Colorful spell effects, physics chaos, and humorous animations provide sensory stimulation and excitement."

  • Status
    -2

    "Recognition mostly within small friend groups or community; no major social status systems."

  • Story
    2

    "Story is lighthearted and humorous with many references, but not the main focus of gameplay."

  • Strategy
    3

    "Players must plan spell combinations and tactics, especially against bosses and in challenge modes."

  • Thrill
    3

    "Friendly fire and chaotic combat create suspense and unpredictable moments."

  • Value
    2

    "Generally considered good value for money, especially on sale, though some complain about many paid DLCs."

  • Violence
    3

    "Combat and destruction are central, with spells causing explosions and damage to enemies and sometimes allies."

  • Survival
    2

    "Players must avoid death and manage combat threats, but the game is not focused on survival mechanics."

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    Last update: 06/03/2026