How to Survive similar games & best alternatives
How to Survive
2014
Related articles
Quick resume
“A real Gem” – Destructoid at E3 “Offers a different experience for zombie game veterans” – Co-Optimus“Has a lot more going for it than smashing brains and gory, red goo ... With a surprisingly deep crafting system” – GamesRadarYou're shipwrecked on an isolated island, a desperate castaway in a total freakshow world. How will you survive?
Global score
83/100
Genres
Action, Adventure, Role-playing (RPG), Tactical, Arcade
Pros
- Engaging crafting system
- Fun cooperative gameplay
- Varied weapons and enemies
- Humorous survival guides
- Good value on sale
Cons
- Short and repetitive story mode
- Limited inventory space
- Camera issues in co-op
- Some bugs and crashes
- Lack of deeper character customization
Motivations
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Autonomy4
"Players can choose among multiple characters with unique skills and freely craft various weapons and items from found materials, allowing personal control over playstyle."
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Competence3
"Game involves skillful combat, crafting, and resource management with increasing difficulty and challenge modes, but some repetitive quests and limited skill trees moderate the challenge."
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Competition-3
"Focus is mainly on solo or cooperative play with friends rather than competitive ranked modes or leaderboards."
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Continuation2
"Players report engaging gameplay with some replayability via challenges and DLC, though some find the story mode short and repetitive."
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Cooperation4
"Supports 2-player local and online co-op modes with cooperative gameplay emphasized, though some camera and inventory sharing issues noted."
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Creativity4
"Extensive crafting system allows combining many found items into weapons, armor, and consumables, encouraging experimentation and creativity."
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Domination-4
"Gameplay emphasizes cooperative survival and shared objectives rather than dominating or exerting power over other players."
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Escapism3
"Players enjoy escaping into a zombie survival scenario with humor and engaging mechanics, providing distraction and fun."
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Expectation-4
"Players engage voluntarily for fun and interest, often waiting for sales to purchase; no indication of obligation or pressure."
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Experimenting4
"Encouraged to try different crafting recipes and weapon combinations; exploration and experimentation are core gameplay elements."
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Exploration3
"Players explore multiple islands with varied environments, uncovering recipes, quests, and secrets, though maps are somewhat linear."
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Expression2
"Character choice and some customization via skill trees exist, but limited cosmetic personalization reported."
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Fantasy3
"Zombie apocalypse setting with exaggerated enemies and humorous elements provides imaginative fiction experience."
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Fellowship3
"Community and cooperative play foster social connection, though some players prefer solo play."
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Growth3
"Character progression through experience and skill trees, plus learning crafting recipes, supports personal development."
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Health-4
"Game is sedentary with no physical activity; players manage character's health but no real-world physical engagement."
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Idle-3
"Requires active attention to combat, resource management, and crafting; not suited for background or idle play."
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Intimacy-3
"Social interaction limited to cooperative gameplay; no evidence of forming close emotional relationships."
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Leadership-2
"No explicit leadership roles; cooperative play involves shared decision-making without dominant authority."
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Progression4
"Players accumulate items, weapons, and upgrades through crafting and leveling, driving forward progression."
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Relaxation1
"Some players find the game relaxing and fun, but survival pressures and combat can create tension."
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Sensation2
"Visual gore, sound effects, and combat animations provide sensory stimulation and excitement."
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Status-4
"No social status or ranking systems; achievements and recognition are mostly individual and low-profile."
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Story1
"Story is simple and mostly a vehicle for quests; some humorous narrative elements but limited depth."
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Strategy3
"Players must plan resource use, crafting, and combat tactics; higher difficulties require more strategic thinking."
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Thrill2
"Nighttime threats and survival mechanics add suspense and occasional tension, though some find it manageable."
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Value4
"Frequently praised for good value especially when purchased on sale; provides many hours of entertainment."
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Violence4
"Enjoyable combat with various weapons and gore effects; killing zombies is a core fun element."
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Survival3
"Players must manage hunger, thirst, fatigue, and health while combating threats, embodying survival gameplay."
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Last update: 06/03/2026