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Magicka 2

PlayStation 4, PC (Microsoft Windows) • 2015

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Quick resume

The world’s most irreverent co-op action adventure returns! In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others

Global score

83/100

Genres

Action, Adventure, Role-playing (RPG)

Pros

  • Fun and chaotic cooperative multiplayer
  • Creative and deep spellcasting system
  • Improved graphics and physics
  • Humorous writing and voice acting
  • Stable multiplayer and fewer bugs than predecessor

Cons

  • Short campaign length
  • Steep learning curve for new players
  • Some ui and control issues
  • Solo play can be frustrating and difficult
  • Lack of pvp mode

Motivations

  • Autonomy
    4

    "Players have freedom to combine elements into spells and choose playstyle; some constraints on spell slots and cooldowns exist but overall high player control"

  • Competence
    4

    "Game requires skillful spellcasting, movement, and adaptation to enemy weaknesses; challenging especially solo and on higher difficulties"

  • Competition
    1

    "Some leaderboard and achievement comparison mentioned, but main focus is cooperative play rather than competition"

  • Continuation
    1

    "Players enjoy replaying with friends and challenges, but campaign is short and some find limited long-term engagement"

  • Cooperation
    5

    "Strong emphasis on cooperative multiplayer; game is most fun and balanced when played with friends"

  • Creativity
    5

    "Extensive spell combination system and character customization encourage creative play and experimentation"

  • Domination
    -3

    "Friendly fire enabled leads to chaotic but equal interactions rather than dominance; players often kill each other accidentally or playfully"

  • Escapism
    4

    "Players use game as fun distraction and social activity, escaping real life stresses with humor and chaos"

  • Expectation
    -4

    "Players engage voluntarily for fun and social reasons; no indication of obligation or pressure"

  • Experimenting
    5

    "Players encouraged to try new spell combos and tactics; game rewards exploration of mechanics"

  • Exploration
    1

    "Some exploration of maps and secrets, but levels mostly linear; limited but present discovery"

  • Expression
    4

    "Customization of robes, weapons, and staffs allows personal expression"

  • Fantasy
    5

    "Strong fantasy setting with magic, mythical creatures, and humorous fictional story"

  • Fellowship
    5

    "Community and social play central; players value shared experiences and group identity"

  • Growth
    3

    "Players learn complex spellcasting and improve skills; some mastery required for higher difficulties"

  • Health
    -4

    "Primarily sedentary gameplay with keyboard/mouse or controller; no physical activity involved"

  • Idle
    -3

    "Requires focused attention and active input during gameplay; not a casual or background game"

  • Intimacy
    2

    "Social interactions mainly through cooperative play and voice chat; some emotional sharing but mostly casual"

  • Leadership
    1

    "Some players may lead in cooperative play but overall balanced group participation emphasized"

  • Progression
    3

    "Players unlock robes, staffs, weapons, and artifacts; progression through campaign and challenges"

  • Relaxation
    1

    "Game can be fun and humorous but also challenging and tense, especially solo or on hard difficulties"

  • Sensation
    3

    "Visual effects, spellcasting animations, and humorous voice acting provide sensory enjoyment"

  • Status
    0

    "Some achievement recognition but no strong emphasis on social status or popularity"

  • Story
    1

    "Story is light, humorous, and secondary to gameplay; some narrative and lore references present"

  • Strategy
    3

    "Requires tactical use of elements, enemy weaknesses, and positioning; planning spell combos important"

  • Thrill
    2

    "Combat can be tense and exciting, especially with swarming enemies and friendly fire chaos"

  • Value
    2

    "Good value for price especially on sale; some complaints about short campaign length"

  • Violence
    4

    "Combat and destruction central; spells cause damage and chaos including friendly fire"

  • Survival
    3

    "Players must avoid death and manage revives; enemies are challenging and require careful play"

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    Last update: 06/03/2026