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memories

PC (Microsoft Windows) • 2023

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Quick resume

memories is a sapphic visual novel dress-up game where clothes are linked to painful memories of a failed relationship.

Global score

94/100

Genres

Adventure, Casual, Indie, Simulator, Free To Play

Similar games

    Pros

    • Emotional and relatable story
    • Beautiful hand-drawn art style
    • Free and short playtime
    • Strong lgbtq+ representation
    • Soothing music and atmosphere

    Cons

    • Slow text speed with no adjustment
    • Lack of gameplay and interactivity
    • No save or skip options
    • Repetitive music loop
    • Linear story with no alternate endings

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Expression. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      2

      "Players choose outfits and dialogue options, but story is linear and predetermined."

    • Competence
      -4

      "Gameplay is simple clicking and reading with no skill challenge or variation."

    • Competition
      -5

      "No competitive elements or comparison to others; purely personal experience."

    • Continuation
      1

      "Short game (~30 min) with some players replaying for emotional impact but limited habitual play."

    • Cooperation
      -5

      "Single player experience with no multiplayer or cooperative elements."

    • Creativity
      1

      "Players select outfits linked to memories, a creative narrative device, but limited modification."

    • Domination
      -5

      "No elements of control or superiority over others; respectful, empathetic tone."

    • Escapism
      4

      "Strong emotional immersion and distraction from real life through story and mood."

    • Expectation
      -4

      "Players engage voluntarily for emotional experience; no obligation or external pressure."

    • Experimenting
      -3

      "Limited choices and linear narrative discourage experimentation or novel strategies."

    • Exploration
      -4

      "Narrative unfolds in fixed sequence; no discovery of new areas or secrets."

    • Expression
      2

      "Outfit selection allows some self-expression within a constrained visual novel format."

    • Fantasy
      -4

      "Realistic, relatable story about relationships and heartbreak; no fantasy or improbable events."

    • Fellowship
      -4

      "Primarily solitary experience with minimal social interaction or community involvement."

    • Growth
      3

      "Emotional growth and reflection through story; players gain insight and empathy."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention to read and experience story; not background or idle play."

    • Intimacy
      4

      "Strong emotional connection to characters and story; evokes empathy and closeness."

    • Leadership
      -5

      "No leadership or group management roles; purely individual experience."

    • Progression
      1

      "Some progression through unlocking memories and achievements, but no power accumulation."

    • Relaxation
      3

      "Slow pacing and soothing music create a melancholic but calming atmosphere."

    • Sensation
      2

      "Appealing pastel visuals and music provide sensory enjoyment, though subdued."

    • Status
      -5

      "No social recognition or status systems; experience is private and personal."

    • Story
      5

      "Narrative-driven visual novel with strong emotional and thematic focus."

    • Strategy
      -5

      "No strategic or problem-solving elements; straightforward linear story."

    • Thrill
      -4

      "Controlled, slow emotional experience without suspense or risk."

    • Value
      5

      "Free game with high emotional impact and positive player reception."

    • Violence
      -5

      "No violence or combat; focus on emotional narrative and relationships."

    • Survival
      -5

      "No survival or threat mechanics; stable, safe narrative environment."

    Last update: 29/04/2026