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one night, hot springs

Mac, Android, PC (Microsoft Windows), Linux • 2018

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Quick resume

Haru is invited by her old friend Manami to spend a night at the hot springs. All Haru wants to do is enjoy the hot springs like everyone else, but she doesn't want to cause any trouble...

Global score

96/100

Genres

Indie, Simulator, Free To Play, Visual Novel, Adventure

Pros

  • Heartfelt and realistic transgender representation
  • Multiple endings encouraging replay
  • Free and accessible
  • Soothing art and music
  • Educational and empathetic storytelling

Cons

  • Very short gameplay length
  • Simple mechanics with minimal interactivity
  • Limited exploration and creativity
  • Some players find protagonist's anxiety frustrating
  • Lack of deeper narrative complexity

Motivations

  • Autonomy
    3

    "Players make choices that affect the story and endings, reflecting personal decision-making and control over Haru's actions."

  • Competence
    -2

    "The game involves simple choice-based gameplay with no technical skill challenges; outcomes are narrative-driven and predictable."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is on personal experience and story."

  • Continuation
    2

    "Players often replay to see all endings; short playtime encourages multiple sessions but no evidence of long habitual play."

  • Cooperation
    -5

    "Single-player visual novel with no multiplayer or cooperative gameplay."

  • Creativity
    -3

    "Players choose from predefined dialogue options; no creation or modification of game content."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are balanced and respectful."

  • Escapism
    3

    "Players immerse in a warm, safe fictional experience that offers emotional comfort and distraction from real life."

  • Expectation
    -4

    "Engagement is voluntary and motivated by personal interest in story and themes; no obligation or pressure."

  • Experimenting
    3

    "Multiple endings and choices encourage players to explore different narrative paths and outcomes."

  • Exploration
    -4

    "Set in a limited environment with no physical exploration; discovery is narrative-based within a fixed setting."

  • Expression
    -4

    "No character customization or environmental modification; presentation is standardized."

  • Fantasy
    -3

    "Realistic portrayal of transgender experiences in Japan; grounded in plausible social situations."

  • Fellowship
    2

    "Story emphasizes relationships and social acceptance, fostering a sense of community and belonging."

  • Growth
    3

    "Players learn about transgender issues and empathy; narrative encourages personal understanding and development."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -4

    "Requires focused reading and decision-making; not designed for background or idle play."

  • Intimacy
    3

    "Emotional connections and close relationships are central to the story and player experience."

  • Leadership
    -5

    "No leadership or management roles; player guides only the protagonist's choices."

  • Progression
    -4

    "No accumulation of items or upgrades; progression is narrative-based without resource collection."

  • Relaxation
    4

    "Calm, soothing atmosphere with gentle music and art; designed for a relaxing and comforting experience."

  • Sensation
    1

    "Pleasant visuals and music provide mild sensory enjoyment but not intense stimulation."

  • Status
    -5

    "No social recognition or status systems; focus is on personal story."

  • Story
    5

    "Strong narrative focus with multiple endings and emotional engagement."

  • Strategy
    -4

    "Simple choice selection with no complex problem-solving or planning."

  • Thrill
    -3

    "Low suspense or risk; emotional tension is mild and controlled."

  • Value
    5

    "Free game with meaningful content and multiple endings; high perceived value for time invested."

  • Violence
    -5

    "No violence or destructive gameplay; focus on emotional and social themes."

  • Survival
    -5

    "No survival mechanics or threat avoidance; stable and safe narrative environment."

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    Last update: 06/03/2026