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Metro: Last Light Redux

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2014

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Quick resume

It is the year 2034. Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above.

Global score

91/100

Genres

Action, Role-playing (RPG), Shooter, Adventure

Pros

  • Immersive atmosphere
  • Strong narrative and character development
  • Varied gameplay with stealth and combat options
  • Weapon customization and upgrades
  • Includes all dlc content

Cons

  • Linear gameplay limits exploration
  • Some ai and technical bugs reported
  • Moral system can be frustrating
  • No multiplayer or social features
  • Some players find stealth mechanics clunky

Motivations

  • Autonomy
    3

    "Players have some freedom in approach (stealth or combat), weapon customization, and moral choices affecting endings, though gameplay is mostly linear."

  • Competence
    4

    "Game challenges players with stealth mechanics, resource management, boss fights, and tactical combat requiring skill and planning."

  • Competition
    -4

    "Singleplayer experience focused on personal story progression without multiplayer or competitive elements."

  • Continuation
    4

    "Highly immersive and atmospheric game that encourages long play sessions and replayability for different endings."

  • Cooperation
    -5

    "Entirely singleplayer with no cooperative gameplay or multiplayer features."

  • Creativity
    2

    "Weapon customization and player choice in approach allow some creative expression within a structured narrative."

  • Domination
    -5

    "No evidence of dominating or controlling others; gameplay is solo and story-driven."

  • Escapism
    5

    "Strong immersion in a post-apocalyptic world provides escape from real life through atmospheric storytelling and gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation to experience story and atmosphere."

  • Experimenting
    3

    "Players can experiment with stealth vs combat approaches, weapon mods, and moral decisions affecting outcomes."

  • Exploration
    3

    "Game encourages exploration of detailed environments, hidden safes, and side missions within mostly linear levels."

  • Expression
    2

    "Weapon customization and player moral choices offer limited but meaningful self-expression."

  • Fantasy
    3

    "Post-apocalyptic setting with supernatural elements like Dark Ones and mutants creates an imaginative fictional world."

  • Fellowship
    -4

    "Solo experience with minimal social interaction; story involves NPCs but no multiplayer or community features."

  • Growth
    3

    "Players develop skills in stealth, combat tactics, and resource management; story progression reflects character growth."

  • Health
    -4

    "Sedentary gameplay typical of singleplayer FPS; no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention and continuous engagement; not designed for casual or background play."

  • Intimacy
    -3

    "Limited emotional connections through story and characters but no close social relationships or multiplayer."

  • Leadership
    -4

    "No leadership or group management roles; player acts individually within a scripted narrative."

  • Progression
    4

    "Players accumulate weapons, ammo, upgrades, and moral points that influence story outcomes and endings."

  • Relaxation
    2

    "Atmospheric and immersive but includes tense combat and survival elements that create sustained tension."

  • Sensation
    3

    "Strong sensory stimulation from graphics, sound design, and atmospheric effects enhance emotional engagement."

  • Status
    -5

    "No social status or recognition systems; focus is on individual experience and story."

  • Story
    5

    "Narrative-driven game with rich story, character development, moral choices, and multiple endings."

  • Strategy
    4

    "Requires tactical planning in combat, stealth, resource management, and moral decision-making."

  • Thrill
    4

    "Suspenseful moments, boss fights, and survival challenges provide excitement and tension."

  • Value
    4

    "Highly praised for story, atmosphere, and gameplay; considered worth the price especially in bundles or sales."

  • Violence
    4

    "Combat against humans and mutants is central, including gunplay, melee, and stealth kills."

  • Survival
    4

    "Resource scarcity, health management, and environmental hazards require careful survival strategies."

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