MISERY similar games & best alternatives
MISERY
2025
Related articles
Quick resume
MISERY is a 1–5 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Global score
85/100
Genres
Action, Adventure, Indie, Massively Multiplayer, Simulator, Shooter
Similar games
Pros
- Immersive stalker-inspired atmosphere
- Addictive survival and looting gameplay loop
- Strong co-op multiplayer experience
- Procedurally generated maps for replayability
- Base building and customization
Cons
- Janky combat and ui issues
- Bugs and desync problems
- Limited map size and variety
- Lack of autosave feature
- Some griefing in multiplayer
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Survival, Leadership. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players have freedom to explore, loot, build and make decisions in a procedurally generated world with emergent events."
-
Competence3
"Game involves overcoming challenging combat, survival mechanics, and base building with skill and strategy."
-
Competition-3
"Focus is on cooperative and solo survival rather than competitive ranked modes or leaderboards."
-
Continuation4
"Players report addictive gameplay loop with long sessions and habitual play due to progression and exploration."
-
Cooperation4
"Strong emphasis on co-op multiplayer, working with friends to survive and build bases."
-
Creativity3
"Base building and customization of bunker with furniture and wiring allows creative expression."
-
Domination-2
"Interactions mostly balanced; some griefing reported but overall cooperative play encouraged."
-
Escapism5
"Highly immersive survival experience with atmospheric world providing strong real-life escape."
-
Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."
-
Experimenting3
"Players encouraged to learn by doing, experiment with survival tactics, and explore procedural maps."
-
Exploration4
"Procedurally generated maps and changing world encourage discovery of new areas and secrets."
-
Expression3
"Customization of bunker and placement of found furniture supports player self-expression."
-
Fantasy3
"Game features imaginative mutants, anomalies, and surreal elements in a fictional post-apocalyptic setting."
-
Fellowship4
"Strong community and social play with friends, shared experiences and cooperative achievements."
-
Growth3
"Players develop survival skills, learn game mechanics, and improve over time through experience."
-
Health-4
"Game involves sedentary play with no physical activity; some reports of long sessions and fatigue."
-
Idle-3
"Requires continuous attention and focus due to survival threats and time-limited expeditions."
-
Intimacy2
"Players form social bonds and friendships through cooperative play, though not deeply emotional."
-
Leadership2
"Some players take lead roles in groups, but overall cooperative and shared decision-making."
-
Progression4
"Strong progression through loot collection, bunker upgrades, and equipment acquisition."
-
Relaxation-2
"Gameplay is tense and challenging with frequent threats and survival pressure."
-
Sensation3
"Atmospheric audio and visuals provide immersive sensory stimulation and emotional engagement."
-
Status-2
"Minimal social status or recognition systems; focus is on survival and cooperation."
-
Story2
"Some narrative elements and lore inspired by STALKER, but mostly emergent and player-driven."
-
Strategy3
"Players must plan expeditions, manage resources, and use tactics to survive and build bases."
-
Thrill4
"High suspense from survival threats, emissions, and unpredictable encounters."
-
Value4
"Players perceive strong value for price with extensive content and replayability."
-
Violence3
"Combat against mutants, bandits, and other players is a core gameplay element."
-
Survival5
"Central focus on avoiding death, managing resources, and overcoming environmental threats."
Last update: 29/04/2026