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my eyes deceive similar games & best alternatives

my eyes deceive

PC (Microsoft Windows) • 2024

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Quick resume

Set over the course of roughly a week, you play as a young girl who has been living in a shelter all her life. The outside world is infected with a deadly disease. Society is in chaos. Fortunately, your papa is protecting you.

Global score

79/100

Genres

Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Powerful and meaningful narrative
    • Effective atmosphere and symbolism
    • Free to play
    • Emotional and psychological impact
    • Well-crafted despite small scope

    Cons

    • Slow and repetitive gameplay
    • Limited interactivity
    • Disturbing and triggering content
    • Short length with limited replayability
    • Some players find pacing tedious

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      -3

      "Gameplay is mostly following a strict daily routine with limited player agency; choices influence endings but overall constrained."

    • Competence
      -2

      "Minimal skill required; gameplay involves repetitive tasks and waiting with little challenge or variation."

    • Competition
      -5

      "No competitive elements or comparison to others; purely single player narrative experience."

    • Continuation
      -1

      "Short game (~30-60 minutes) with some players finding replay for alternate endings tedious; moderate attachment."

    • Cooperation
      -5

      "Entirely single player with no cooperative or multiplayer features."

    • Creativity
      1

      "Some symbolic and metaphorical elements encourage interpretation, but no player creation or modification."

    • Domination
      -5

      "No elements of exerting control over others; narrative centers on victimization."

    • Escapism
      4

      "Players use the game to experience and reflect on dark, traumatic themes distinct from everyday life."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest despite heavy and disturbing content."

    • Experimenting
      -1

      "Limited experimentation possible; mostly following set routines with minor branching endings."

    • Exploration
      -3

      "Gameplay confined to a small environment with limited new areas; focus on narrative rather than exploration."

    • Expression
      -4

      "No character customization or personalization; fixed presentation to serve story."

    • Fantasy
      -5

      "Strongly grounded in realistic, disturbing real-world inspired events and themes."

    • Fellowship
      -5

      "No social or community features; solitary experience."

    • Growth
      1

      "Players gain understanding of complex themes and symbolism; limited skill growth."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      3

      "Gameplay involves waiting and slow pacing, including repetitive tasks and waiting for events."

    • Intimacy
      -5

      "No social or emotional connections formed with others; solitary narrative."

    • Leadership
      -5

      "No leadership or management roles; player follows scripted events."

    • Progression
      1

      "Some progression through story and diary entries; no item or power accumulation."

    • Relaxation
      -3

      "Tense, unsettling atmosphere with emotional strain rather than relaxation or flow."

    • Sensation
      2

      "Strong emotional and atmospheric sensory stimulation through audio-visual design."

    • Status
      -5

      "No social recognition or status systems; individual experience."

    • Story
      5

      "Narrative-driven game with strong emphasis on story, symbolism, and emotional impact."

    • Strategy
      -3

      "Minimal strategic or problem-solving elements; mostly routine tasks and simple choices."

    • Thrill
      3

      "Emotional tension and suspense from disturbing themes and atmosphere rather than jump scares."

    • Value
      4

      "Free game with strong emotional impact and meaningful message; good value for time invested."

    • Violence
      5

      "Depicts implied sexual abuse and trauma; violent themes central to narrative."

    • Survival
      3

      "Narrative involves avoiding harm and seeking escape; survival is a key theme."

    Last update: 29/04/2026