Through the Darkest of Times similar games & best alternatives
Through the Darkest of Times
2020
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Quick resume
Berlin 1933. “Adolf Hitler is chancellor!” We all know the consequences this message bore. Unspeakable horrors and suffering would sweep across the world. Few would stand and fight the monstrosity that was the German Reich. Will you? Lead an underground resistance group Through the Darkest of Times.
Global score
84/100
Genres
Adventure, Indie, Simulator, Strategy, Role-playing (RPG)
Pros
- Powerful historical narrative
- Emotional and moral engagement
- Unique art style and atmosphere
- Strategic resource and team management
- Educational value about nazi germany resistance
Cons
- Repetitive gameplay mechanics
- Progress resets between chapters
- Some balance and rng frustrations
- Limited replayability
- Text-heavy and slow pacing
Motivations
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Autonomy3
"Players manage a resistance group with freedom to assign members to various missions and make narrative choices, though major historical events remain fixed."
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Competence2
"Gameplay involves strategic resource and risk management with some skill in balancing morale, supporters, and mission success, but mechanics are relatively simple and repetitive."
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Competition-4
"Focus is on personal and group survival and moral choices without comparison or ranking against other players."
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Continuation1
"Players engage in multiple chapters with some replay value, but progress resets between chapters and missions can feel repetitive, limiting long-term attachment."
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Cooperation4
"Game centers on managing a small team with complementary skills working together to achieve resistance goals."
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Creativity1
"Some customization of characters and strategic choices in mission assignments, but limited creative freedom beyond predefined structures."
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Domination-5
"No elements of exerting control or superiority over others; emphasis on shared struggle and survival."
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Escapism3
"Players immerse in a dark historical setting to experience and reflect on real-world events, providing emotional engagement and distraction."
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Expectation-4
"Players engage voluntarily out of interest in history and moral themes rather than obligation or external pressure."
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Experimenting1
"Some experimentation with team composition and mission strategies, but overall gameplay follows established patterns."
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Exploration-3
"Game is structured around known historical events and locations with limited discovery or new territory."
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Expression1
"Limited character customization mainly in appearance and traits, allowing modest self-expression."
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Fantasy-5
"Strongly grounded in realistic historical events and scenarios without fictional or fantastical elements."
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Fellowship3
"Focus on group identity and shared struggle within the resistance cell, though social interaction is limited to the team."
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Growth3
"Players develop skills of resistance members and learn historical context, promoting personal and strategic growth."
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Health-5
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires consistent attention to resource and risk management; not designed for casual or background play."
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Intimacy2
"Narrative includes emotional connections and moral dilemmas among group members, fostering some emotional closeness."
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Leadership4
"Player leads and manages a resistance group, making strategic and moral decisions guiding the team."
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Progression2
"Players accumulate resources, supporters, and skills over time within chapters, though progress resets between chapters."
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Relaxation-2
"Tense and emotionally heavy atmosphere with challenging gameplay; not primarily designed for relaxation."
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Sensation1
"Art style and soundtrack provide atmospheric sensory engagement, but gameplay is subdued and text-heavy."
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Status-4
"No social recognition or leaderboards; focus is on personal and group survival without external status."
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Story5
"Strong narrative immersion with historical events, character-driven stories, and moral choices."
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Strategy3
"Requires planning, resource allocation, risk assessment, and team management, though mechanics are not deeply complex."
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Thrill3
"Emotional tension and suspense arise from risk of capture and moral dilemmas, creating a sense of thrill."
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Value4
"Players perceive good educational and emotional value for time and money invested."
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Violence-4
"Gameplay focuses on non-violent resistance activities rather than combat or destruction."
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Survival4
"Core gameplay revolves around avoiding failure, managing risks, and keeping the resistance alive under threat."
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Last update: 06/03/2026