Richie's Plank Experience similar games & best alternatives
Richie's Plank Experience
2017
Related articles
Quick resume
You're on a plank, 80 stories high. Knees shaky, palms sweaty. You have a choice. Do you walk or do you freeze? Richie's Plank is the only VR experience that lets you clone any real-world plank into the virtual world for 2X the immersion.
Global score
80/100
Genres
Casual, Indie, Simulator, Adventure, Arcade
Similar games
Pros
- Highly immersive vr experience
- Effective demo for vr newcomers
- Unique flying and firefighting modes
- Strong sensory stimulation with props
- Active developer engagement
Cons
- Limited long-term replay value
- Relatively short and simple gameplay
- Some graphical and control bugs
- Price considered high by some
- Potential motion sickness in flying modes
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Story, Violence, Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players freely choose to walk the plank, fly, paint in the sky, or put out fires with no forced routines."
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Competence2
"Some skill involved in flying and firefighting modes, but plank walking is simple and more about overcoming fear."
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Competition-3
"Focus is on personal experience and overcoming fear rather than competing with others."
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Continuation1
"Some users play repeatedly especially to demo VR to others, but many find limited long-term replay value."
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Cooperation-4
"Primarily single-player experience with limited social interaction beyond watching others play."
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Creativity3
"Skywriting mode allows creative expression by painting in the sky; also customization of plank setup."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are equal and supportive."
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Escapism4
"Strong immersion and sensory experiences provide escape from real life, especially fear of heights."
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Expectation-4
"Players engage voluntarily for fun or demo purposes, no obligation or pressure noted."
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Experimenting3
"Players try different modes and experiment with flying, painting, and plank walking."
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Exploration2
"Limited exploration of city environment during flying modes; plank experience is fixed."
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Expression2
"Skywriting allows some avatar/environment expression; otherwise minimal customization."
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Fantasy3
"Flying like a superhero and firefighting in VR provides imaginative, fictional experiences."
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Fellowship1
"Social aspect mainly from sharing reactions and watching others play, limited direct interaction."
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Growth2
"Players develop courage to overcome fear and improve flying skills over time."
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Health-3
"Sedentary VR play with some physical balance challenge; no physical exercise or rehab focus."
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Idle-2
"Requires focused attention during play; not a background or idle activity."
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Intimacy-4
"Social interactions are surface-level, mostly watching others and sharing reactions."
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Leadership-4
"No leadership roles; players participate individually or support others informally."
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Progression-3
"No significant item accumulation or upgrades; experience is static with minor mode additions."
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Relaxation1
"Flying mode can be relaxing, but plank walking induces tension and fear."
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Sensation4
"Strong sensory stimulation via VR immersion, visuals, sound, and physical props like fans."
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Status-4
"No social status or recognition mechanics present."
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Story-4
"No narrative or plot; experience is context-free and focused on sensory immersion."
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Strategy-3
"Minimal strategic or problem-solving elements; mostly straightforward actions."
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Thrill4
"High thrill from fear of heights, falling sensation, and flying excitement."
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Value1
"Mixed user opinions; good value as a VR demo and novelty but limited gameplay content."
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Violence-5
"No combat or destructive actions; focus on constructive and sensory experiences."
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Survival1
"Some risk of 'falling' and failure in plank mode, but no real survival mechanics."
Last update: 29/04/2026