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My Sticker Book similar games & best alternatives

My Sticker Book

PC (Microsoft Windows) • 2022

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Quick resume

"I can't sleep." A cute and possibly just a little bit scary puzzle platformer game. Move stickers to the right positions in order to get rid of the monsters and complete the sticker book.

Global score

97/100

Genres

Adventure, Indie, Free To Play, Puzzle

Similar games

    Pros

    • Cute and charming art style
    • Relaxing music and atmosphere
    • Creative sticker-based puzzle mechanics
    • Free to play
    • Simple, wholesome story

    Cons

    • Very short gameplay length
    • Some clunky controls and puzzle clarity issues
    • Lack of save feature
    • Minimal challenge depth
    • No multiplayer or social features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Survival. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely move stickers to solve puzzles and decide how to progress through rooms."

    • Competence
      2

      "Puzzles require some thinking and interaction, but are generally simple and straightforward."

    • Competition
      -5

      "No competitive elements; focus is on individual puzzle solving at personal pace."

    • Continuation
      -3

      "Very short game (~10-20 minutes), with limited replay value and no save feature."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      4

      "Players creatively use and move stickers to solve puzzles and interact with environment."

    • Domination
      -5

      "No social dominance or power over others; purely individual experience."

    • Escapism
      3

      "Provides a charming, imaginative escape into a child's perspective overcoming fears."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and relaxation without obligation."

    • Experimenting
      3

      "Players experiment with sticker placement and puzzle solutions in novel ways."

    • Exploration
      2

      "Exploration limited to a few rooms and sticker interactions, some discovery involved."

    • Expression
      3

      "Sticker placement allows some degree of self-expression and customization of environment."

    • Fantasy
      3

      "Game presents a child’s imaginative view of monsters and fears in a fictional setting."

    • Fellowship
      -5

      "No social or community features; solo play only."

    • Growth
      2

      "Players learn puzzle mechanics and problem solving, though limited by short length."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires focused attention to solve puzzles; not designed for idle or background play."

    • Intimacy
      -5

      "No social or emotional relationship-building features."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Progression through puzzles and rooms, but no item collection or upgrades."

    • Relaxation
      4

      "Calm music and art style create a relaxing atmosphere despite light spooky elements."

    • Sensation
      2

      "Pleasant visuals and music provide mild sensory stimulation without intense excitement."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      3

      "Simple narrative about a girl overcoming fear to get water, with emotional tone."

    • Strategy
      2

      "Basic puzzle solving requires some planning but no deep strategic complexity."

    • Thrill
      1

      "Mild suspense from light horror elements and jump scares, but mostly gentle tone."

    • Value
      4

      "Free game with high appreciation for art, music, and concept despite short length."

    • Violence
      -4

      "No real violence; gameplay focuses on constructive sticker placement to solve puzzles."

    • Survival
      1

      "Light survival elements with health hearts and avoiding monsters, but low risk overall."

    Last update: 29/04/2026