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Botany Manor

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4, Android • 2024

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Quick resume

Welcome to Botany Manor, a stately home in 19th century England. You play as inhabitant Arabella Greene, a retired botanist. Explore your house and gardens, filled with research, to figure out the ideal habitat of forgotten flora. Grow each plant to discover the mysterious qualities they hold…

Global score

95/100

Genres

Adventure, Indie, Puzzle

Pros

  • Beautiful and immersive art style
  • Relaxing and cozy atmosphere
  • Engaging and logical puzzles
  • Emotional and well-integrated storytelling
  • Accessible gameplay with good pacing

Cons

  • Short playtime (~3-5 hours)
  • Price considered high for content length
  • Lack of clue review in ui causing backtracking
  • Limited replayability
  • Navigation could be improved (no map indicator)

Motivations

  • Autonomy
    4

    "Players freely explore the manor, choose how to approach puzzles, and decide which clues to investigate next, indicating a strong sense of control over actions."

  • Competence
    3

    "Puzzles require logical deduction and piecing together clues, providing satisfying skill-based challenges without being overly difficult."

  • Competition
    -4

    "Focus is on individual puzzle solving and personal pace; no evidence of competitive or ranked modes."

  • Continuation
    1

    "Some players expressed desire for more content and replayability, but the game is generally short and completed in a few hours."

  • Cooperation
    -5

    "Game is single-player with no cooperative or multiplayer elements."

  • Creativity
    2

    "Players engage in creative problem solving with unique puzzles, though no direct creation or customization mechanics."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are solitary and respectful."

  • Escapism
    4

    "Players enjoy a relaxing, immersive escape into a peaceful manor and botanical puzzles, providing stress relief and distraction."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation, with no obligation or external pressure noted."

  • Experimenting
    3

    "Players explore clues and test puzzle solutions, experimenting with different combinations to grow plants."

  • Exploration
    4

    "Exploring the manor and gardens to discover clues and secrets is a core gameplay element."

  • Expression
    -3

    "Limited customization; players do not modify characters or environments beyond puzzle interactions."

  • Fantasy
    2

    "Game features fictional plants and a historical setting with imaginative elements, blending fantasy with realism."

  • Fellowship
    -5

    "Solo experience with minimal social interaction or community involvement."

  • Growth
    3

    "Players develop puzzle-solving skills and learn about plants and story through exploration."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention to solve puzzles and explore; not designed for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship-building with other players."

  • Leadership
    -5

    "No leadership or group management roles; purely single-player."

  • Progression
    3

    "Players progress by unlocking new plants and areas, collecting clues and achievements."

  • Relaxation
    5

    "Strong emphasis on calm, cozy atmosphere with soothing music and gentle puzzles for relaxation."

  • Sensation
    3

    "Enjoyable visuals, ambient sounds, and music provide pleasant sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Narrative is woven through environmental storytelling and letters, engaging players emotionally."

  • Strategy
    2

    "Puzzles require logical reasoning and deduction, though not deeply complex strategic planning."

  • Thrill
    -3

    "Game maintains a calm, controlled environment with minimal suspense or risk."

  • Value
    -3

    "Many players felt the game is overpriced for its short length and limited replayability."

  • Violence
    -5

    "No violence; gameplay centers on constructive puzzle-solving and exploration."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable and safe environment."

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    Last update: 06/03/2026