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DRAGON QUEST HEROES™ II similar games & best alternatives

DRAGON QUEST HEROES™ II

PC (Microsoft Windows), PlayStation 4, PlayStation Vita, PlayStation 3 • 2017

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Quick resume

DRAGON QUEST HEROES II is a hack-and-slash Action RPG that sends you on a new adventure to restore order to a once peaceful world filled with monsters and battles of epic proportions. Up to 4 players can play in cooperative multiplayer to defeat an unknown threat looming over the Seven Realms!

Global score

70/100

Genres

Action, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Engaging combat with character and class customization
    • Colorful and nostalgic dragon quest fantasy world
    • Long gameplay with extensive side content and multiplayer
    • Good music and satisfying visual effects
    • Improved over the first game with open world exploration

    Cons

    • Limited multiplayer with no full co-op story mode
    • Ai companions can be unhelpful and frustrating
    • Some grindy elements and repetitive combat
    • Technical issues reported by some players
    • Camera and control quirks, especially on pc

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can freely explore semi-open world areas, choose characters and switch classes, and customize skills and equipment."

    • Competence
      3

      "Combat requires learning enemy patterns and managing skills; some boss fights are challenging and require strategy."

    • Competition
      -3

      "Focus is on solo or cooperative play with friends; multiplayer is limited and no ranked or leaderboard competition."

    • Continuation
      4

      "Long story and extensive side content with grindy achievements encourage extended play sessions."

    • Cooperation
      2

      "Online multiplayer exists for dungeons and helping others but no full co-op story mode; some cooperation encouraged."

    • Creativity
      3

      "Players can customize characters through class changes, skill points, weapon proficiencies, and accessory crafting."

    • Domination
      -4

      "Interactions emphasize shared play and cooperation rather than dominance or power over others."

    • Escapism
      4

      "Colorful fantasy world with nostalgic Dragon Quest setting offers strong escapism and immersion."

    • Expectation
      -4

      "Players engage voluntarily for fun and nostalgia; no evidence of obligation or pressure to play."

    • Experimenting
      3

      "Class switching, weapon mastery, and skill customization encourage trying new builds and playstyles."

    • Exploration
      3

      "Semi-open world with multiple zones to explore and side quests to discover beyond main story missions."

    • Expression
      2

      "Character customization through class and equipment changes allows some self-expression."

    • Fantasy
      5

      "Strong fantasy setting with Dragon Quest lore, magic, monsters, and imaginative characters."

    • Fellowship
      2

      "Some social interaction through multiplayer dungeons and helping friends, but limited community features."

    • Growth
      4

      "Leveling, skill point allocation, weapon proficiency, and class progression provide learning and development."

    • Health
      -5

      "Typical sedentary gaming experience with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during combat and exploration; not designed for idle or background play."

    • Intimacy
      -3

      "Limited social interaction mostly surface-level multiplayer cooperation; no deep relationship building."

    • Leadership
      -2

      "Players control their own party but no evidence of leading others or managing groups beyond own team."

    • Progression
      4

      "Strong progression through leveling, skill trees, equipment upgrades, and class mastery."

    • Relaxation
      3

      "Generally enjoyable and fun gameplay with moments of challenge; some frustration from grind and AI."

    • Sensation
      3

      "Colorful graphics, orchestral music, and satisfying combat animations provide sensory stimulation."

    • Status
      -3

      "No emphasis on social recognition or leaderboards; focus is on personal achievement and enjoyment."

    • Story
      3

      "Engaging fantasy story with characters and plot twists, though somewhat standard JRPG narrative."

    • Strategy
      2

      "Combat requires timing, skill management, and some tactical switching between characters and skills."

    • Thrill
      2

      "Combat offers moments of tension and challenge, especially in boss fights, but overall moderate risk."

    • Value
      3

      "Long gameplay with extensive content and multiplayer adds good value for time and money invested."

    • Violence
      4

      "Enjoyment of combat and destruction of hordes of enemies is central to gameplay."

    • Survival
      2

      "Players must avoid damage and manage resources in combat, but overall moderate threat level."

    Last update: 29/04/2026