House of Detention Thumbnail

House of Detention similar games & best alternatives

House of Detention

PC (Microsoft Windows), Mac, Linux • 2020

Related articles

Quick resume

Unique horror with a Deep plot, a lot of characters, great sound effects and a creepy atmosphere of Real Dungeon. Locker Room, Gym, Various Monsters, Atmospheric Music, Meme Scrolls, The Lash of the Spain King and much more! Right Version Included.

Global score

91/100

Genres

Action, Adventure, Indie, Massively Multiplayer, Role-playing (RPG), Simulator, Sport, Strategy

Similar games

    Pros

    • Unique and immersive story
    • Strong emotional and humorous impact
    • Engaging stealth and survival gameplay
    • Excellent value for price
    • Active community and multiplayer modes

    Cons

    • Some technical issues and bugs
    • Limited combat mechanics
    • Short main story length
    • Occasional clunky controls
    • Adult content limits appeal

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status. It leans lower than usual among comparable games on Violence, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore the dungeon, collect items, and choose stealth or evasion tactics, indicating moderate player control."

    • Competence
      2

      "Gameplay involves avoiding enemies and collecting items with some challenge, but combat is minimal and controls can be clunky, suggesting moderate skill engagement."

    • Competition
      1

      "Includes multiplayer versus mode and speedrunning elements, but main experience is single-player and casual, so competition is present but not dominant."

    • Continuation
      3

      "Many reviews mention long play sessions, replayability, and habitual engagement, indicating strong desire to keep playing."

    • Cooperation
      2

      "Game features a cooperative mode allowing players to team up, though some report connectivity issues; cooperation is present but not central."

    • Creativity
      1

      "Players can explore and experiment with different approaches, but game structure and objectives are predefined with limited creative modification."

    • Domination
      -3

      "Interactions emphasize shared experiences and humor rather than exerting control or superiority over others."

    • Escapism
      5

      "Strong evidence from reviews that players use the game for stress relief, distraction, and emotional escape from real-life problems."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation, with no indication of obligation or pressure."

    • Experimenting
      3

      "Players explore mechanics, test limits, and try different strategies, showing a tendency toward novelty and experimentation."

    • Exploration
      4

      "Game involves discovering new areas, secrets, and collectibles within a maze-like dungeon environment."

    • Expression
      1

      "Some character and environment customization is implied, but mostly players use preset assets and aesthetics."

    • Fantasy
      5

      "Game is rich in imaginative fiction, surreal and absurd scenarios, and roleplaying elements with strong fantasy themes."

    • Fellowship
      3

      "Community and shared humor are important; multiplayer modes and social interactions contribute to a sense of belonging."

    • Growth
      2

      "Players develop skills in stealth, timing, and strategy, though learning curve is moderate and gameplay is accessible."

    • Health
      -5

      "No physical activity involved; gameplay promotes sedentary play."

    • Idle
      -3

      "Game requires focused attention and engagement rather than casual or background play."

    • Intimacy
      2

      "Some social interactions and community bonding occur, but close personal relationships are not a primary focus."

    • Leadership
      -4

      "Players mostly participate equally or in cooperative roles without strong leadership or authority dynamics."

    • Progression
      3

      "Collecting items and unlocking achievements provide a sense of advancement and accumulation."

    • Relaxation
      2

      "Some players find the game relaxing and cathartic, though tense moments and jump scares also occur."

    • Sensation
      3

      "Game offers sensory stimulation through graphics, music, and humorous audio cues, creating emotional fun."

    • Status
      1

      "Some recognition through achievements and community status, but not a dominant motivation."

    • Story
      4

      "Narrative immersion is strong with rich plot, characters, and emotional engagement described by players."

    • Strategy
      3

      "Players use stealth, timing, and planning to avoid enemies and complete objectives, indicating moderate strategic challenge."

    • Thrill
      3

      "Jump scares, tense chases, and suspenseful moments provide excitement and thrill."

    • Value
      5

      "Players perceive excellent value for money and time, praising the game as a masterpiece at a low price."

    • Violence
      -4

      "Gameplay focuses on evasion and survival rather than combat or destruction; violence is minimal and not glorified."

    • Survival
      4

      "Avoiding capture and managing threats are core gameplay elements, emphasizing survival challenges."

    Last update: 29/04/2026