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Not For Broadcast

Xbox One, PlayStation 4, Xbox Series X|S, PC (Microsoft Windows) • 2022

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Quick resume

A new political Party has won a landslide in the General Election, and for some reason the editor at the news station you work at has done a runner. Now it’s up to you, the Janitor, to take over the editing booth in this tumultuous time - will you help the government, or stand in their way?

Global score

94/100

Genres

Adventure, Indie, Simulator, Point-and-click

Pros

  • Unique and engaging gameplay mechanics
  • Deep and branching narrative with multiple endings
  • High-quality acting and writing
  • Strong political and social satire
  • Good replayability and player choice impact

Cons

  • Some gameplay mechanics can be repetitive or stressful
  • Story segments outside broadcast can feel less engaging
  • Technical issues reported by some players
  • Lack of multiplayer or cooperative features
  • Large game size due to fmv content

Motivations

  • Autonomy
    4

    "Players have significant control over broadcast decisions, camera angles, censorship, and story direction, reflecting high autonomy."

  • Competence
    3

    "Gameplay involves multitasking, managing live broadcasts, and technical challenges that require skill and provide feedback."

  • Competition
    -3

    "Focus is on individual performance and personal story progression without explicit player-vs-player competition."

  • Continuation
    4

    "Multiple endings, branching narratives, and replayability encourage long sessions and repeated playthroughs."

  • Cooperation
    -4

    "Gameplay centers on solo control of broadcast operations and personal decision-making, with minimal multiplayer or teamwork."

  • Creativity
    3

    "Players creatively shape broadcasts by choosing camera shots, censorship, and content, influencing story outcomes."

  • Domination
    -4

    "Interactions emphasize shared narrative experience rather than exerting power or superiority over others."

  • Escapism
    4

    "Players immerse themselves in a fictional dystopian broadcast world, escaping real life through engaging story and gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Multiple story branches and gameplay modifiers encourage trying new approaches and exploring different outcomes."

  • Exploration
    3

    "Players discover new story paths, endings, and hidden content by replaying and making different choices."

  • Expression
    2

    "Players express themselves through broadcast choices and narrative decisions, though no avatar customization."

  • Fantasy
    3

    "The game presents a fictional dystopian setting with exaggerated political satire and surreal elements."

  • Fellowship
    -3

    "Experience is primarily solitary with limited social or community interaction described."

  • Growth
    3

    "Players develop multitasking skills and learn to manage complex broadcast mechanics over time."

  • Health
    -5

    "Gameplay is sedentary with no physical activity or health-related features."

  • Idle
    -4

    "Requires constant attention and multitasking during broadcasts, with few idle moments."

  • Intimacy
    -3

    "Social connections are limited to narrative relationships rather than close personal interactions."

  • Leadership
    3

    "Players lead the broadcast operation and influence narrative direction, acting as decision-makers."

  • Progression
    3

    "Players unlock multiple endings and story branches, progressing through narrative and gameplay challenges."

  • Relaxation
    -2

    "Gameplay can be stressful and demanding, though some players find it engaging and rewarding."

  • Sensation
    3

    "Engaging audiovisual FMV content and dynamic broadcast visuals provide sensory stimulation and entertainment."

  • Status
    -4

    "Player achievements and choices are personal with minimal social recognition or status mechanics."

  • Story
    5

    "Strong narrative immersion with branching plots, character development, and impactful player choices."

  • Strategy
    3

    "Players must plan broadcast sequences, manage resources, and respond to live events strategically."

  • Thrill
    3

    "Tense live broadcast scenarios and unexpected events create suspense and excitement."

  • Value
    4

    "Players report high enjoyment, replayability, and narrative depth, perceiving good value for time and money."

  • Violence
    -4

    "Gameplay focuses on broadcast management and narrative choices rather than combat or destruction."

  • Survival
    2

    "Players manage threats to broadcast quality and narrative consequences, reflecting moderate survival elements."

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    Last update: 06/03/2026