Not For Broadcast similar games & best alternatives
Not For Broadcast
2022
Related articles
Quick resume
A new political Party has won a landslide in the General Election, and for some reason the editor at the news station you work at has done a runner. Now it’s up to you, the Janitor, to take over the editing booth in this tumultuous time - will you help the government, or stand in their way?
Global score
94/100
Genres
Adventure, Indie, Simulator, Point-and-click
Similar games
Pros
- Unique and engaging gameplay mechanics
- Deep and branching narrative with multiple endings
- High-quality acting and writing
- Strong political and social satire
- Good replayability and player choice impact
Cons
- Some gameplay mechanics can be repetitive or stressful
- Story segments outside broadcast can feel less engaging
- Technical issues reported by some players
- Lack of multiplayer or cooperative features
- Large game size due to fmv content
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Violence, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have significant control over broadcast decisions, camera angles, censorship, and story direction, reflecting high autonomy."
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Competence3
"Gameplay involves multitasking, managing live broadcasts, and technical challenges that require skill and provide feedback."
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Competition-3
"Focus is on individual performance and personal story progression without explicit player-vs-player competition."
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Continuation4
"Multiple endings, branching narratives, and replayability encourage long sessions and repeated playthroughs."
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Cooperation-4
"Gameplay centers on solo control of broadcast operations and personal decision-making, with minimal multiplayer or teamwork."
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Creativity3
"Players creatively shape broadcasts by choosing camera shots, censorship, and content, influencing story outcomes."
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Domination-4
"Interactions emphasize shared narrative experience rather than exerting power or superiority over others."
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Escapism4
"Players immerse themselves in a fictional dystopian broadcast world, escaping real life through engaging story and gameplay."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting4
"Multiple story branches and gameplay modifiers encourage trying new approaches and exploring different outcomes."
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Exploration3
"Players discover new story paths, endings, and hidden content by replaying and making different choices."
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Expression2
"Players express themselves through broadcast choices and narrative decisions, though no avatar customization."
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Fantasy3
"The game presents a fictional dystopian setting with exaggerated political satire and surreal elements."
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Fellowship-3
"Experience is primarily solitary with limited social or community interaction described."
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Growth3
"Players develop multitasking skills and learn to manage complex broadcast mechanics over time."
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Health-5
"Gameplay is sedentary with no physical activity or health-related features."
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Idle-4
"Requires constant attention and multitasking during broadcasts, with few idle moments."
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Intimacy-3
"Social connections are limited to narrative relationships rather than close personal interactions."
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Leadership3
"Players lead the broadcast operation and influence narrative direction, acting as decision-makers."
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Progression3
"Players unlock multiple endings and story branches, progressing through narrative and gameplay challenges."
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Relaxation-2
"Gameplay can be stressful and demanding, though some players find it engaging and rewarding."
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Sensation3
"Engaging audiovisual FMV content and dynamic broadcast visuals provide sensory stimulation and entertainment."
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Status-4
"Player achievements and choices are personal with minimal social recognition or status mechanics."
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Story5
"Strong narrative immersion with branching plots, character development, and impactful player choices."
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Strategy3
"Players must plan broadcast sequences, manage resources, and respond to live events strategically."
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Thrill3
"Tense live broadcast scenarios and unexpected events create suspense and excitement."
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Value4
"Players report high enjoyment, replayability, and narrative depth, perceiving good value for time and money."
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Violence-4
"Gameplay focuses on broadcast management and narrative choices rather than combat or destruction."
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Survival2
"Players manage threats to broadcast quality and narrative consequences, reflecting moderate survival elements."
Where to buy
Last update: 29/04/2026