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The Last Faith

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2023

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Quick resume

A dark, gothic fusion of metroidvania and soulslike. The Last Faith thrives on merciless and precise combat with a huge range of weapons, firearms, and custom executions at your disposal. Let nothing stand in your way.

Global score

84/100

Genres

Action, Adventure, Indie, Platform, Hack and slash/Beat 'em up, Role-playing (RPG), Fighting

Similar games

    Pros

    • Deep and varied combat system
    • Beautiful gothic pixel art and animation
    • Nonlinear exploration with many secrets
    • Multiple builds and weapon variety
    • Immersive atmospheric soundtrack

    Cons

    • Some control and animation clunkiness
    • Lack of new game plus and respec options
    • Some difficulty spikes and balancing issues
    • No pause function and limited qol features
    • Vague story and cryptic narrative delivery

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Status, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can choose from multiple builds, weapons, and playstyles, and explore the nonlinear world at their own pace."

    • Competence
      3

      "Combat requires skillful timing, learning boss patterns, and weapon upgrades; some complaints about clunky controls but overall challenging and rewarding."

    • Competition
      -3

      "Focus is on personal progression and exploration without ranked or leaderboard competition."

    • Continuation
      4

      "Many players report long play sessions, replay value with multiple builds, and extensive exploration."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity
      3

      "Players can customize builds and experiment with different weapons and spells; some limitations noted but overall variety."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; purely individual gameplay."

    • Escapism
      4

      "Dark gothic atmosphere and immersive world provide strong escapism and distraction from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or pressure."

    • Experimenting
      3

      "Encouraged to try different builds, weapons, and strategies; exploration of game mechanics is rewarded."

    • Exploration
      4

      "Nonlinear world with many hidden passages, secrets, and backtracking; exploration is a core gameplay element."

    • Expression
      -2

      "Limited character customization; some complaints about lack of visual differentiation between classes."

    • Fantasy
      4

      "Strong gothic fantasy setting with dark, cosmic horror themes and imaginative worldbuilding."

    • Fellowship
      -5

      "No social or community features; solo play only."

    • Growth
      4

      "Players develop skills, learn boss patterns, and improve character stats and weapons."

    • Health
      -4

      "Sedentary gameplay with no physical activity; some reports of frustration but no rehab or exercise elements."

    • Idle
      -4

      "Requires focused attention and continuous engagement; not suitable for background or casual play."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional sharing; single-player experience."

    • Leadership
      -5

      "No leadership or group management roles; individual gameplay focus."

    • Progression
      4

      "Strong emphasis on leveling up, acquiring weapons, upgrading gear, and completing quests."

    • Relaxation
      -2

      "Game can be tense and challenging, with some frustration reported; not primarily for relaxation."

    • Sensation
      3

      "Enjoyable pixel art, atmospheric music, and satisfying combat animations provide sensory stimulation."

    • Status
      -5

      "No social recognition or visibility; achievements are personal and not publicly ranked."

    • Story
      3

      "Narrative is cryptic and interpretive, delivered through environmental storytelling and item descriptions."

    • Strategy
      3

      "Requires planning builds, learning enemy patterns, and tactical combat decisions."

    • Thrill
      3

      "Boss fights and challenging combat provide suspense and excitement."

    • Value
      3

      "Many players feel the game offers good content and length for the price, though some suggest waiting for sales."

    • Violence
      4

      "Combat involves melee, ranged attacks, and defeating enemies and bosses with violent animations."

    • Survival
      3

      "Players must manage health, resources, and avoid death to progress; death penalties encourage careful play."

    Last update: 29/04/2026