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We Happy Few

PC (Microsoft Windows) • 2018

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Quick resume

From the independent studio that brought you Contrast, We Happy Few is an action/adventure game set in a drug-fuelled, retrofuturistic city in an alternative 1960s England. Hide, fight and conform your way out of this delusional, Joy-obsessed world.

Global score

77/100

Genres

Action, Adventure, Indie

Pros

  • Unique dystopian story and world
  • Strong narrative and character development
  • Immersive atmosphere and art style
  • Multiple playable characters with distinct playstyles
  • Engaging survival and crafting mechanics

Cons

  • Numerous bugs and glitches reported
  • Repetitive environments and npc models
  • Clunky combat and inconsistent ai
  • Large open world with some empty areas
  • Overpriced at full price, better on sale

Motivations

  • Autonomy
    3

    "Players can choose different characters with unique skill trees and playstyles, explore the open world, and decide how to approach quests and survival elements."

  • Competence
    2

    "The game involves skillful stealth, combat, crafting, and survival management, though combat is sometimes clunky and AI inconsistent."

  • Competition
    -4

    "Focus is on individual story progression and survival without competitive or ranked multiplayer elements."

  • Continuation
    3

    "Players report long playtimes, multiple playthroughs, and engagement with side quests and DLCs, indicating habitual and extended play."

  • Cooperation
    -5

    "The game is single-player focused with no cooperative multiplayer or teamwork mechanics."

  • Creativity
    3

    "Players engage in crafting, customizing gear, and exploring a procedurally generated world with unique storylines."

  • Domination
    -5

    "Interactions are balanced and story-driven without emphasis on dominating or controlling other players."

  • Escapism
    4

    "The dystopian, drug-fueled alternate reality offers players a strong escape from real life through immersive storytelling and atmosphere."

  • Expectation
    -3

    "Players engage voluntarily out of interest in story and world; some frustration with bugs but generally intrinsic motivation."

  • Experimenting
    3

    "Players explore different characters, playstyles, and survival strategies, experimenting with stealth, combat, and crafting."

  • Exploration
    3

    "Open world with multiple islands and districts encourages discovery, though some find the world repetitive and large."

  • Expression
    2

    "Customization through crafting outfits and gear allows some personal expression, though NPCs are visually repetitive."

  • Fantasy
    3

    "Set in an alternate 1960s dystopian England with drug-induced hallucinations and surreal elements."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction or community features."

  • Growth
    3

    "Players develop characters via skill trees and learn survival mechanics throughout the game."

  • Health
    -4

    "Sedentary gameplay with survival elements; no physical activity or health rehab aspects."

  • Idle
    -3

    "Requires active attention to survival stats, stealth, and combat; not a casual or idle experience."

  • Intimacy
    -3

    "Limited emotional connections mainly through story and NPC interactions; no social or friendship systems."

  • Leadership
    -4

    "No leadership or group management mechanics; player controls only their own character."

  • Progression
    3

    "Character skill upgrades, item collection, and crafting provide a sense of progression."

  • Relaxation
    1

    "Some players find the game immersive and atmospheric, but survival and stealth elements create tension."

  • Sensation
    2

    "Colorful art style and psychedelic effects provide sensory stimulation, though some find it repetitive."

  • Status
    -4

    "No social status or recognition systems; focus is on personal story and survival."

  • Story
    5

    "Strong narrative focus with deep storylines, character development, and immersive worldbuilding."

  • Strategy
    3

    "Players use stealth, resource management, and tactical combat; skill trees allow strategic character builds."

  • Thrill
    2

    "Stealth and survival create moments of tension and suspense, though combat can be predictable."

  • Value
    -2

    "Many players feel the game is overpriced at full price but worth buying on sale."

  • Violence
    2

    "Combat involves melee fighting and incapacitating NPCs, with some violent encounters."

  • Survival
    3

    "Survival mechanics like hunger, thirst, sleep, and disease management are core gameplay elements."

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    Last update: 06/03/2026