The Devourer: Hunted Souls similar games & best alternatives

The Devourer: Hunted Souls

PC (Microsoft Windows) • 2023

Should you play it?

Play as a paranormal investigator in our hybrid between first person survival and psychological horror story game. Investigate a haunted forest with up to 5 players CO-OP, try to lift the curse, experience a tragic story and take decisions together. Will you survive or will you lose your soul?

What works
  • Engaging cooperative multiplayer for up to 5 players
  • Well-designed puzzles integrated with horror elements
  • Strong atmosphere and jump scares
  • Good value for price especially given small dev team
  • Compelling story and character variety
Things to keep in mind
  • Early access with bugs and occasional glitches
  • Vr support is experimental and problematic
  • Some performance issues on certain hardware
  • Repetitive jump scares and limited replayability
  • Lack of updates and communication from devs recently

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Inside the Backrooms

  • Escape the Backrooms

  • PIT OF GOBLIN

  • PILGRIM

  • Nuclear Nightmare

  • Backrooms Society

  • Backrooms: Escape Together

  • KLETKA

  • Murky Divers

Hidden Gems

Less popular games with surprisingly high similarity

  • EXOME

  • Forsaken Frontiers

  • MetaPhysical

If you liked…

Recommendations by what you enjoyed most

  • Cooperation

    Granny: Escape Together

  • Fellowship

    PANICORE

  • Continuation

    A Webbing Journey

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Devourer: Hunted Souls: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose between two characters with unique abilities and solve puzzles cooperatively, allowing for personal decision-making and varied approaches."

    Capsule for Lara Croft and the Guardian of Light Lara Croft and the Guardian of Light

    "Players can choose different characters with unique abilities and solve puzzles in an open world, allowing some freedom in approach."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical thinking and some trial and error; players receive feedback and progress through skillful problem solving."

    Capsule for The Night of the Rabbit The Night of the Rabbit

    "Puzzles require logical thinking and some challenge; players receive feedback through puzzle solving and progression."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on cooperative play and shared experience rather than competing against others."

    Capsule for Zort Zort

    "Focus is on cooperative play and personal experience rather than competing against others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes, habitual engagement, and anticipation for future updates, indicating strong desire to keep playing."

    Capsule for A Webbing Journey A Webbing Journey

    "Players express desire to continue playing and anticipation for future chapters, indicating habitual engagement."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on cooperative multiplayer gameplay with friends to solve puzzles and escape together."

    Capsule for Granny: Escape Together Granny: Escape Together

    "Strong emphasis on cooperative multiplayer gameplay with up to 5 players working together to solve puzzles and survive."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some creativity in puzzle solving and player strategies, but mostly within predefined level designs and mechanics."

    Capsule for Inside the Backrooms Inside the Backrooms

    "Some creativity in puzzle solving and character ability use, but mostly within predefined game structures."

  • Domination

    Game with the same Domination vibe

    -5

    "Gameplay centers on shared survival and cooperation rather than exerting control or superiority over others."

    Capsule for Subterror Subterror

    "Gameplay centers on shared survival and cooperation without exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a thrilling escape from reality, enjoying immersive horror and action experiences."

    Capsule for Left 4 Dead Left 4 Dead

    "Players use the game as a scary, immersive experience to escape real life and enjoy horror thrills."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    Capsule for Total War: SHOGUN 2 Total War: SHOGUN 2

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different puzzle approaches and interact with various clues, though within a limited scope."

    Capsule for GET OUT! GET OUT!

    "Players try different characters and puzzle approaches, though within a limited early access content scope."

  • Exploration

    Game with the same Exploration vibe

    3

    "Semi-open world and puzzle areas encourage discovery, though some find exploration limited or repetitive."

    Capsule for Atomic Heart Atomic Heart

    "Open world and puzzle exploration encourage discovering new areas and secrets."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited customization options; players mostly experience preset characters and environments without personal modification."

    Capsule for Oddworld: Munch's Oddysee Oddworld: Munch's Oddysee

    "Limited customization options; players mostly use preset characters and environments."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural monsters and horror fiction elements, creating an imaginative experience."

    Capsule for Damned Damned

    "Game features supernatural horror elements, monsters, and fictional storylines creating an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    5

    "Strong community and social bonding through cooperative multiplayer and shared scary/funny moments."

    Capsule for PANICORE PANICORE

    "Strong community and group identity through cooperative multiplayer and shared horror experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn game mechanics progressively."

    Capsule for Moncage Moncage

    "Players develop puzzle-solving skills and learn game mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay typical of PC horror games; no physical activity involved."

    Capsule for DreadOut: Keepers of The Dark DreadOut: Keepers of The Dark

    "Sedentary gameplay typical of PC horror games, no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement during gameplay sessions."

    Capsule for Labyrinthine Labyrinthine

    "Requires focused attention and continuous engagement during gameplay sessions."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Cooperative play fosters closer social interactions and emotional sharing among friends."

    Capsule for Folklore Hunter Folklore Hunter

    "Close social interactions occur among friends playing cooperatively, fostering emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    1

    "Occasional informal leadership in coordinating puzzles or navigation, but mostly equal participation."

    Capsule for Storebound Storebound

    "Some players may take informal leadership roles in coordinating puzzle solving, but overall balanced participation."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through story chapters and unlock achievements and bonus content."

    Capsule for Witch's Pranks: Frog's Fortune Collector's Edition Witch's Pranks: Frog's Fortune Collector's Edition

    "Players progress through chapters, unlock achievements, and gain new story content."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game induces tension and suspense with occasional jump scares, making it less relaxing."

    Capsule for I'm on Observation Duty 2 I'm on Observation Duty 2

    "Game induces tension and suspense rather than relaxation, with frequent jump scares."

  • Sensation

    Game with the same Sensation vibe

    3

    "Effective use of audio-visual scares and atmospheric effects provide sensory stimulation and emotional excitement."

    Capsule for Anomaly Exit Anomaly Exit

    "Effective use of audio and visual scares creates sensory stimulation and emotional excitement."

  • Status
    -3

    No nearest game available

  • Story

    Game with the same Story vibe

    4

    "Narrative and character development are praised as strong elements driving player engagement."

    Capsule for Mister Furry: Hot Muscles Mister Furry: Hot Muscles

    "Engaging narrative and character development are key elements praised by players."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players use planning and problem solving to navigate puzzles and avoid monsters; some strategic cooperation required."

    Capsule for Emissary Zero Emissary Zero

    "Players use reasoning and planning to solve puzzles and avoid monsters."

  • Thrill

    Game with the same Thrill vibe

    4

    "Jump scares and tense moments provide suspense and excitement."

    Capsule for Mr. Hopp's Playhouse 2 Mr. Hopp's Playhouse 2

    "Jump scares and tense moments provide suspense and adrenaline rushes."

  • Value

    Game with the same Value vibe

    3

    "Players generally feel the game offers good value for price, especially given its unique mechanics and cooperative fun."

    Capsule for Remnant Records Remnant Records

    "Players feel the game offers good value for its price, especially given the content and cooperative fun."

  • Violence

    Game with the same Violence vibe

    1

    "Some combat and defense against creatures, but focus is more on survival and exploration than violence."

    Capsule for Subnautica: Below Zero Subnautica: Below Zero

    "Some combat or evasion of monsters occurs but focus is more on puzzle solving and survival than violence."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid threats and manage resources to survive and progress."

    Capsule for Dave's Fun Algebra Class: Remastered Dave's Fun Algebra Class: Remastered

    "Players must avoid threats and manage resources to survive and progress."

Last update: 27/05/2026