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Interloper

iOS, PC (Microsoft Windows), Mac • 2015

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Quick resume

Interloper is an online multiplayer real-time strategy game with matches that take only 5 minutes. Instead of destroying your opponent, you win by claiming domain. By predicting your opponent's movements, you corner them to claim the entire map.

Global score

84/100

Genres

Indie, Strategy, Simulator

Pros

  • Fast-paced and strategic gameplay
  • Easy to learn, hard to master
  • Short matches suitable for quick sessions
  • Unique and appealing art style
  • Active and responsive developers

Cons

  • Multiplayer community is very small or dead
  • Limited number of maps and content
  • No narrative or campaign beyond tutorial
  • Some technical issues on certain platforms
  • Lack of cooperative or team modes

Motivations

  • Autonomy
    4

    "Players have freedom to plan and execute their own strategies quickly and independently in fast-paced matches."

  • Competence
    4

    "Game requires skillful micro-management, quick thinking, and strategic planning to succeed."

  • Competition
    4

    "Strong emphasis on multiplayer competition with ranked leaderboards and tactical duels against others."

  • Continuation
    2

    "Short matches encourage repeated play sessions, though some players note limited content and dead multiplayer."

  • Cooperation
    -3

    "Primarily focused on 1v1 competitive play; limited or no cooperative multiplayer modes."

  • Creativity
    2

    "Players can experiment with different unit compositions and strategies within a fixed set of units and maps."

  • Domination
    3

    "Competitive play involves outsmarting and overpowering opponents to control territory."

  • Escapism
    2

    "Fast-paced gameplay offers distraction and mental engagement, though not explicitly for real-life escape."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    3

    "Players try various tactics and unit uses to find winning strategies in a dynamic environment."

  • Exploration
    -2

    "Maps are fixed and limited in number; exploration is minimal and not a core focus."

  • Expression
    -3

    "Limited customization; players use predefined units and aesthetics without personal modification."

  • Fantasy
    3

    "Game features imaginative sci-fi biological theme with alien fish and molecular settings."

  • Fellowship
    1

    "Some community interaction exists but multiplayer population is low, limiting social engagement."

  • Growth
    3

    "Players develop strategic thinking and micro skills; learning curve present especially against AI and players."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires constant attention and quick reactions during matches; not suited for idle play."

  • Intimacy
    -4

    "Social interactions are limited to competitive matches; no close relationship building described."

  • Leadership
    2

    "Players lead their units and control the battlefield, though no group leadership roles."

  • Progression
    3

    "Players accumulate units and control points to gain advantage and win matches."

  • Relaxation
    -1

    "Game is fast-paced and tense, though some find the art and music relaxing."

  • Sensation
    2

    "Visuals and sound design are praised for being pleasant and engaging."

  • Status
    2

    "Ranked multiplayer and leaderboards provide social recognition opportunities."

  • Story
    -4

    "No narrative or lore; campaign serves as tutorial only."

  • Strategy
    5

    "Core gameplay revolves around deep strategic and tactical decision-making."

  • Thrill
    3

    "Fast matches with high stakes create suspense and excitement."

  • Value
    4

    "Free or low cost with good gameplay value; some complaints about limited content."

  • Violence
    3

    "Combat and unit destruction are central to gameplay."

  • Survival
    3

    "Players must defend territory and avoid losing control to opponents."

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    Last update: 06/03/2026