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Interloper similar games & best alternatives

Interloper

PC (Microsoft Windows), iOS, Mac • 2015

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Quick resume

Interloper is an online multiplayer real-time strategy game with matches that take only 5 minutes. Instead of destroying your opponent, you win by claiming domain. By predicting your opponent's movements, you corner them to claim the entire map.

Global score

84/100

Genres

Indie, Strategy, Simulator

Similar games

    Pros

    • Fast-paced and strategic gameplay
    • Easy to learn, hard to master
    • Short matches suitable for quick sessions
    • Unique and appealing art style
    • Active and responsive developers

    Cons

    • Multiplayer community is very small or dead
    • Limited number of maps and content
    • No narrative or campaign beyond tutorial
    • Some technical issues on certain platforms
    • Lack of cooperative or team modes

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Cooperation, Expression, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to plan and execute their own strategies quickly and independently in fast-paced matches."

    • Competence
      4

      "Game requires skillful micro-management, quick thinking, and strategic planning to succeed."

    • Competition
      4

      "Strong emphasis on multiplayer competition with ranked leaderboards and tactical duels against others."

    • Continuation
      2

      "Short matches encourage repeated play sessions, though some players note limited content and dead multiplayer."

    • Cooperation
      -3

      "Primarily focused on 1v1 competitive play; limited or no cooperative multiplayer modes."

    • Creativity
      2

      "Players can experiment with different unit compositions and strategies within a fixed set of units and maps."

    • Domination
      3

      "Competitive play involves outsmarting and overpowering opponents to control territory."

    • Escapism
      2

      "Fast-paced gameplay offers distraction and mental engagement, though not explicitly for real-life escape."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

    • Experimenting
      3

      "Players try various tactics and unit uses to find winning strategies in a dynamic environment."

    • Exploration
      -2

      "Maps are fixed and limited in number; exploration is minimal and not a core focus."

    • Expression
      -3

      "Limited customization; players use predefined units and aesthetics without personal modification."

    • Fantasy
      3

      "Game features imaginative sci-fi biological theme with alien fish and molecular settings."

    • Fellowship
      1

      "Some community interaction exists but multiplayer population is low, limiting social engagement."

    • Growth
      3

      "Players develop strategic thinking and micro skills; learning curve present especially against AI and players."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires constant attention and quick reactions during matches; not suited for idle play."

    • Intimacy
      -4

      "Social interactions are limited to competitive matches; no close relationship building described."

    • Leadership
      2

      "Players lead their units and control the battlefield, though no group leadership roles."

    • Progression
      3

      "Players accumulate units and control points to gain advantage and win matches."

    • Relaxation
      -1

      "Game is fast-paced and tense, though some find the art and music relaxing."

    • Sensation
      2

      "Visuals and sound design are praised for being pleasant and engaging."

    • Status
      2

      "Ranked multiplayer and leaderboards provide social recognition opportunities."

    • Story
      -4

      "No narrative or lore; campaign serves as tutorial only."

    • Strategy
      5

      "Core gameplay revolves around deep strategic and tactical decision-making."

    • Thrill
      3

      "Fast matches with high stakes create suspense and excitement."

    • Value
      4

      "Free or low cost with good gameplay value; some complaints about limited content."

    • Violence
      3

      "Combat and unit destruction are central to gameplay."

    • Survival
      3

      "Players must defend territory and avoid losing control to opponents."

    Last update: 29/04/2026