THE IMPOSSIBLE similar games & best alternatives

THE IMPOSSIBLE

PC (Microsoft Windows) • 2020

Should you play it?

THE IMPOSSIBLE is a minimal perspective illusion puzzle game. You control a small square in the IMPOSSIBLE world and remember: nothing is IMPOSSIBLE.

What works

  • Unique optical illusion puzzles
  • Engaging spatial reasoning challenge
  • Ambient music and ai voice add atmosphere
  • Short and accessible gameplay
  • 4th wall breaking narrative elements

Things to keep in mind

  • Short game length and limited replay value
  • Clunky and unintuitive controls
  • Minimal story depth and character development
  • Lack of quality of life features (no level select, no reset)
  • Some bugs and interface issues

What to play next

Top picks

Games that feel the closest overall

  • hocus

  • Evo Explores

  • Rolling in the Maze

  • Oik 2

  • PUSH

  • Splice

  • Monument Valley 3

  • LOK Digital

  • Scalak

Search more ->

Hidden Gems

Less popular games with surprisingly high similarity

  • Flood of Light

  • qop 2

  • Maxwell's puzzling demon

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    hocus

  • Creativity

    Monument Valley

  • Competence

    hocus

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph

Similarity map

Each dot is a game. They are arranged from the game’s motivation profile. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot to preview that game in the panel on the right; click to keep that comparison.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

THE IMPOSSIBLE: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Leadership. It leans lower than usual among comparable games on Survival, Violence, Continuation.

Last update: 26/07/2026