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hocus

iOS, Android, PC (Microsoft Windows), Mac • 2015

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Quick resume

perspective illusion puzzle based on M.C. Escher drawings and impossible shapes

Global score

91/100

Genres

Casual, Indie, Puzzle

Pros

  • Unique escher-inspired puzzles
  • Minimalist and relaxing design
  • Level editor and user-generated content
  • Low price and good value
  • Accessible controls and short levels

Cons

  • Lack of narrative or story
  • Some difficulty inconsistency
  • Mobile port limitations (screen scaling, no exit button)
  • Limited sensory variety
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players freely decide cube movement direction and solve puzzles with no forced routines."

  • Competence
    3

    "Puzzles require spatial reasoning and problem solving with increasing complexity."

  • Competition
    -4

    "Focus is on individual puzzle solving without competitive or ranked elements."

  • Continuation
    2

    "Players engage in multiple short puzzle sessions; some find it addictive, others stop after completion."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Includes a level editor allowing players to create and share custom puzzles."

  • Domination
    -5

    "No elements of dominance or power over others; purely individual puzzle play."

  • Escapism
    3

    "Relaxing music and minimalistic design provide a calming escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for intellectual challenge and enjoyment, not obligation."

  • Experimenting
    3

    "Players explore puzzle solutions and experiment with spatial illusions and level editor."

  • Exploration
    2

    "Players discover new puzzle configurations and navigate complex impossible shapes."

  • Expression
    2

    "Customization mainly via level editor; no character or avatar personalization."

  • Fantasy
    1

    "Game involves abstract, impossible geometry but no narrative or fictional world."

  • Fellowship
    -4

    "Minimal social interaction; primarily solo puzzle solving."

  • Growth
    3

    "Players develop spatial reasoning and puzzle-solving skills over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not a background or idle game."

  • Intimacy
    -5

    "No social or emotional relationship building elements."

  • Leadership
    -5

    "No leadership or group management features."

  • Progression
    3

    "Progression through increasingly complex puzzles and unlocking new levels."

  • Relaxation
    4

    "Calming music and minimalist visuals promote relaxation and flow."

  • Sensation
    2

    "Visual illusions and soothing audio provide moderate sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    -5

    "No narrative or story elements; purely puzzle-focused."

  • Strategy
    3

    "Requires planning and logical thinking to navigate impossible shapes."

  • Thrill
    -3

    "Low risk, calm puzzle solving without suspense or tension."

  • Value
    4

    "Highly praised for low price and good content value."

  • Violence
    -5

    "No violence; gameplay is constructive and contemplative."

  • Survival
    -5

    "No survival or failure avoidance mechanics."

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    Last update: 06/03/2026