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Earth 2150 Trilogy

Mac, PC (Microsoft Windows), Linux • 2013

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Quick resume

Your heroes and your armies will need strong leadership to take them on a spellbinding odyssey that has everything a gamer’s heart could wish for breathtaking worlds in space, battles against cunning enemies and even downright treason from your own government faction - are you up to it?

Global score

79/100

Genres

Strategy, Real Time Strategy (RTS)

Pros

  • Extensive unit customization
  • Long and non-linear campaigns
  • Innovative terrain and tunnel mechanics
  • Three unique factions with distinct playstyles
  • Persistent progression and resource management

Cons

  • Outdated graphics and interface
  • Technical issues on modern systems
  • Limited and small multiplayer community
  • Clunky ai and pathfinding
  • Steep learning curve and complex controls

Motivations

  • Autonomy
    4

    "Players have extensive control over unit design, research choices, and tactical approaches, enabling personal freedom in gameplay decisions."

  • Competence
    4

    "The game offers complex challenges including resource management, strategic planning, and overcoming AI opponents with varied tactics."

  • Competition
    2

    "While multiplayer exists, it is currently limited by a small community; competition is present but not the primary focus."

  • Continuation
    4

    "Long campaigns with branching missions and persistent unit progression encourage extended play sessions and replayability."

  • Cooperation
    -3

    "Gameplay is primarily single-player focused with limited multiplayer activity; cooperation is minimal or absent."

  • Creativity
    5

    "Highly creative gameplay with modular unit construction, terrain modification, and tactical customization."

  • Domination
    -2

    "Interactions emphasize balanced faction play and strategic challenge rather than dominance or power assertion over others."

  • Escapism
    3

    "The dystopian sci-fi setting and immersive campaigns provide a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by nostalgia, interest in RTS, and intrinsic motivation rather than obligation."

  • Experimenting
    5

    "The game encourages experimentation with unit builds, weapon combinations, and terrain strategies."

  • Exploration
    3

    "Exploration includes discovering underground tunnels, secret missions, and dynamic maps."

  • Expression
    4

    "Players can customize units extensively and paint them for tactical deception, allowing personal expression."

  • Fantasy
    4

    "Futuristic factions, advanced technology, and sci-fi narrative create a strong fantasy experience."

  • Fellowship
    -3

    "Community is small and multiplayer is limited; most players experience the game solo."

  • Growth
    4

    "Players develop skills in resource management, strategic planning, and unit customization over long campaigns."

  • Health
    -4

    "The game involves sedentary play with no physical activity components."

  • Idle
    -3

    "Requires focused attention during missions and resource management; not suited for casual or background play."

  • Intimacy
    -4

    "Social interactions are minimal and mostly limited to surface-level multiplayer engagement."

  • Leadership
    3

    "Players lead their faction’s forces and manage resources strategically, though no multiplayer leadership roles are emphasized."

  • Progression
    5

    "Strong progression through research, unit upgrades, and persistent campaign resource accumulation."

  • Relaxation
    1

    "While some find the pacing relaxing, the game’s strategic depth and time limits create moderate tension."

  • Sensation
    2

    "Dynamic weather, day/night cycles, and sound design provide moderate sensory stimulation."

  • Status
    -3

    "Limited multiplayer and niche community reduce social recognition or status gain."

  • Story
    3

    "Narrative is delivered through campaign missions and emails, providing a dystopian sci-fi plot."

  • Strategy
    5

    "The game demands complex strategic thinking, resource allocation, and tactical planning."

  • Thrill
    2

    "Tension arises from time limits and resource scarcity, but overall risk is controlled and manageable."

  • Value
    4

    "Offers extensive content, long campaigns, and replayability at a low price, providing good value."

  • Violence
    3

    "Combat and destruction are central gameplay elements, including use of weapons and tactical battles."

  • Survival
    3

    "Players must manage resources and defend against threats to survive and complete objectives."

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    Last update: 06/03/2026