Reigns similar games & best alternatives

Reigns

Mac, PC (Microsoft Windows), Linux, Android, iOS • 2016

Should you play it?

Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal controller either left or right to impose your will upon the kingdom.

What works
  • Innovative and simple gameplay
  • High replayability with many endings
  • Humorous and engaging narrative
  • Low price and good value
  • Unique art style and music
Things to keep in mind
  • Repetitive cards and events over time
  • Limited depth and complexity
  • Interface better suited for mobile
  • Lack of multiplayer or social features
  • Some players find endgame grindy or frustrating

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Reigns: Game of Thrones

  • 60 Seconds! Reatomized

  • Ancient Enemy

  • Kingdom: Classic

  • Deep Sky Derelicts

  • Approaching Infinity

  • pyramida

  • WARTILE

  • The Banner Saga

Hidden Gems

Less popular games with surprisingly high similarity

  • Ancient Enemy

  • Approaching Infinity

  • Shadowveil: Legend of The Five Rings

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Super Seducer : How to Talk to Girls

  • Continuation

    Infernax

  • Escapism

    Elisa: The Innkeeper - Prequel

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Reigns: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Leadership, Relaxation. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players make choices in interactive scenarios, directing their own actions and decisions."

    Capsule for Super Seducer : How to Talk to Girls Super Seducer : How to Talk to Girls

    "Players freely choose between two options for each event, directing their own decisions and actions."

  • Competence

    Game with the same Competence vibe

    3

    "Requires strategic stat management and decision-making to succeed, with skillful play rewarded by better endings."

    Capsule for Monster Prom Monster Prom

    "Requires learning effects of choices and balancing four stats to prolong reign, involving skillful decision-making."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual play and personal progress without ranked modes or direct player-vs-player competition."

    Capsule for Guild of Dungeoneering Ultimate Edition Guild of Dungeoneering Ultimate Edition

    "Focuses on individual play and personal progress without direct comparison or ranked competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with multiple endings, secret characters, and unlockables motivate repeated playthroughs."

    Capsule for Infernax Infernax

    "High replayability with many deaths and restarts, encouraging repeated play to unlock content and endings."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Single-player experience with no multiplayer or cooperative elements."

    Capsule for NieR:Automata™ NieR:Automata™

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players create their own story through choices, though within a predefined narrative and structure."

    Capsule for Dyscourse Dyscourse

    "Players create their own story through choices, but gameplay follows a fixed card system with limited modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over other players; interactions are with game systems only."

    Capsule for Plan B: Terraform Plan B: Terraform

    "No elements of exerting control over other players; interactions are with game systems only."

  • Escapism

    Game with the same Escapism vibe

    4

    "The medieval fantasy setting and romantic story provide an immersive escape from real life."

    Capsule for Elisa: The Innkeeper - Prequel Elisa: The Innkeeper - Prequel

    "Provides a humorous and absorbing medieval fantasy setting that allows escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and curiosity, not out of obligation or external pressure."

    Capsule for Choice of Life: Middle Ages Choice of Life: Middle Ages

    "Players engage voluntarily for fun and curiosity, not out of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different scenarios, character choices, and random elements, encouraging experimentation."

    Capsule for Mansions of Madness Mansions of Madness

    "Players explore different choices and outcomes, unlocking new cards and storylines through experimentation."

  • Exploration

    Game with the same Exploration vibe

    3

    "Unlocking new cards, characters, and storylines encourages discovery within the game."

    Capsule for Reigns: Game of Thrones Reigns: Game of Thrones

    "Unlocking new cards and story events encourages discovery within the game’s narrative and mechanics."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization; player expression mainly through choice selection rather than avatar or environment modification."

    Capsule for Just Ignore Them Just Ignore Them

    "Limited customization; player expression mainly through choice selection rather than avatar or environment modification."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a medieval fantasy world with romantic and fictional elements, providing imaginative fiction experience."

    Capsule for Elisa: The Innkeeper - Prequel Elisa: The Innkeeper - Prequel

    "Set in a stylized medieval fantasy world with supernatural elements and imaginative storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary."

    Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

    "No social or community features; gameplay is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn game mechanics and improve strategies over multiple playthroughs."

    Capsule for Monster Prom Monster Prom

    "Players learn game mechanics and improve strategy over multiple playthroughs."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and quick decision-making; not suitable for passive or background play."

    Capsule for Containment: The Zombie Puzzler Containment: The Zombie Puzzler

    "Requires focused attention on each decision; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building with other players."

    Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

    "No social or emotional relationship building with other players."

  • Leadership

    Game with the same Leadership vibe

    2

    "Players lead their chosen ruler through decisions affecting the kingdom, but no group leadership."

    Capsule for Reigns: Game of Thrones Reigns: Game of Thrones

    "Player leads the kingdom through decisions, but no leadership over other players."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking storylines, endings, and achievements."

    Capsule for Memory Oblivion Box Memory Oblivion Box

    "Progression through unlocking new cards, storylines, and achievements across reigns."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Balanced pacing with moments of tension and calm; overall immersive and engaging without excessive stress."

    Capsule for SCP: Secret Files SCP: Secret Files

    "Relaxed pacing with simple controls and ambient music, though some tension from balancing stats."

  • Sensation

    Game with the same Sensation vibe

    1

    "Minimal sensory stimulation; simple graphics and sounds provide moderate engagement."

    Capsule for Fly Corp Fly Corp

    "Minimal sensory stimulation; simple graphics and sound provide moderate engagement."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative focus with multiple distinct storylines and character arcs."

    Capsule for Oblivious Garden ~Carmina Burana Oblivious Garden ~Carmina Burana

    "Strong narrative element with evolving storylines and meta-story across multiple reigns."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and tactical placement of characters to maximize score and unlockables."

    Capsule for hololive Treasure Mountain hololive Treasure Mountain

    "Requires planning and balancing multiple variables to survive and unlock content."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some suspense from uncertain outcomes and complex engagements, but not focused on adrenaline or risk."

    Capsule for Command: Modern Operations Command: Modern Operations

    "Some suspense from risk of death and consequences of choices, but overall low intensity."

  • Value

    Game with the same Value vibe

    4

    "Highly praised for its low price and replayability, offering good entertainment value."

    Capsule for I'm on Observation Duty I'm on Observation Duty

    "Highly praised for offering substantial entertainment and replayability at a low price."

  • Violence

    Game with the same Violence vibe

    2

    "Includes playful combat elements like weapons and traps, but violence is cartoonish and non-serious."

    Capsule for Make Way Make Way

    "Contains deaths and combat events, but presented humorously and not focused on violence."

  • Survival

    Game with the same Survival vibe

    4

    "Core gameplay revolves around avoiding death and managing resources to survive."

    Capsule for The Coma: Recut The Coma: Recut

    "Core gameplay revolves around avoiding death by managing resources and balancing factions."

Last update: 01/06/2026