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Reigns

PC (Microsoft Windows), Linux, iOS, Mac, Android • 2016

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Quick resume

Sit on the throne as a benevolent (or malevolent) medieval monarch of the modern age and swipe your royal controller either left or right to impose your will upon the kingdom.

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG), Simulator, Card & Board Game, Strategy

Pros

  • Innovative and simple gameplay
  • High replayability with many endings
  • Humorous and engaging narrative
  • Low price and good value
  • Unique art style and music

Cons

  • Repetitive cards and events over time
  • Limited depth and complexity
  • Interface better suited for mobile
  • Lack of multiplayer or social features
  • Some players find endgame grindy or frustrating

Motivations

  • Autonomy
    4

    "Players freely choose between two options for each event, directing their own decisions and actions."

  • Competence
    3

    "Requires learning effects of choices and balancing four stats to prolong reign, involving skillful decision-making."

  • Competition
    -3

    "Focuses on individual play and personal progress without direct comparison or ranked competition."

  • Continuation
    4

    "High replayability with many deaths and restarts, encouraging repeated play to unlock content and endings."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    2

    "Players create their own story through choices, but gameplay follows a fixed card system with limited modification."

  • Domination
    -5

    "No elements of exerting control over other players; interactions are with game systems only."

  • Escapism
    4

    "Provides a humorous and absorbing medieval fantasy setting that allows escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and curiosity, not out of obligation or external pressure."

  • Experimenting
    3

    "Players explore different choices and outcomes, unlocking new cards and storylines through experimentation."

  • Exploration
    3

    "Unlocking new cards and story events encourages discovery within the game’s narrative and mechanics."

  • Expression
    -3

    "Limited customization; player expression mainly through choice selection rather than avatar or environment modification."

  • Fantasy
    4

    "Set in a stylized medieval fantasy world with supernatural elements and imaginative storytelling."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players learn game mechanics and improve strategy over multiple playthroughs."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention on each decision; not designed for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building with other players."

  • Leadership
    2

    "Player leads the kingdom through decisions, but no leadership over other players."

  • Progression
    3

    "Progression through unlocking new cards, storylines, and achievements across reigns."

  • Relaxation
    3

    "Relaxed pacing with simple controls and ambient music, though some tension from balancing stats."

  • Sensation
    1

    "Minimal sensory stimulation; simple graphics and sound provide moderate engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Strong narrative element with evolving storylines and meta-story across multiple reigns."

  • Strategy
    3

    "Requires planning and balancing multiple variables to survive and unlock content."

  • Thrill
    2

    "Some suspense from risk of death and consequences of choices, but overall low intensity."

  • Value
    4

    "Highly praised for offering substantial entertainment and replayability at a low price."

  • Violence
    2

    "Contains deaths and combat events, but presented humorously and not focused on violence."

  • Survival
    4

    "Core gameplay revolves around avoiding death by managing resources and balancing factions."

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    Last update: 06/03/2026