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Reigns: Her Majesty

PC (Microsoft Windows), Linux, iOS, Mac, Android • 2017

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Quick resume

Reigns: Her Majesty is the revolutionary follow-up to the smash swipe ‘em up hit Reigns.

Global score

83/100

Genres

Casual, Indie, Simulator, Card & Board Game, Role-playing (RPG), Strategy, Adventure

Pros

  • Simple and accessible gameplay
  • Engaging and humorous narrative
  • High replayability with multiple endings
  • Unique tinder-like decision mechanic
  • Good value for price

Cons

  • Repetitive over long play sessions
  • Some randomness can frustrate players
  • Achievements can be grindy
  • Limited customization options
  • Some players find feminist themes overemphasized

Motivations

  • Autonomy
    4

    "Players make binary left/right swipe decisions that influence the kingdom, with some item use adding strategic control, indicating high player agency."

  • Competence
    2

    "Simple mechanics but require skillful balancing of stats and puzzle solving to progress, though some randomness reduces predictability."

  • Competition
    -4

    "Focus is on personal progression and story discovery without leaderboards or direct player comparison."

  • Continuation
    4

    "Players report long playtimes, habitual returns to unlock endings and explore storylines, indicating strong desire to keep playing."

  • Cooperation
    -5

    "Single-player experience focused on individual decision making with no multiplayer or teamwork elements."

  • Creativity
    3

    "Players experiment with choices and item use to unlock new story paths and endings, encouraging creative problem solving."

  • Domination
    -5

    "No evidence of exerting control over other players; interactions are narrative and personal."

  • Escapism
    4

    "Players use the game as a casual, relaxing distraction with immersive storytelling and humor."

  • Expectation
    -4

    "Engagement driven by intrinsic interest and curiosity rather than obligation or external pressure."

  • Experimenting
    4

    "Game encourages trying different choices, item combinations, and strategies to discover outcomes and endings."

  • Exploration
    3

    "Players explore new storylines, characters, and hidden content through repeated playthroughs."

  • Expression
    -3

    "Limited customization; player expression mainly through choices rather than avatar or environment personalization."

  • Fantasy
    4

    "Medieval fantasy setting with supernatural elements, roleplaying as a queen with imaginative narrative."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solitary experience."

  • Growth
    3

    "Players learn game mechanics, story puzzles, and strategic balancing over time."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention during play; not designed for passive or background gaming."

  • Intimacy
    2

    "Some narrative elements involve relationships and romance, but limited emotional depth or social bonding."

  • Leadership
    3

    "Player leads kingdom decisions and manages multiple factions, reflecting leadership roles."

  • Progression
    4

    "Players accumulate items, unlock cards, and advance storylines through repeated play."

  • Relaxation
    3

    "Casual, low-stress gameplay with humor and simple controls promotes relaxation."

  • Sensation
    2

    "Minimal sensory stimulation; art and music are pleasant but understated."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal."

  • Story
    5

    "Strong narrative focus with interconnected storylines, character development, and meta elements."

  • Strategy
    3

    "Requires planning and balancing multiple resources and outcomes, though mechanics are simple."

  • Thrill
    2

    "Some suspense from managing risks and avoiding death, but overall low tension."

  • Value
    4

    "Players report high enjoyment and replayability for a low price, indicating good value."

  • Violence
    1

    "Some deaths and combat elements exist but are stylized and not central to gameplay."

  • Survival
    3

    "Core gameplay involves balancing stats to avoid death and maintain reign."

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    Last update: 06/03/2026