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Reversion - The Escape (1st Chapter)

PC (Microsoft Windows) • 2014

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Quick resume

It’s 2035 in Buenos Aires, or where Buenos Aires used to be. You’ve just woken up in a hospital, and you can’t remember anything. All you know is you have to escape and find out what happened to the city. And how to save it.

Global score

78/100

Genres

Adventure, Casual, Indie

Pros

  • Free or very low cost
  • Classic point-and-click gameplay
  • Logical and accessible puzzles
  • Interesting dystopian story setting
  • Hand-drawn graphics and animations

Cons

  • Very short playtime
  • Episodic with incomplete story
  • Somewhat poor voice acting
  • Limited replay value
  • Lack of depth or complexity

Motivations

  • Autonomy
    4

    "Players freely explore the hospital, interact with objects, and solve puzzles with some choice in approach."

  • Competence
    3

    "Puzzles are logical but relatively easy; players receive feedback and can use a hint system."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on solo puzzle solving."

  • Continuation
    -3

    "Short playtime (~1 hour); some players replay for achievements but overall limited attachment."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative features."

  • Creativity
    -2

    "Players interact with predefined puzzles and story; limited creative modification or building."

  • Domination
    -5

    "No social dominance or power dynamics; purely individual gameplay."

  • Escapism
    3

    "Players escape a dystopian hospital setting, providing distraction and immersion from real life."

  • Expectation
    -4

    "Players engage voluntarily for entertainment; no obligation or external pressure noted."

  • Experimenting
    2

    "Some puzzle experimentation and item combination, but mostly following established puzzle logic."

  • Exploration
    2

    "Exploration limited to hospital environment with some discovery of interactive objects."

  • Expression
    -5

    "No character customization or player expression; fixed avatars and visuals."

  • Fantasy
    1

    "Fictional dystopian future setting with amnesia plot, mild fantasy elements."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    2

    "Players develop puzzle-solving skills and learn game mechanics during play."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention to solve puzzles; not designed for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; isolated single-player experience."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Players collect items and solve puzzles to progress through the story and environment."

  • Relaxation
    2

    "Generally relaxing with moderate challenge; some players find it a pleasant pastime."

  • Sensation
    1

    "Visuals and music provide mild sensory stimulation; voice acting is mixed."

  • Status
    -5

    "No social recognition or status systems; achievements are personal."

  • Story
    3

    "Narrative-driven with mystery and character interaction; story is introductory and episodic."

  • Strategy
    2

    "Requires logical thinking and puzzle solving; no complex strategic planning."

  • Thrill
    1

    "Some suspense from escape scenario but overall low tension and risk."

  • Value
    4

    "Free or very low cost; players find good value for short, casual gameplay."

  • Violence
    -5

    "No combat or destructive gameplay; focus on puzzle solving and exploration."

  • Survival
    1

    "Escape from hostile environment theme implies survival elements but no active threat mechanics."

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    Last update: 06/03/2026