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Patron

PC (Microsoft Windows) • 2021

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Quick resume

Patron is a survival city builder with a unique social dynamics system. Gather and produce resources, build your fledgling village into a prosperous city and navigate the intricate social tensions before they reach boiling point.

Global score

73/100

Genres

Simulator, Strategy, Indie, Role-playing (RPG)

Pros

  • Relaxing and immersive city building
  • Active developer support and frequent updates
  • Complex resource management and research tree
  • Pleasant graphics and music
  • Good value for price

Cons

  • Mid-to-late game can become boring or trivial
  • Performance issues at large population sizes
  • Limited map variety and no random generation
  • Ui and quality of life features need improvement
  • Some mechanics lack clarity or depth

Motivations

  • Autonomy
    4

    "Players have freedom to direct their own city development, research choices, and resource management, with some external pressures from king and church but overall high player control."

  • Competence
    3

    "Players engage in overcoming resource management challenges, balancing production chains, and optimizing layouts, with some learning curve and skill development."

  • Competition
    -4

    "Focus is on personal city-building experience without ranked modes or direct player versus player competition."

  • Continuation
    3

    "Players report long sessions and habitual play, though some mention mid-to-late game boredom or performance issues limiting very long play."

  • Cooperation
    -5

    "Game is single-player focused with no multiplayer or cooperative gameplay elements."

  • Creativity
    2

    "Players can customize city layouts, building placements, and upgrade paths, but within predefined structures and maps without random generation."

  • Domination
    -5

    "No evidence of exerting control over other players; interactions are with AI citizens and events only."

  • Escapism
    4

    "Players use the game as a relaxing, immersive city-building experience to escape real life stress."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    2

    "Players try different layouts, research paths, and strategies, though some report limited novelty due to linear tech tree and fixed maps."

  • Exploration
    -3

    "Maps are fixed with no random generation; exploration is limited to known environments."

  • Expression
    2

    "Players express themselves through city design, beautification, and building upgrades, but no avatar or character customization."

  • Fantasy
    -3

    "Game is set in a medieval realistic setting with plausible mechanics, lacking strong fantasy or mythical elements."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players learn game mechanics, optimize production, and develop strategies over time."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related gameplay."

  • Idle
    -3

    "Requires regular attention and management; some players use speed multipliers but focus is on active play."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; interactions are with AI systems only."

  • Leadership
    3

    "Players act as leaders managing the city and making decisions affecting citizens and events."

  • Progression
    4

    "Strong emphasis on accumulating resources, researching technologies, upgrading buildings, and expanding the city."

  • Relaxation
    3

    "Game provides a relaxing and meditative experience balancing challenge and flow."

  • Sensation
    2

    "Pleasant visuals and music provide sensory enjoyment, though not highly stimulating or intense."

  • Status
    -5

    "No social recognition or visibility; achievements are personal and not publicly ranked."

  • Story
    1

    "Some lore and events provide narrative context, but story is minimal and not deeply immersive."

  • Strategy
    4

    "Players engage in complex resource management, planning, and problem solving to optimize city growth."

  • Thrill
    -2

    "Game has some suspense from disasters and resource shortages but overall is a controlled and steady experience."

  • Value
    4

    "Players perceive good value for price, especially with frequent updates and active developer support."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on constructive city building."

  • Survival
    3

    "Survival elements include managing food, firewood, and citizen needs to avoid failure."

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    Last update: 06/03/2026